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lack of depth in conversations?


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#1
Ozzyfan223

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This is the one thing that bothered me throughout all of the demo's I've seen of ME3. The conversation options seem lacking. I'm sure it's because of the circumstances and the fact that its just a demo but still, there are a lot of points where I'd expect more options. For example, when Shepard first met the Krogan female, its just 2 options, no investigate.

in fact, there are only 2 options for every scenario shown, please tell me thats not how the entire game will be. I'm sure it won't be, but it isn't that reasurring

#2
Paul Sedgmore

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The only choices I've seen are the Kinect demo so I am sure that it only had a few to help the demo

#3
Clonedzero

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it was a super quick time confined demo at a press conference they cant get deep into a convo in the middle of a press conference.

they have to keep peoples attention and showcase gameplay. everyone knows its going to have in depth convos.

#4
Ozzyfan223

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yea, I'm just being paranoid.

#5
Obro

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Ozzyfan223 wrote...

yea, I'm just being paranoid.


after DA2 and ME2 conversations we all are 

#6
Ozzyfan223

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Obro wrote...

Ozzyfan223 wrote...

yea, I'm just being paranoid.


after DA2 and ME2 conversations we all are 


well, seeing as I liked DA2 a lot, and ME2 impressed me beyond most games, those aren't the cause of my concenrs (especially DA2, since it's a different team)

#7
Brownfinger

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Ozzyfan223 wrote...

yea, I'm just being paranoid.


You think?

You can't extrapolate the trends seen in a rushed and action-heavy segment lasting only minutes across a 50+ hour game. I'd wait before I got jumpy, but I don't expect Bioware to disappoint in this regard.

#8
BeauRoger

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Think that it was kind of a stressful situation with the Krogan female, seing as they were being shot at from various people who dont exactly have their best interests at heart. Not the best time to have a in depth conversation.

#9
Walker White

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Obro wrote...

after DA2 and ME2 conversations we all are 


Okay, now you are just trolling.  There is zero change in conversation depth between ME1 and ME2 beyond the unfortunate new mechanics for Paragon/Renegade.

And the only issues with DA2 were the paraphrasing (which I didn't mind) and the inability to talk to companions outside their home.  There was no change in conversation depth.

#10
Hathur

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Obro wrote...

Ozzyfan223 wrote...

yea, I'm just being paranoid.


after DA2 and ME2 conversations we all are 


This is absurd. ME2 had many conversations that lasted 6+ minutes (longest one I recored was 11.5 minutes long) if you bother to use the "Investigate" option and don't just close dialogue off in 20-30 seconds with the right side options.

DA2's were shorter for the most part than ME2, but many of them had still a good length ranging from 3-7 minutes long each (again.. if you bothered to "Investigate" and not just use right side dialogue options.. which always leads to dialogue ending sooner).

Modifié par Hathur, 06 juin 2011 - 11:21 .


#11
Village_Idiot

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I felt the same way upon viewing the ME2 trailers back along, and in the end I feel my doubts were disproven. I'm pretty sure the same applies here.

#12
Mecha Tengu

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game needs more awesome button meshes

if I want a story I will read a book, (or try to read a book, books are too boring)

#13
Occulo

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At least that krogan "princess" didn't go, "Can it wait? I'm in the middle of some calibrations."

#14
Obro

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Walker White wrote...

Obro wrote...

after DA2 and ME2 conversations we all are 


Okay, now you are just trolling.  There is zero change in conversation depth between ME1 and ME2 beyond the unfortunate new mechanics for Paragon/Renegade.

And the only issues with DA2 were the paraphrasing (which I didn't mind) and the inability to talk to companions outside their home.  There was no change in conversation depth.


No change? 3 "choices" that lead to the same thing and basically no actual weight to the choices you do get to make. Let's no argue about this. It is my opinion that the game is dumbed down both in RPG mechanics and conversation options.

#15
Captain_Obvious

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Obro wrote...

 It is my opinion that the game is dumbed down both in RPG mechanics and conversation options.


I am really getting sick of this elitist "dumbing down" stuff.  It's very selfish and accomplishes nothing. 

#16
Mir5

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Mecha Tengu wrote...

game needs more awesome button meshes

if I want a story I will read a book, (or try to read a book, books are too boring)


The sad thing is that it feels completely logical to think that you are not being sarcastic.

#17
back pain

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Considering Bioware's track record the only thing that would make me nervous is If Bioware announced that they'd be making project decisions based on forum poll results.

Obro wrote...

after DA2 and ME2 conversations we all are


DA2 has it's share of problems, in my opinion the conversation system is not one of those.

Captain_Obvious wrote...

Obro wrote...

It is my opinion that the game is dumbed down both in RPG mechanics and conversation options.


I am really getting sick of this elitist "dumbing down" stuff. It's very selfish and accomplishes nothing.


As am I.

#18
Guest_lightsnow13_*

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This is ridiculous.

You see a 10min demo - 9 min of it are the new gameplay mechanics and you complain about not enough conversations? He probably wouldn't want to investigate with the Krogan Princess because Cerberus is right on his @ss.

Everyone is complaining about such stupid things that was lacking in the demo...There is still a year left for completion. It's suppose to be a short introduction and everyone is taking it way out of proportion.

#19
Paul Sedgmore

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Obro wrote...

Walker White wrote...

Obro wrote...

after DA2 and ME2 conversations we all are 


Okay, now you are just trolling.  There is zero change in conversation depth between ME1 and ME2 beyond the unfortunate new mechanics for Paragon/Renegade.

And the only issues with DA2 were the paraphrasing (which I didn't mind) and the inability to talk to companions outside their home.  There was no change in conversation depth.


No change? 3 "choices" that lead to the same thing and basically no actual weight to the choices you do get to make. Let's no argue about this. It is my opinion that the game is dumbed down both in RPG mechanics and conversation options.

I remember ME1 suffered from both of those. The "3 choices that lead to the same thing" is something that Bioware has always done all the way back to Baldur's Gate if the conversation needed to go somewhere specific and is done so the player can choose an option that is in-line with the character they are playing whilst still taking the conversation in the direction it needs to go in. As for the choices not having any weight? A lot of the ME2 choices won't really pay off until ME3 so we have absolutely no idea what the consequences of those choices are yet.

#20
SennenScale

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@lightsnow

Better to air concerns now than to wait til after there's no time left or ME3 is out the door though. I agree that the demo was about game mechanics, not conversation, but considering ME2's 'calibrations' problem, it's not a completely unfounded concern.

EDIT:edited to make it clear whom I was addressing.

Modifié par SennenScale, 07 juin 2011 - 12:55 .


#21
Whatever42

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The conversations during ME1 and ME2 missions were generally pretty short too. They probably didn't want to reveal too much by showing some in-depth conversations. I have no worries about dialogue.

Now what I do want to see some evidence of is more party banter.

#22
Ricinator

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Thats how a lot of ME2 was..... go back and look for your self. RPG is taking a back seat to combat

#23
Terror_K

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I also couldn't help but notice how utterly silent Liara and Garrus were throughout the entirety of the demos where they were your companions.

#24
Ricinator

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Terror_K wrote...

I also couldn't help but notice how utterly silent Liara and Garrus were throughout the entirety of the demos where they were your companions.

Image IPBImage IPB

well this is probably because they haven't gotten the games voice actors in for recordings yet, or lazy bioware either works for me.

#25
Chala

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Terror_K wrote...

I also couldn't help but notice how utterly silent Liara and Garrus were throughout the entirety of the demos where they were your companions.

Maybe because the VA is not complete?
Remember that the game is still in development...
<_<