Shepard was performing feats far too fast and it made things look jerky and artificial, most notibly during the side roll animation, though you can see it when Shepard reloads, too. Either add in more animations or slow down the ones you have so the game maintains a fluid feel. I can imagine people who're suseptible to motion sickness becoming fdizzy because of this.
And on the side note, why where there a Vidicator icon when the Mattock was used?
Bioware, slow down the animations in ME3
Débuté par
ItsFreakinJesus
, juin 06 2011 08:57
#1
Posté 06 juin 2011 - 08:57
#2
Posté 06 juin 2011 - 09:01
no he wasn't
#3
Posté 06 juin 2011 - 09:03
Yeah he was. Compare it to Mass Effect 2 and the ultra-fluid Uncharted games, and you can clearly see that Shepard's animation speed is unnaturally fast in some instances.
#4
Posté 06 juin 2011 - 09:04
Looked fine to me.
#5
Posté 06 juin 2011 - 09:08
The-Person wrote...
Looked fine to me.
seconded. I like the way it was presented. No complaints in that department.
#6
Posté 06 juin 2011 - 09:09
I dunno, I think he has a point. The reloading animation seemed so fast that'd I'd miss it if I blinked for a nanosecond.
Modifié par Ragnarok521, 06 juin 2011 - 09:11 .
#7
Posté 06 juin 2011 - 09:10
The only animation I see as WAY too fast is the reload animation, tone that down. :|
#8
Posté 06 juin 2011 - 09:10
I agree with op..
Animations have been sped up to lightning fast proportions.. I understand its go make it more actiony and fluid (so you don't die while waiting for the animation to finish)
I had the same thought when me2 first showed.. though i played it and quickly got used to it and liked it.. it's not much different
Animations have been sped up to lightning fast proportions.. I understand its go make it more actiony and fluid (so you don't die while waiting for the animation to finish)
I had the same thought when me2 first showed.. though i played it and quickly got used to it and liked it.. it's not much different
Modifié par Deebe, 06 juin 2011 - 09:11 .
#9
Posté 06 juin 2011 - 09:11
Agreed with the OP. Reloading/rolling etc. seems unnaturally fast now.
#10
Posté 06 juin 2011 - 09:12
Agreed, it feels unnatural.
#11
Posté 06 juin 2011 - 09:17
yea saw it to, weird still 9 months to go think they will fix it
but where is the blind fire animations they must include that ffs
but where is the blind fire animations they must include that ffs
#12
Posté 06 juin 2011 - 09:18
Agree on this one. Reloading appeared especially awkward!
#13
Posté 06 juin 2011 - 09:20
Lol, a blind fire animation that works in one nanosecond. That would be hilariously awesome.
#14
Posté 06 juin 2011 - 09:21
I do agree with the reload animation - that was...a bit too fake looking. I liked how much more mobile Shep is, so no complaints there but definitely slow that reload down haha
#15
Posté 06 juin 2011 - 09:25
I also agree that the reload animation was weird, but other than that it looked awesome.
#16
Posté 06 juin 2011 - 09:27
I agree,but there is plenty of time to fix that.
#17
Posté 06 juin 2011 - 09:27
I'd prefer if they ditched the animations all together and made it first person.
#18
Posté 06 juin 2011 - 09:31
There were some that were a tad too quick, I agree, but most were fine.
#19
Posté 06 juin 2011 - 11:36
Hell no. ME has always been a TPS. If you want FPS, play an FPS. Don't and try and change every single game into an FPS.the_one_54321 wrote...
I'd prefer if they ditched the animations all together and made it first person.
Modifié par Skilled Seeker, 06 juin 2011 - 11:36 .
#20
Posté 06 juin 2011 - 11:40
He's right.
Shepard's reloads faster than a ninja on crack.
He's like WA TAH
Shepard's reloads faster than a ninja on crack.
He's like WA TAH
#21
Posté 06 juin 2011 - 11:42
Emptying the heat sink animation was way too fast for my liking.. like 0.5 secs long or so.. looks impossibly fast and is very distracting... also makes me wonder what the point is in having clips / ammo if you make reloading time such a trivial matter... the speed was good in ME2, looked like a natural motion with believable speed... and made reloading have some degree of significance in the game.
#22
Posté 06 juin 2011 - 11:48
No.
I mean for gods sake, he's basically flipping a switch. He's not even switching out magazines. He's pressing a button that ejects a thermal clip, that's it.
It doesn't make a lick of sense for him to take longer than 2 seconds to reload.
I mean for gods sake, he's basically flipping a switch. He's not even switching out magazines. He's pressing a button that ejects a thermal clip, that's it.
It doesn't make a lick of sense for him to take longer than 2 seconds to reload.
#23
Posté 07 juin 2011 - 12:27
It always bugged me that 3/4 of the reload animation in ME2 was Shepard pulling his hand back and aiming for the sink eject button. The current speed is fine, just needs more tweaking to look fluid, that's all.
#24
Posté 07 juin 2011 - 12:29
GnusmasTHX wrote...
No.
I mean for gods sake, he's basically flipping a switch. He's not even switching out magazines. He's pressing a button that ejects a thermal clip, that's it.
It doesn't make a lick of sense for him to take longer than 2 seconds to reload.
Longer than 2 seconds would indeed be excessive to empty the clip (since it only requires popping out the used clip.. not inserting a new one... as we see in ME2, Shep just slaps the rifle to dump out the used clip.. takes about 1.5 secs or so to run the animation).
In ME3, the reload animation (on the pistol anyway), was under 0.5 secs... it was impossibly fast. And if not impossibly, at least unnaturally.. it looks very jarring.. and more importantly, makes ammunition in the game moot if there's virtually no downtime between reloads.
The reload time is faster than the firing rate of a sniper rifle in ME2... that's a bit excessive (and again, makes the whole ammo / reload system pointless).
Modifié par Hathur, 07 juin 2011 - 12:33 .
#25
Posté 07 juin 2011 - 03:49
Agreed, the pistol reload looks waay to fast.





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