In all honesty, I think the reason Ashley had her hair in a bun in the first place was more for technical reasons (i.e., difficulty animating long hairstyles) than because there was any sort of coded message in her hairstyle. I don't mind her hair being down, as long as it appears to be a somewhat realistic 'do, not a runway-style blowout (for the men, look up "blowout" if you don't know what I'm talking about). I know, I know, "realistic 'do" and "Bioware" don't really go together, but hey... a girl can dream.
As a female player, I don't mind female characters being attractive. There is nothing wrong with pretty people, and I remember one of my biggest frustrations when starting ME2 (I played ME2 before I found ME1) was that I couldn't make myself prettier than Miranda. (Thank you, Mass Effect Faces DB. Without you, I would have played all the way through looking like Michael Jackson.) That said, I don't particularly like being reminded that I "don't belong here," which is how I feel when I try to play, well, most video games, which appear to be specifically designed for 17 year old boys. And that's how characters like Miranda come across to me, because she was obviously designed specifically to be ogled by 17 year old boys. Yeah, they gave her a backstory to make it sort of plausible, but I have a feeling the character design came first and then the backstory was shoehorned onto her so that it wouldn't seem TOO much like pandering. (DISCLAIMER: I went through most of ME2 not being able to stand Miranda, not because she was better looking than me -- which she wasn't once I went and found some decent face code -- but because she was constantly telling me what to do. Um, I thought I was in charge here? Whose ship is this anyway? I digress.)
I guess you could argue that Jacob was designed the same way as Miranda, with female players in mind, but given that you have to sexually harass him in an exceedingly creepy manner to have a "paragon" conversation with him, I cannot believe that a woman or anyone who understands normal women had anything to do with designing/writing that character or any associated dialogue. I found the relationship with Kaidan in ME1 to be much more realistic, more satisfying, and more likely to appeal to female players (it certainly did to me -- it felt very natural, and if Kaidan were a real person, I would definitely have been attracted to him). The whole Jacob thing is what happens when game designers assume that women think like men. The Miranda thing is what happens when they assume that all players (male or female) think like stereotypical teenage boys.
I like Ashley (and FemShep) because nothing about her seems like pandering. She is who she is, take it or leave it. Some of the male players didn't think she was very attractive? I know she wouldn't give a ****, and I love that. Like I said, I'm not going to pass judgment based on a few snippets of gameplay footage, and I hope everyone's concerns are unfounded when it comes to this game -- but they don't come out of nowhere. Ashley (and FemShep) are (were?) very unique characters when it comes to gaming. They made me feel like I, as an adult woman, had a place at the table. I hope they stay that way!
Modifié par Sora Shepard, 09 juin 2011 - 09:11 .