I'm not sure how many female players there are here, and I'm pretty sure we're such a small part of the population that Bioware doesn't really care what we think, but here's what I think. Now, I personally love clothes, cute shoes, dressing up, the whole nine yards, and have the closet to prove it. I think that Ashley looks both great AND totally out of character, whether she is in casual wear or in some sort of lightweight armor.
The zip-up catsuit is surprising, but more so (to me) is her hairstyle. While I am gratified that Bioware appears to be getting better at doing female hair (although they're still doing the weird, super-low side parts -- not sure what's up with those), the style that Ashley is sporting is rather impractical. Hair doesn't do that unless you spend quite some time blowing it out and styling it to fall just so, and once you get your hair to do this sort of thing, it's the kind of hairstyle where you're afraid to touch it or move too much lest it end up all out of place. It's also not a very professional style -- more something that you would wear out to dinner, or on the red carpet -- so it would be an unusual choice to wear to a military trial, much less for everyday wear. Miranda's long hairstyle was actually more realistic than this, as it didn't look all that styled, just long.
As for the catsuit, my first reaction was "that looks really cool, if I had any reason to wear something like that I totally would." My second reaction was "that is so not Ashley." It is possible that this is some sort of standard Alliance Navy blues for female officers, I suppose (which would make it akin to the tiny short skirts that the female military members wear in the Star Trek universe) and I guess I could go with that as long as the male uniforms were similarly form fitting -- I could buy that they are styled like athletic clothing and designed to give the wearer some freedom of movement. But if it's just a personal clothing choice on her part it just doesn't seem like her. There is clearly a zipper up the front, indicating that the top is made of some sort of leathery or rubbery material. To me this outfit looks more like something that a female motorcyclist might wear in a heavy metal video than a military or combat uniform. I mean, don't get me wrong -- I think it looks very, very cool -- but it just doesn't seem right. I'm not going to get into the shoe thing (I can't really tell anything from the photos posted here) but I can say that any sort of elevated heel is the last thing you want in practical footwear, even if you are female and you are used to wearing heels.
I'm not going to jump to any conclusions about what Bioware may or may not have done to Ashley's character based on a few seconds of gameplay footage. What I will say is that part of the reason I love the ME franchise, as a female player, is that its original treatment of female characters (in ME1) was so very, very well done. Gender was not ignored, but both genders were treated equally. FemShep and Ashley were both feminine-looking, attractive characters without being overt sex objects, who were unquestionably competent military officers and operatives -- kind of the way women were portrayed in Starship Troopers (the movie, I've never read the book). They weren't simple eye candy, like Lara Croft (a female protagonist designed for use by male gamers) or Miranda (enough said there). This treatment, among many other attributes, is what drew me to the ME universe and allowed me to become immersed in it, as I had utterly failed to do with most other game franchises (with the exception of Fallout) that forced me to play from the POV of a 17 yo male. It was really quite refreshing.
I am hoping that ME3 retains the formula and worldview that worked so well for ME1, and retreats a bit from, well, what they did to some of the female characters (but thankfully not FemShep) in ME2. (I don't like that she turned into a sexual predator re: Jacob, but that's a different problem.) There are about a million other video games out there that overly sexualize and exploit female characters, and ME has shown that it doesn't have to be one of them to achieve ridiculous heights of success, both in terms of critical acclaim and commercial success. I'm going to reserve judgment on Ashley's character until the game actually comes out, but I really hope that I recognize her when I meet her again (in the playthroughs she isn't dead in, that is).
Modifié par Sora Shepard, 08 juin 2011 - 01:54 .