I spy with my little eye....
#1
Posté 06 juin 2011 - 10:54
In the MS demo I noticed that they were playing a song from the ME1 OST.
Which was awsome by the way. Granted it might just be a place holder but it made the demo even better by having it be nostalgic at the same time.
Sooo what did you spot?
#2
Posté 06 juin 2011 - 10:55
#3
Posté 06 juin 2011 - 10:57
me too, thank god. so much better than stupid heavy weapons.Vamp44 wrote...
Grenades. Glad to have 'em back.
#4
Posté 06 juin 2011 - 10:59
+1Clonedzero wrote...
me too, thank god. so much better than stupid heavy weapons.Vamp44 wrote...
Grenades. Glad to have 'em back.
#5
Posté 06 juin 2011 - 10:59
-hugs Collector Particle beam to chest-Clonedzero wrote...
me too, thank god. so much better than stupid heavy weapons.
#6
Posté 06 juin 2011 - 11:00
#7
Posté 06 juin 2011 - 11:02
Vamp44 wrote...
Grenades. Glad to have 'em back.
BUT THEY"RE COD GRENADES!
How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?
They can't, it's not possible. I hat these retcons, they ****** me off to no end.
#8
Posté 06 juin 2011 - 11:04
And, although the music is great, it's definitely a placeholder. As well as every other track we've heard so far, I imagine. Like the one playing in the background when the upgraded Normandy is being met, for instance. Because it's exactly the same track from ME2.
#9
Posté 06 juin 2011 - 11:05
#10
Posté 06 juin 2011 - 11:08
Gibb_Shepard wrote...
BUT THEY"RE COD GRENADES!
How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?
They can't, it's not possible. I hat these retcons, they ****** me off to no end.
Yes. That's right. There is no conceivable tactical advantage to adding an indirect fire explosive to your weapon mix.
#11
Posté 06 juin 2011 - 11:08
#12
Posté 06 juin 2011 - 11:11
please dont call grenades "cod grenades".....call of duty didnt invent grenades. you only make yourself look dumb when you say stuff like that.Gibb_Shepard wrote...
Vamp44 wrote...
Grenades. Glad to have 'em back.
BUT THEY"RE COD GRENADES!
How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?
They can't, it's not possible. I hat these retcons, they ****** me off to no end.
and its a indirect explosive that has tons of obvious uses. how is it a retcon? are grenades suddenly not useful in that style in mass effect? are they only allowed to use floaty ones due to some war treaty? what are you talkinga bout? lol.
#13
Posté 06 juin 2011 - 11:21
#14
Posté 06 juin 2011 - 11:24
Gibb_Shepard wrote...
Vamp44 wrote...
Grenades. Glad to have 'em back.
BUT THEY"RE COD GRENADES!
How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?
They can't, it's not possible. I hat these retcons, they ****** me off to no end.
Get the f*** over it!
#15
Posté 06 juin 2011 - 11:27
aridor1570 wrote...
The Normandy is still smaller in the outside than in the inside.
The Normandy's size (exterior) seems to fluctuate unbelievably (at least in ME2)... in the cinematic where it pulls up alongside the Collector ship to let Shepard board it, the Normand is very close and easy to see in scale... the Normandy looks HUGE considering the size of the collector ship (when you're inside)... 8 or so Normandy's would match the length of the collector ship on the outside... yet on the inside, the collector ship appears to be at least several kilometers long. Yet when we're inside the Normandy, it is at best a couple hundred meters in length.
It's really hard to get a proper sense of scale since its size changes so damn constantly (it seems).
Modifié par Hathur, 06 juin 2011 - 11:28 .
#16
Posté 06 juin 2011 - 11:28
Gibb_Shepard wrote...
Vamp44 wrote...
Grenades. Glad to have 'em back.
BUT THEY"RE COD GRENADES!
How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?
They can't, it's not possible. I hat these retcons, they ****** me off to no end.
eh. we hada frag grenade from Kasumi and incendiary grenade from Zaeed and they acted JUST like grenads in a vid. in ME2 though, you had to waste a bonus tallent slot for them. looks like in ME3 its back to all classes having acess to grenades again... just like it was in ME1
#17
Posté 06 juin 2011 - 11:35
Hathur wrote...
aridor1570 wrote...
The Normandy is still smaller in the outside than in the inside.
The Normandy's size (exterior) seems to fluctuate unbelievably (at least in ME2)... in the cinematic where it pulls up alongside the Collector ship to let Shepard board it, the Normand is very close and easy to see in scale... the Normandy looks HUGE considering the size of the collector ship (when you're inside)... 8 or so Normandy's would match the length of the collector ship on the outside... yet on the inside, the collector ship appears to be at least several kilometers long. Yet when we're inside the Normandy, it is at best a couple hundred meters in length.
It's really hard to get a proper sense of scale since its size changes so damn constantly (it seems).
I think I've found out whats the problem, the Normandy is just a broken tardis, it can only go though space, but not time!
#18
Posté 06 juin 2011 - 11:36
XD, well said sir.Clonedzero wrote...
please dont call grenades "cod grenades".....call of duty didnt invent grenades. you only make yourself look dumb when you say stuff like that.Gibb_Shepard wrote...
Vamp44 wrote...
Grenades. Glad to have 'em back.
BUT THEY"RE COD GRENADES!
How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?
They can't, it's not possible. I hat these retcons, they ****** me off to no end.
* facepalm *
#19
Posté 06 juin 2011 - 11:37
Legion.
#20
Posté 06 juin 2011 - 11:43
Gibb_Shepard wrote...
Vamp44 wrote...
Grenades. Glad to have 'em back.
BUT THEY"RE COD GRENADES!
How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?
They can't, it's not possible. I hat these retcons, they ****** me off to no end.
Yes, Because COD invented grenades.And nothing else prior to that.
#21
Posté 06 juin 2011 - 11:46
annihilator27 wrote...
Gibb_Shepard wrote...
Vamp44 wrote...
Grenades. Glad to have 'em back.
BUT THEY"RE COD GRENADES!
How can the lore possibly explain going from futuristic, streamlined, floating grenades that detonated on my command; to lobbing a 20th century frag and waiting for it to explode?
They can't, it's not possible. I hat these retcons, they ****** me off to no end.
Yes, Because COD invented grenades.And nothing else prior to that.
You know what I realized today? There have been nine CoDs.
#22
Posté 07 juin 2011 - 12:18
#23
Posté 24 janvier 2013 - 12:23
#24
Posté 24 janvier 2013 - 01:21
End of line.




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