KBomb wrote...
Mr. MannlyMan wrote...
Erm... here's a Codex excerpt on armor.
The last level of protection is provided by the suit's microframe
computers, whose input detectors are woven throughout the fabric. These
manage the self-healing system, which finds rents in the fabric and,
assuming any such tear would wound the flesh underneath, seals the area
off with sterile, non-conductive medi-gel. This stanches minor wounds
and plugs holes in the suit that could prove fatal in vacuum or toxic
environments. Soldiers are not always fond of the "squish skin" that
oozes gel on them at a moment's notice, but fatalities have dropped
sharply since the system was implemented.
Oopsies. 
That doesn’t negate the fact that it’s unrealistic as in you can’t do that in real life. In fact, you proved my point. That is a codex from a game. Where you can bend reality to suit the realm you wish to create.
When people say "it's realistic" in regards to the armors, what they really mean is "I could really see this being what armor looks like in the future," and the Codex thoroughly explains how they work too.
The ME1 armors look practical and "down-to-Earth". The Codex backs this up.
Tight-fitting, slim armor with a v-neck, high heels, and small spots of isolated armor plating on a female character, looks like sex. The Codex, the game, nothing really backs this up as being "lore-friendly" or having any sort of plausibility in the game world.
Then again, ME2 was practically the bane of ME1's vision of a totally coherent, explainable universe, since we got Jack and Miranda running around with practically no sensible wear (hey, how does Jack get auto-medigelled anyway?). Sorry, I just respect consistency in fictional universes. I don't respect inconsistencies within a single arcing trilogy. It makes me facepalm when people defend it as being "just a game". What was the point of building a vast library of Codex entries if the devs weren't planning on really adhering to it, anyway?

Edit: I'm personally convinced that Drew Karpyshyn was the driving force behind this vision. It's almost like the devs were getting tired of his uncompromising handle on the universe, so when he left the ME2 team the people working on it just started taking liberties with everything that had been done up to that point. Of course, I'm jumping to conclusions. It's just a suspicion.
Modifié par Mr. MannlyMan, 11 juin 2011 - 08:51 .