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I spy with my little eye....


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#1
Harmless Crunch

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Okay so this is a thread for saying what tiny details we noticed at E3.
In the MS demo I noticed that they were playing a song from the ME1 OST.
Which was awsome by the way. Granted it might just be a place holder but it made the demo even better by having it be nostalgic at the same time.
Sooo what did you spot?

#2
Vamp44

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Grenades. Glad to have 'em back.

#3
Clonedzero

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Vamp44 wrote...

Grenades. Glad to have 'em back.

me too, thank god. so much better than stupid heavy weapons.

#4
Harmless Crunch

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Clonedzero wrote...

Vamp44 wrote...

Grenades. Glad to have 'em back.

me too, thank god. so much better than stupid heavy weapons.

+1

#5
Occulo

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Clonedzero wrote...

me too, thank god. so much better than stupid heavy weapons.

-hugs Collector Particle beam to chest-

#6
Vamp44

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Agreed. Was a pain in the ass having to constantly switch between that and my rifle. haha

#7
Gibb_Shepard

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Vamp44 wrote...

Grenades. Glad to have 'em back.


BUT THEY"RE COD GRENADES!

How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?

They can't, it's not possible. I hat these retcons, they ****** me off to no end.

#8
FERMi27

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That song was from the ME1 DLC "Bring Down the Sky". It starts playing when you meet the batarians for the first time.
And, although the music is great, it's definitely a placeholder. As well as every other track we've heard so far, I imagine. Like the one playing in the background when the upgraded Normandy is being met, for instance. Because it's exactly the same track from ME2.

#9
Sjaddix

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Anderson.

#10
CaptainZaysh

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Gibb_Shepard wrote...

BUT THEY"RE COD GRENADES!

How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?

They can't, it's not possible. I hat these retcons, they ****** me off to no end.


Yes.  That's right.  There is no conceivable tactical advantage to adding an indirect fire explosive to your weapon mix.

#11
Clonedzero

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oh, the soldier has concussive shot again or something like it, but it was bounced off a ceiling to hit a guy behind cover

#12
Clonedzero

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Gibb_Shepard wrote...

Vamp44 wrote...

Grenades. Glad to have 'em back.


BUT THEY"RE COD GRENADES!

How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?

They can't, it's not possible. I hat these retcons, they ****** me off to no end.

please dont call grenades "cod grenades".....call of duty didnt invent grenades. you only make yourself look dumb when you say stuff like that.

and its a indirect explosive that has tons of obvious uses. how is it a retcon? are grenades suddenly not useful in that style in mass effect? are they only allowed to use floaty ones due to some war treaty? what are you talkinga bout? lol.

#13
aridor1570

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The Normandy is still smaller in the outside than in the inside.

#14
Eamon696

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Gibb_Shepard wrote...

Vamp44 wrote...

Grenades. Glad to have 'em back.


BUT THEY"RE COD GRENADES!

How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?

They can't, it's not possible. I hat these retcons, they ****** me off to no end.


Get the f*** over it!

#15
Hathur

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aridor1570 wrote...

The Normandy is still smaller in the outside than in the inside.


The Normandy's size (exterior) seems to fluctuate unbelievably (at least in ME2)... in the cinematic where it pulls up alongside the Collector ship to let Shepard board it, the Normand is very close and easy to see in scale... the Normandy looks HUGE considering the size of the collector ship (when you're inside)... 8 or so Normandy's would match the length of the collector ship on the outside... yet on the inside, the collector ship appears to be at least several kilometers long. Yet when we're inside the Normandy, it is at best a couple hundred meters in length.

It's really hard to get a proper sense of scale since its size changes so damn constantly (it seems).

Modifié par Hathur, 06 juin 2011 - 11:28 .


#16
jeweledleah

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Gibb_Shepard wrote...

Vamp44 wrote...

Grenades. Glad to have 'em back.


BUT THEY"RE COD GRENADES!

How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?

They can't, it's not possible. I hat these retcons, they ****** me off to no end.


eh.  we hada  frag grenade from Kasumi and incendiary grenade from Zaeed and they acted JUST like grenads in a vid.  in ME2 though, you had to waste a bonus tallent slot for them.  looks like in ME3 its back to all classes having acess to grenades again... just like it was in ME1

#17
aridor1570

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Hathur wrote...

aridor1570 wrote...

The Normandy is still smaller in the outside than in the inside.


The Normandy's size (exterior) seems to fluctuate unbelievably (at least in ME2)... in the cinematic where it pulls up alongside the Collector ship to let Shepard board it, the Normand is very close and easy to see in scale... the Normandy looks HUGE considering the size of the collector ship (when you're inside)... 8 or so Normandy's would match the length of the collector ship on the outside... yet on the inside, the collector ship appears to be at least several kilometers long. Yet when we're inside the Normandy, it is at best a couple hundred meters in length.

It's really hard to get a proper sense of scale since its size changes so damn constantly (it seems).


I think I've found out whats the problem, the Normandy is just a broken tardis, it can only go though space, but not time!

#18
The dead fish

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Clonedzero wrote...

Gibb_Shepard wrote...

Vamp44 wrote...

Grenades. Glad to have 'em back.


BUT THEY"RE COD GRENADES!

How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?

They can't, it's not possible. I hat these retcons, they ****** me off to no end.

please dont call grenades "cod grenades".....call of duty didnt invent grenades. you only make yourself look dumb when you say stuff like that.

XD, well said sir.

* facepalm *

#19
neubourn

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Female Krogan.
Legion.

#20
Annihilator27

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Gibb_Shepard wrote...

Vamp44 wrote...

Grenades. Glad to have 'em back.


BUT THEY"RE COD GRENADES!

How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?

They can't, it's not possible. I hat these retcons, they ****** me off to no end.


Yes, Because COD invented grenades.And nothing else prior to that.

#21
Chuvvy

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annihilator27 wrote...

Gibb_Shepard wrote...

Vamp44 wrote...

Grenades. Glad to have 'em back.


BUT THEY"RE COD GRENADES!

How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?

They can't, it's not possible. I hat these retcons, they ****** me off to no end.


Yes, Because COD invented grenades.And nothing else prior to that.


You know what I realized today? There have been nine CoDs.

#22
2kgnsiika

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Okay, who is speaking in the Fall of Earth trailer at 1:05? My first thought was the salarian councilor, and then someone said it's Kirrahe. Now I'm not even sure it's a salarian. Thoughts?

#23
Dasher1010

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Bump;. Oldest nonlocked thread on the board just got necroed. Oh, and EA, please buy Vigil Games. There's too much talent and potential in that studio for it to simply close.

#24
Ninja Stan

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If you're going to resurrect a discussion, at least add to that discussion. Otherwise, it's spam.

End of line.