Was that... ...Ashley?
#951
Posté 08 juin 2011 - 12:21
#952
Posté 08 juin 2011 - 12:32
Oblivious wrote...
Like I said, story-wise everyone in this universe should be running around in "cat-suits" since ceramic armor is heavy and doesn't add much but if Bioware is really so set on having males wear armor and females not then they should at least upgrade all the female armor to look like Miranda's AAP and explain it ingame as advanced experimental gear.
At this point, properly made ceramic armor would be of use to Shepard, but that's because he's a Biosynthetic Human with increased strength and speed. He can wear something that heavy and not really have it slow him down (see the ME 3 gameply vids for example). Kaiden isn't as quick, agile or strong as Ash is, his specialty is Biotics, and he dosen't have the raw Biotic power of Samara or Jack (The closest think to a Jedi and Sith in Mass Effect) so he'd need a little more protection to compenste. Heck we've seen Biotic amplifiers worked into armor components so perhaps it amps his abilities as well.
To contrast look at Jacob Taylor, physically the man's a beast, (where as Ash is a Machine) and a solidly powerful Biotc. Wearing the kind of advanced armor you mention makes perfect sense for him.
Now as to the Guy at Ash's side, most military's outfit their personell in standardized gear. Shepard hasn't been doing that since ME 1 when he ditched Alliance gear and weaponry for Spectre equipment. Likewise Ash has probably followed his lead and may have bought her New gear herself (I'm sure she had the creds considering how much I made in ME 1, and yes I'd give out a bonus to the crew) The Guy beside her Alliance and is obviously still using Alliance gear which isn't as advanced but works well enough for the Alliance.
How'd they put it in Batman: Begins...Ah yes
Bruce: "So why isn't this Suits being used by the Military?"
Fox: "Because the US Congress dosen't think a soldier is worth $30,000"
Read John Scalzi's Old Man's War for more on this subject, and fighting Aliens in general.
ReiSilver wrote...
Em23 wrote...
The issue is that Ashley's hair and what she was wearing seem very self-conscious and very un-professional for a soldier, or for someone wanting to stay alive in combat for that matter.
In me1 Ashley was all about being a soldier to the core and being emotionally independent and secure in herself etc etc
-> contradiction in character -> scary for fans of Ashley from me1
This. We already have Miranda to run around in a catsuit and be ridiculous with her hair flying in her face, Ashley is a soldier who ties her hair out of her eyes and is in heavy armor because she is a Bad Ass and knows about Bullets.
Her hair is out of her eyes, they showed her face in another Clip and there was no Hair covering her face. Also, that's not a catsuit, catsuits don't have 'Liquid Body Armor" over the chest, legs, hips back and shoulders.
Modifié par Nohvarr, 08 juin 2011 - 12:37 .
#953
Posté 08 juin 2011 - 12:54
Manic Sheep wrote...
[Text]
Compare that to this:

The vision-obscuring mask is probably even more impractical than the long hair.
If depictions of women in form-fitting clothing draw accusations of sexism, why do frequent depictions of similarly dressed men draw no such criticism, in spite of the fact that such depictions of men do have an impact on the body image of adolescent boys, one of the major consumers of video games?
I know that Manic Sheep, the person who provided the image of the woman linked above, is one person who has a problem with men being shown that way, but that's not common. The way I see video games, both men and women are physically exaggerated.
Modifié par TheKillerAngel, 08 juin 2011 - 12:58 .
#954
Posté 08 juin 2011 - 01:04
You have nice discussion here, but I want to add one thing. If person may be involved in close combat long hair is the least needed thing there. Because enemy can easily grab them and it's very effective.TheKillerAngel wrote...
The vision-obscuring mask is probably even more impractical than the long hair.
#955
Posté 08 juin 2011 - 01:12
As an aside, Alexander the Great always went into battle clean shaven for the same reason.Wizz wrote...
You have nice discussion here, but I want to add one thing. If person may be involved in close combat long hair is the least needed thing there. Because enemy can easily grab them and it's very effective.TheKillerAngel wrote...
