Aller au contenu

Photo

How important is coercion?


  • Veuillez vous connecter pour répondre
12 réponses à ce sujet

#1
Rakhasa

Rakhasa
  • Members
  • 56 messages
I usually select coercion and survival (possibly the most useful ability they have!) for my characters, but I was planning to start a new mage game, with the idea of playing a true  "Thedan mage" -namely, someone who was kidnapped as a toddler and kept prisioner in a musty tower for all his life. So that means than indepth knowdeledge of camping trips and people skills are out of the question.

But while I can have Alistair or Morrigan learn survival, I am the only one who can use diplomacy (given than one of my companions is an Orlesian bard, that is incredibly stupid). How badly will it cripple my games to play at 0 coercion? Even if I justify, in game, than he has learned since he left the tower, he would starts as a disadvantage and he is not likely to reach level 4 (and how would he learn, walking as a brigand with a group of madmen?)




On a second though, I think I may be playing too many mages. Mmmm... on one hand, new gaming experiences. On the other, Storm of the Century in the Deep Roads... Come to think on it, the bloody tower repository wasn't that boring after all....

#2
Dreggon

Dreggon
  • Members
  • 153 messages
"Alright, Warden, this breath will be your last - me and my boys are going to make you pay."
"[Intimidate] Really? I think you'll find I outnumber you one to twelve."
"Uh, that's not.. uh, not how it, uh... You know what? Have a nice day."

Important if you want to choose how conversations go.

#3
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
High coercion can get you more money or better rewards from quest related npcs, and better outcomes during some conversations. It is also the only way to get certain results from a few quests in the game.

Usually with my wardens, I prioritize coercion and combat training and let my companions handle trap making, survival, herbalism and etc. I just hate failing persuasions, and thus I'm a big fan of this skill.

Here's a link on notable persuasions in the game (spoiler warning):

http://dragonage.wik...m/wiki/Coercion

Modifié par Arthur Cousland, 08 juin 2011 - 12:07 .


#4
Moon Elf13

Moon Elf13
  • Members
  • 56 messages
Coercion opens up new dialog choices, as you well know. It is great for all classes and origins. Not only does it add flavour to the game, it also provides better choices when dealing with people.
As for the mage origin: Nothing says that growing up in a tower from early childhood means zero social skills (which is what coercion gives you, in effect). Think deeper inside the origin: You grew up in a tower surrounded by fellow apprentices, mentors and teachers, and of course the Templars. Maybe you were friendly and open with those around you (thus you are trustworthy and persuasive), maybe you acted superior and harbored resentment for the templars (thus you are forceful and intimidating), and maybe you were aloof and kept to yourself (zero social skills, no coercion). Play the part that you prefer! (and stop thinking just about spell combo benefits!)
As for Survival, maybe your mage learned the theory of basic wilderness skills from a book, or from a templar kind enough to indulge his curiuosity. Correct me if I'm wrong, but aren't there quite a bit of both in the Circle Tower?

#5
Blitzkrieg0811

Blitzkrieg0811
  • Members
  • 1 347 messages
Honestly, coercion is pretty important. If you want things to go your way and companion to approve of your amoral actions, you're gonna need it.

#6
Guest_Alistairlover94_*

Guest_Alistairlover94_*
  • Guests

Blitzkrieg0811 wrote...

Honestly, coercion is pretty important. If you want things to go your way and companion to approve of your amoral actions, you're gonna need it.


^That. "This is not The Warden you're looking for. Move along".

#7
_Aine_

_Aine_
  • Members
  • 1 861 messages
Agreed. to gameplay it is pretty important. Is it more important that your roleplay ideas, *this* is the question. ;) I always worked my high coercion into my story, regardless of character. I enjoyed the trait. =)

#8
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
If you really want a lot of skills, and somehow coercion is keeping you from picking up other skills that you may want more, just play a rogue, as they gain skills every 2 levels instead of 3. If you import your character to Awakening, you can level them up to 35, and can pick up another 3-5 skills. 

There's also a bug with the Manuals of Focus, in that every time you use one and respec your character, you get an extra skill that you didn't have before.  With patience and money, you could max out your skills this way.

Modifié par Arthur Cousland, 08 juin 2011 - 07:36 .


#9
lionalio87

lionalio87
  • Members
  • 456 messages
The important of coercion skill is: If you don't want to end up everything in a brutal and violent way, so the best option is your diplomatic talent, coercion skill provides you that, to serve you from the meaningless battle and bring peace to all. :)

#10
gandanlin

gandanlin
  • Members
  • 472 messages
If the question is one of "Thedan mage" authenticity, I would think that generally mages are trained to be quite persuasive. With respect to survival skills, the mage in Witch Hunt was quite unimpressed when he got his garments dirty, so it is probably correct to say that woodcraft and survival are not really the areas where mages shine.

Modifié par gandanlin, 08 juin 2011 - 09:55 .


#11
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
Finn is a wuss. My arcane warrior warden ends most fights dripping with the blood of his enemies.

#12
Rakhasa

Rakhasa
  • Members
  • 56 messages

Arthur Cousland wrote...

Finn is a wuss. My arcane warrior warden ends most fights dripping with the blood of his enemies.


It's not Dragon Age until you have a cutscene with smilling heros covered in blood ...


Still, you guys have not convinced me Posted Image Yes, I do get than Coercion is a very useful skill. I alway max it out pretty soon But if you are not going to play a greedy (to get bigger rewards)  or unethical (to keep your companions happy after an evil decision) then it is not that important.

To put things in perspective, I recently downloaded the Winter Forge, and have spent some time experimenting. Now I am going to start a new game with an elven mage who will embrace this "lost" elven magic with a passion (just like what will happen to the Arcane Warrior speciality). So three skill points will be gone on this (as those who have the Forge will know, you get the first level free); at least  a couple more -probably three- in martial training to keep the spell againt enemy arches, whom always seem to target the mage. That's five-six skill points gone. By the time I have points to spare in a third branch, It's likely the time for most of the good coercion oportunities will have passed.

#13
d3c0yBoY

d3c0yBoY
  • Members
  • 161 messages
If you don't mind skipping and missing out on extra exp, loot, or gold, then I guess it's not important. Otherwise, it's the only useful skill besides tactics that only the PC really needs. If you're playing a mage, 2 is enough for the mana regen. Any more than that is a waste unless you are the AW tank. If not, you have to work on what you or your tank is doing wrong that he is not able to retain threat.

Other than that, there is no philosophical explanation to why you need it. It is a playstyle choice. If you could live with out it, congrats. You can now move those points somewhere you deem it. Since the majority of the thread has told you its useful, it would seem the answer is obvious. But since you don't seem content, how about this: if you don't pick up coercion, baby jesus will cry.

There, I just finish blowing your mind. Send my check over the mail.

/close thread