lack of depth in conversations?
#1
Posté 06 juin 2011 - 11:04
in fact, there are only 2 options for every scenario shown, please tell me thats not how the entire game will be. I'm sure it won't be, but it isn't that reasurring
#2
Posté 06 juin 2011 - 11:07
#3
Posté 06 juin 2011 - 11:07
they have to keep peoples attention and showcase gameplay. everyone knows its going to have in depth convos.
#4
Posté 06 juin 2011 - 11:14
#5
Posté 06 juin 2011 - 11:15
Ozzyfan223 wrote...
yea, I'm just being paranoid.
after DA2 and ME2 conversations we all are
#6
Posté 06 juin 2011 - 11:17
Obro wrote...
Ozzyfan223 wrote...
yea, I'm just being paranoid.
after DA2 and ME2 conversations we all are
well, seeing as I liked DA2 a lot, and ME2 impressed me beyond most games, those aren't the cause of my concenrs (especially DA2, since it's a different team)
#7
Posté 06 juin 2011 - 11:19
Ozzyfan223 wrote...
yea, I'm just being paranoid.
You think?
You can't extrapolate the trends seen in a rushed and action-heavy segment lasting only minutes across a 50+ hour game. I'd wait before I got jumpy, but I don't expect Bioware to disappoint in this regard.
#8
Posté 06 juin 2011 - 11:19
#9
Posté 06 juin 2011 - 11:20
Obro wrote...
after DA2 and ME2 conversations we all are
Okay, now you are just trolling. There is zero change in conversation depth between ME1 and ME2 beyond the unfortunate new mechanics for Paragon/Renegade.
And the only issues with DA2 were the paraphrasing (which I didn't mind) and the inability to talk to companions outside their home. There was no change in conversation depth.
#10
Posté 06 juin 2011 - 11:20
Obro wrote...
Ozzyfan223 wrote...
yea, I'm just being paranoid.
after DA2 and ME2 conversations we all are
This is absurd. ME2 had many conversations that lasted 6+ minutes (longest one I recored was 11.5 minutes long) if you bother to use the "Investigate" option and don't just close dialogue off in 20-30 seconds with the right side options.
DA2's were shorter for the most part than ME2, but many of them had still a good length ranging from 3-7 minutes long each (again.. if you bothered to "Investigate" and not just use right side dialogue options.. which always leads to dialogue ending sooner).
Modifié par Hathur, 06 juin 2011 - 11:21 .
#11
Posté 06 juin 2011 - 11:20
#12
Posté 06 juin 2011 - 11:21
if I want a story I will read a book, (or try to read a book, books are too boring)
#13
Posté 06 juin 2011 - 11:23
#14
Posté 06 juin 2011 - 11:28
Walker White wrote...
Obro wrote...
after DA2 and ME2 conversations we all are
Okay, now you are just trolling. There is zero change in conversation depth between ME1 and ME2 beyond the unfortunate new mechanics for Paragon/Renegade.
And the only issues with DA2 were the paraphrasing (which I didn't mind) and the inability to talk to companions outside their home. There was no change in conversation depth.
No change? 3 "choices" that lead to the same thing and basically no actual weight to the choices you do get to make. Let's no argue about this. It is my opinion that the game is dumbed down both in RPG mechanics and conversation options.
#15
Posté 06 juin 2011 - 11:45
Obro wrote...
It is my opinion that the game is dumbed down both in RPG mechanics and conversation options.
I am really getting sick of this elitist "dumbing down" stuff. It's very selfish and accomplishes nothing.
#16
Posté 06 juin 2011 - 11:57
Mecha Tengu wrote...
game needs more awesome button meshes
if I want a story I will read a book, (or try to read a book, books are too boring)
The sad thing is that it feels completely logical to think that you are not being sarcastic.
#17
Posté 07 juin 2011 - 12:12
Obro wrote...
after DA2 and ME2 conversations we all are
DA2 has it's share of problems, in my opinion the conversation system is not one of those.
Captain_Obvious wrote...
Obro wrote...
It is my opinion that the game is dumbed down both in RPG mechanics and conversation options.
I am really getting sick of this elitist "dumbing down" stuff. It's very selfish and accomplishes nothing.
As am I.
#18
Guest_lightsnow13_*
Posté 07 juin 2011 - 12:41
Guest_lightsnow13_*
You see a 10min demo - 9 min of it are the new gameplay mechanics and you complain about not enough conversations? He probably wouldn't want to investigate with the Krogan Princess because Cerberus is right on his @ss.
Everyone is complaining about such stupid things that was lacking in the demo...There is still a year left for completion. It's suppose to be a short introduction and everyone is taking it way out of proportion.
#19
Posté 07 juin 2011 - 12:54
I remember ME1 suffered from both of those. The "3 choices that lead to the same thing" is something that Bioware has always done all the way back to Baldur's Gate if the conversation needed to go somewhere specific and is done so the player can choose an option that is in-line with the character they are playing whilst still taking the conversation in the direction it needs to go in. As for the choices not having any weight? A lot of the ME2 choices won't really pay off until ME3 so we have absolutely no idea what the consequences of those choices are yet.Obro wrote...
Walker White wrote...
Obro wrote...
after DA2 and ME2 conversations we all are
Okay, now you are just trolling. There is zero change in conversation depth between ME1 and ME2 beyond the unfortunate new mechanics for Paragon/Renegade.
And the only issues with DA2 were the paraphrasing (which I didn't mind) and the inability to talk to companions outside their home. There was no change in conversation depth.
No change? 3 "choices" that lead to the same thing and basically no actual weight to the choices you do get to make. Let's no argue about this. It is my opinion that the game is dumbed down both in RPG mechanics and conversation options.
#20
Posté 07 juin 2011 - 12:54
Better to air concerns now than to wait til after there's no time left or ME3 is out the door though. I agree that the demo was about game mechanics, not conversation, but considering ME2's 'calibrations' problem, it's not a completely unfounded concern.
EDIT:edited to make it clear whom I was addressing.
Modifié par SennenScale, 07 juin 2011 - 12:55 .
#21
Posté 07 juin 2011 - 12:57
Now what I do want to see some evidence of is more party banter.
#22
Posté 07 juin 2011 - 12:58
#23
Posté 07 juin 2011 - 12:59
#24
Posté 07 juin 2011 - 01:01
Terror_K wrote...
I also couldn't help but notice how utterly silent Liara and Garrus were throughout the entirety of the demos where they were your companions.


well this is probably because they haven't gotten the games voice actors in for recordings yet, or lazy bioware either works for me.
#25
Posté 07 juin 2011 - 01:01
Maybe because the VA is not complete?Terror_K wrote...
I also couldn't help but notice how utterly silent Liara and Garrus were throughout the entirety of the demos where they were your companions.
Remember that the game is still in development...
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