Bioware, slow down the animations in ME3
#51
Posté 07 juin 2011 - 11:00
#52
Posté 07 juin 2011 - 11:02
Just my opinion:
Forward charge from cover a little too fast:
1:08
1:46
1:23 (cover transition bit stuttery)
My main niggle though is the running animation on the squad member NPCs. Something just seems off about the way they move. I think it's because their legs move faster than the distance they're covering:
1:07
2:14 (more obvious here)
Modifié par P3G4SU5, 07 juin 2011 - 11:12 .
#53
Posté 07 juin 2011 - 09:22
And some animations indeed have bad transitions, and camera systems need tweaking (notice the screw-up right after Shep climbs the ladder) too. But they still have over half a year of development left, I'm sure given issues will be somewhat addressed.
#54
Posté 07 juin 2011 - 09:24
#55
Posté 07 juin 2011 - 09:39
#56
Posté 07 juin 2011 - 09:52
#57
Posté 07 juin 2011 - 09:55
#58
Posté 07 juin 2011 - 10:05
#59
Posté 07 juin 2011 - 10:05
Hathur wrote...
Emptying the heat sink animation was way too fast for my liking.. like 0.5 secs long or so.. looks impossibly fast and is very distracting... also makes me wonder what the point is in having clips / ammo if you make reloading time such a trivial matter... the speed was good in ME2, looked like a natural motion with believable speed... and made reloading have some degree of significance in the game.
This.
#60
Posté 07 juin 2011 - 10:22
They want this to be the most cinematic, most epic entry to the Mass Effect series and the animations capture that perfectly
Modifié par OriginalNameGuy, 07 juin 2011 - 10:25 .
#61
Guest_Stryker1550_*
Posté 07 juin 2011 - 11:30
Guest_Stryker1550_*
#62
Posté 07 juin 2011 - 11:34
Modifié par JetsoverEverything, 07 juin 2011 - 11:34 .
#63
Posté 08 juin 2011 - 12:16
This gliding movement can also be seen to a lesser degree on Shepard, but he has some vertical motion in his animation as he jogs which improves it.
Example:
2:00-2:08
*Edit - Added video link*
Modifié par P3G4SU5, 08 juin 2011 - 12:21 .
#64
Posté 08 juin 2011 - 12:19
#65
Posté 08 juin 2011 - 12:25
#66
Posté 08 juin 2011 - 01:59
There's 10 months to fix this stuff, so I ain't worrying.
#67
Posté 08 juin 2011 - 02:32
In fact, a lot of it is like Shep decided to go tripping on crack while in battle.
I've got no problem with making things run smoothly, but just turning up the speed doesn't equate to smoothness.
#68
Posté 08 juin 2011 - 03:29
Waltzingbear wrote...
Well he is a cyborg now, just sayin'.
Theres a big diff between cybernetic enhancements and being a cyborg. Shepard has cybernetic enhancements. He is not a cyborg. It wouldn't kill them to kinda slow things down another .5 secs
#69
Posté 08 juin 2011 - 03:33
#70
Posté 08 juin 2011 - 03:33
SNascimento wrote...
The cover was ok, but the pistol's reload is way to wierd.
The roll seems fast as well.
#71
Posté 08 juin 2011 - 03:54
#72
Guest_Montezuma IV_*
Posté 08 juin 2011 - 03:55
Guest_Montezuma IV_*
ItsFreakinJesus wrote...
Shepard was performing feats far too fast and it made things look jerky and artificial, most notibly during the side roll animation, though you can see it when Shepard reloads, too. Either add in more animations or slow down the ones you have so the game maintains a fluid feel. I can imagine people who're suseptible to motion sickness becoming fdizzy because of this.
And on the side note, why where there a Vidicator icon when the Mattock was used?
No he wasn't.
#73
Posté 08 juin 2011 - 02:42
At least there's still plenty of time, so I sure hope it'll be fixed in the final version.
Modifié par xiiz, 08 juin 2011 - 02:45 .





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