The vision-obscuring mask is probably even more impractical than the long hair.
#956
Posté 08 juin 2011 - 01:13
#957
Posté 08 juin 2011 - 01:30
Do you consider neck-length hair long? Most people don't and the United States military doesn't... well it doesn't so long as it doesn't touch the collar around the neck.Wizz wrote...
You have nice discussion here, but I want to add one thing. If person may be involved in close combat long hair is the least needed thing there. Because enemy can easily grab them and it's very effective.TheKillerAngel wrote...
The vision-obscuring mask is probably even more impractical than the long hair.
#958
Posté 08 juin 2011 - 02:25
#959
Posté 08 juin 2011 - 02:28
#960
Posté 08 juin 2011 - 02:33
#961
Posté 08 juin 2011 - 02:35
ME1 set the story, the reasons, the canon, etc etc. People want the ME continuity to make sense, so I understand where they're coming from.
#962
Posté 08 juin 2011 - 02:37
Bail_Darilar wrote...
I don't get it noone complained about miranda or samara/morinth's suits besides there may be a reason gameplay-wise why they are removing her armor. From the looks of it James Vega will be a straight up soldier (Speculation) they might be trying to diffrentiate between her and Vega by giving her less armor but giving her her something else in return that we havent witnessed yet.
there have been several post that pointed out how miranda could survive outerpace without a proper suit as example
not to mention the "this-is-too-sexy-yadda-yadda-yadda-faction"
I love sexy catsuits dont get we wrong as long as it makes sense like onboard the normandy or on a station for instance.
Didn't Ashley even ridicule catsuits herself ?
also i want an actual customization i want to decide from a LOT of options what is approriate for my squad
I hope the stopped the automatism in ME3
#963
Posté 08 juin 2011 - 03:38
TobiTobsen wrote...
Obvakhi wrote...
Yakko77 wrote...
And like some people already pointed out: Vega, the guy right next to Ash, obviously had time to get into his full Alliance marine armor.
That's not Vega, clearly it is Jenkins.
Somebody made a new Lazarus project, just for Jenkins to get killed in the first firefight? AGAIN? This is madness!
Madness? This is BioWarrrrrrrrrrrrrrrreeeeeeeeeeee!

My Anders died in Awakening a cool dude but DA2 brought him back as a weak link.
Modifié par sheppard7, 08 juin 2011 - 03:39 .
#964
Posté 08 juin 2011 - 04:15
TobiTobsen wrote...
Obvakhi wrote...
Yakko77 wrote...
And like some people already pointed out: Vega, the guy right next to Ash, obviously had time to get into his full Alliance marine armor.
That's not Vega, clearly it is Jenkins.
Somebody made a new Lazarus project, just for Jenkins to get killed in the first firefight? AGAIN? This is madness!
LOL! I didn't make that quote but i can't deny that there is a character in armor. Again i would point out that Earth is getting the pearl harbor treatment by the Reapers. Not everyone will have the chance to gear up for the fight initially. Sometimes you just grab a gun and start shooting... uniform or armor be damned.
#965
Posté 08 juin 2011 - 04:19
Yakko77 wrote...
TobiTobsen wrote...
Obvakhi wrote...
Yakko77 wrote...
And like some people already pointed out: Vega, the guy right next to Ash, obviously had time to get into his full Alliance marine armor.
That's not Vega, clearly it is Jenkins.
Somebody made a new Lazarus project, just for Jenkins to get killed in the first firefight? AGAIN? This is madness!
LOL! I didn't make that quote but i can't deny that there is a character in armor. Again i would point out that Earth is getting the pearl harbor treatment by the Reapers. Not everyone will have the chance to gear up for the fight initially. Sometimes you just grab a gun and start shooting... uniform or armor be damned.
If we see Ben Affleck running around in a Hawaiian shirt in the opening, I quit.
#966
Posté 08 juin 2011 - 04:19
Oblivious wrote...
