Sylvius the Mad wrote...
They'd have more if they were willing to use the buttons in combination.
Remember the hotbars in NWN? You could trigger the items there with the function keys, and then access extra hotbars by holding down Ctrl or Shift, and then those buttons in combination with the function keys would trigger the items on those secondary hotbars.
If a 360 would use a shoulder-button like a Shift key, that would effectively double the number of buttons available for commands. They could doubie it again by using both shoulder buttons.
The 360 already uses the shouler-buttons, doesn't it? I switched to PC for ME because it required an online connection to play & download DLCs and the Xbox live accounts are broken if you don't immediately set them up as online accounts, so I can't recall exactly, but I think the shoulder button was already used for a feature.
The Fn key on the PC wasn't bound to anything, but the consoles do but every key.
For some reason, console games don't typically require you to use buttons in combination, but if they did they'd be able to offer greater gameplay freedom.
Like I said, I think it's because all the buttons are already mapped.
And they should all be mappable, dammit.
On PC, absolutely.
The game isn't supposed to decide the "appropriate" movement for my character. I do that. That's my whole job within the game.
The game has to respond to your input. Let me give you an example: DA2 had a particularly troublesome implementation of point & click where the button that moved the camera also ordered companions to move. This was wrong, because the game didn't listen to how you wanted to have the character move.
The UI doesn't decide how you act, but it has to give you as accurate as possible inputs for you to choose your actions. Context sensitive controls do that.





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