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Mass Effect 3 and Kinect


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#1
Mordaedil

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Hello Bioware, congratulations with your presentation on E3 this year.

It was a true sight to behold and there's a few things that bug me about it, but I don't intend to flame. Okay, so yeah, I didn't like Mass Effect 1 or 2. I didn't like Dragon Age 2 from the looks of it and probably won't play it. I might buy Mass Effect 3, just as I did ME2 though. But playing it might come when I feel more in the mood for them.

The thing is. There's this thing you were really good at with your games. Best in the industry, next to Obsidian Entertainment. It was called 'role-playing'. Okay, yeah sure, you say. Role-playing is still a part of our series really, just look at these choices and consequences.

But that's not my problem. My problem is that Shephard, for all the glammer and changes I can make to his face, is not my character. He is Bioware's character. I can accept that. Other games do that and get away with it easily.

The culprit is the dialog options to voice-clips actually stated. They are written as sentences some of the time, but what happens is that Shephard states it in a completely different tone. Okay, this doesn't hurt ME1 or ME2 much.

But here's why I feel this needs a thread. Kinect in ME3 will allow you, the player, to speak Shephards lines. This is a HUUUUGE inovation for gaming. Problem is, Shephard is your speaker. You say the line written for you. Shephard says something else. Why?

Why not have the dialog option be at least part of what Shephard says? In your E3 demo, it made it look like Shephard was disagreeing with the player all the time.

Come on, why is this terrible design decision there? This is awful. I don't own an X-box 360 with Kinect, but I might buy a Kinect made for Windows 7 when it releases. And if that works with PC version of Mass Effect 3, guess what. I'm not using it. I'll probably never play it, but what the hell.

This is what we call an immersion breaker.

#2
the_one_54321

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Mordaedil wrote...
In your E3 demo, it made it look like Shephard was disagreeing with the player all the time.

I agree that this would be a source of much criticism if thus implemented.

#3
Chris Priestly

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