I posted something along these lines in another thread but that thread is near the bottom which is the equivalent of dead in these forums lol
According to the Codex armor isn't really very important. There are two layers to armor: an inner fabric which produces the kinetic shields and an outer ceramic layer for objects that are too slow to activate the shields. It seems like Ashley is simply wearing the first, most important, layer.
In ME1 armor was important when it shouldn't have been but they fixed that in ME2 where armor was just something for enemies on higher difficulties due to gameplay reasons, vehicles/Harbinger, and customization. Bioware screwed up in ME1 by giving the perception that armor really was capable of stopping a clip of powerful bullets going at the speed of light and they screwed up in ME 2 by giving the perception that it was safe to have no armor.
The codex says this "Modern combat hard-suits have a "triple canopy" of protection: shields, armor, and self-repair. The outermost layer is created
through kinetic barrier emitters, which detect objects incoming at a
high rate of speed and generate deflecting "shields" provided they have enough energy in their power cells.
If a bullet or other incoming object gets past the barrier, it contends
with the more traditional body armor. A sealed suit of non-porous
ballistic cloth provides kinetic and environmental protection,
reinforced by lightweight composite ceramic plates in areas that
either don't need to flex or require additional coverage, such as the
chest and head. When the armor is hit by directed energy weapons, the
plates boil away or ablate rather than burning the wearer.
The last level of protection is provided by the suit's microframe
computers, whose input detectors are woven throughout the fabric.
These manage the self-healing system, which finds rents in the fabric
and, assuming any such tear would wound the flesh underneath, seals
the area off with sterile, non-conductive medi-gel. This stanches
minor wounds and plugs holes in the suit that could prove fatal in
vacuum or toxic environments. Soldiers are not always fond of the
"squish skin" that oozes gel on them at a moment's notice,
but fatalities have dropped sharply since the system was implemented."
Which implies to me that no, the armor part is very important it slows and stops the damage from guns as well. ME1 actually did it right in that it was able to reduce the damage from shots a certain ammount, without your shields shots would get through but might not kill you instantly. It effectively reduced the damage your shields took as well to reflect that some shots got through while your sheilds are up and it would fully deflect those shots.
#967
Posté 08 juin 2011 - 04:44
ME2 changed up the already established lore to try to fit fan-service in every kind of scene. It's ironic then that they toned down the actual sex scenes, considering the most risqué one we see entails dry humping.
Modifié par gosimmons, 08 juin 2011 - 04:52 .
#968
Posté 08 juin 2011 - 05:04
https://gomakemeasan...-when-you-suck/
http://gomakemeasand...t-right-part-1/
http://gomakemeasand...t-right-part-2/
While I think the author has some legitimate points about how women are oversexualized in games (e.g. Ivy) some of the points are so far fetched (not to mention smothered in burning oil) I can only take her half-seriously. For instance, the way she critiques the poses and camera shots of Miranda, Samara, and Jack is excessively harsh. She pretty much thinks any normal pose they take somehow exaggerates or emphasizes their secondary sexual characteristics. Aside from Miranda's buttocks being in plain view in some camera shots, I did not find any of the other screenshots as damning as the author thought. Also, I get the feeling the author thinks all male gamers are are misogynistic or boorish as the worst examples of some people she quotes.
She completely misinterprets Jack's design. Even though Jack wears almost nothing, her character was definitely not designed to entice sexual arousal. Her substitution of tattoos for clothing reflects her anti-authoritarian and rebellious nature, not some desire to flaunt her body.
Modifié par TheKillerAngel, 08 juin 2011 - 05:04 .
#969
Posté 08 juin 2011 - 05:55
-Skorpious- wrote...
Well look on the bright side - if all else fails, we can always replay ME and nuke Ashley to dust!
Yay choices!
OperatingWookie wrote...
I suppose Miranda"s outfit was protective too?TheKillerAngel wrote...
Just because armor is not rigid does not mean it lacks protective qualities.
Miranda had more, um, let's say, "padding," than Ash.
i.e. Miranda filled it out better than Ash does.
#970
Posté 08 juin 2011 - 06:57
I tried to read all that, really I did. The first article had great points and the second stretched my patience (apparently any female shots from the waist up are meant to strike a boner) but halfway through the last article I just had enough. The author seems like the type of feminist who will shout my head off if I opened a door to let her in or offered to help her with her bags. Anyways, the first article brought up several good points and flaws in Bioware's marketing and showcased how Bioware has been deevolving in character design. The rest just seemed to be arguments for the sake of arguments <_<TheKillerAngel wrote...
If you want to see someone really take a dig at Bioware (but more generally, at depictions of women in video games), check some of the entries on this blog:
https://gomakemeasan...-when-you-suck/
http://gomakemeasand...t-right-part-1/
http://gomakemeasand...t-right-part-2/
While I think the author has some legitimate points about how women are oversexualized in games (e.g. Ivy) some of the points are so far fetched (not to mention smothered in burning oil) I can only take her half-seriously. For instance, the way she critiques the poses and camera shots of Miranda, Samara, and Jack is excessively harsh. She pretty much thinks any normal pose they take somehow exaggerates or emphasizes their secondary sexual characteristics. Aside from Miranda's buttocks being in plain view in some camera shots, I did not find any of the other screenshots as damning as the author thought. Also, I get the feeling the author thinks all male gamers are are misogynistic or boorish as the worst examples of some people she quotes.
She completely misinterprets Jack's design. Even though Jack wears almost nothing, her character was definitely not designed to entice sexual arousal. Her substitution of tattoos for clothing reflects her anti-authoritarian and rebellious nature, not some desire to flaunt her body.
#971
Posté 08 juin 2011 - 06:59
I hope she makes sammichs too. She's going to be spending a lot of time in that kitchen.
#972
Posté 08 juin 2011 - 07:03
#973
Posté 08 juin 2011 - 11:59
Also, Ashley always had her hair up per military regulations. During ME1 and her ME2 cameo, she was always on-duty and in uniform. However, if she's trolling around with Shepherd across the galaxy now rather than operating in a fully Alliance unit, chances are she doesn't have to follow hair regulations anymore. Speaking as a female soldier IRL, you'd better believe we let our hair down the moment we are permitted to, and her hair is short enough that it wouldn't be a huge issue unless it fell into her eyes while shooting. Being that Ashley IS a professional soldier, I think she'd know enough to put in a ponytail if she was gonna need it.
#974
Posté 09 juin 2011 - 12:43
SpartanHag wrote...
Throughout the whole walkthrough scene, almost nobody is in real armor. It seems clear to me that the Reapers have caught earth by surprise. One, Ashley is on the Normandy, and if you recall, Shepherd and co. never walk around in full armor while aboard ship--or at least, the Alliance personnel do not.
That was ME 1. In ME2, everyone wears the same outfit. In battle. On the Normandy. Walking around the hub worlds. And in the tutorial on Lazarus Station. The only way you could change (and eventhen, a simple reskin) was to A) unlock the loyalty outfit
Now, if this is going to be more like ME 1, and we have a greater degree of control over the outfits our squadmates wear, great! I'll shut up. But we have heard nothing to this effect. And Bioware's philosophy, based on their last couple of games, seems to be "You'll accept the look we give them and like it!"
#975
Posté 09 juin 2011 - 01:18
She is sexy, compassionate, intimate,and can still kick your ass. Is this not Ashley Williams?
The same girl who recites poetry,sends the "I still love you" apology e-mail,is concerned about an alien LI rival's feelings, embraces Shepard on horizon,the one who makes love to Shepard and then has an intimate scene while being nude on the bed,the one prancing around the SR-1 in tight Alliance Blues? Yea the same soldier girl who has killed countless.
This armor provides that aspect from a first look PoV. Ashley now looks like a strong badass woman who can kick your ass. Not some tomboy.
Ashley's new armor still provides protection while granting w.e. other bonuses there might be to wearing this armor. Also she makes it look good. I say keep her the way she is.(In ME3) It's very practical from a marketing and game development process and in ME3 combat also,so I see no reason to change it at all. (IMO)
Modifié par Rip504, 09 juin 2011 - 01:24 .




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