Kinect Speaking may actually lower immersion?
#1
Posté 07 juin 2011 - 12:39
But upon seeing the demo I went back to apprehensive, while it is indeed...."cool" to speak the blurb that represents the way the conversation will go, i realized that it may be a little jarring. It is just my personal opinion, but to hear something say something different that what you PHYSICALLY said, albeit along the same lines, makes shepard a seperate person, or lessons the immersion.
I know RPG's can only go so far but the way they are doing this makes you realize more and more that you are a puppet master. I mean it was the same thing with the convo choices in ME1+2, but this just makes it waay more noticeable.
But i may just be paranoid that this new implemantation will do more damage than it improves the game, as are many people on this forum.
Your opinion?
#2
Posté 07 juin 2011 - 12:40
#3
Posté 07 juin 2011 - 12:41
#4
Posté 07 juin 2011 - 12:45
#5
Posté 07 juin 2011 - 12:46
#6
Posté 07 juin 2011 - 12:47
I for one (though I won't be playing ME3 on Xbox) would not use the Kinect feature even if I had one... as you said, it's actually immersion breaking (I say the paraphrase aloud... then Shepard speaks the actual line... what's the point of this? Flicking the controller to the dialogue choice takes a a fraction of a second... speaking it is cumbersome and pointless).
Even the combat useage aspect seems inefficient ( to me.. at least with PC controls.. but I assume Xbox / ps3 controller can do it just as fast)... in the time it takes to say "Garrus move up" or "Liara Singularity", I could have pressed the hotkey to give the command 10 to 15 times over.
The whole thing seems pointless and gimmicky.. but it doesn't affect me and those who don't like it simply won't use it... anyone who doesn't have / use it isn't losing out (if anything, they'll be playing more efficiently by not using Kinect it seems.. but if they like it, then great for them).
Modifié par Hathur, 07 juin 2011 - 12:48 .
#7
Posté 07 juin 2011 - 12:53
Agreed.SpecterShepard wrote...
I am very pleased we don't have to use it. It is a cool idea but if you select the option and Shepard says it then it feels like you said it but if you say something and then Shepard repeats it in a different way it doesn't feel like you are Shepard, just my opinion though.
#8
Posté 07 juin 2011 - 12:57
The game still has nine months of development to go, so it could be that a lot of really cool features just haven't been finished yet.
#9
Posté 07 juin 2011 - 01:05
"Why yes Liara...I do love you"
*roommate calls psyche ward*
Modifié par slimgrin, 07 juin 2011 - 01:07 .
#10
Posté 07 juin 2011 - 01:07
#11
Posté 07 juin 2011 - 01:11
#12
Posté 07 juin 2011 - 01:14
Kinect Speaking may actually lower immersion?
Then don't do it.
People, seriously, this is the clearest example yet of looking for something to complain about.
#13
Posté 07 juin 2011 - 01:15
Beerfish wrote...
I view this as a step in the process, therre always has to be baby steps to get to better things. Though the Kinect may not be for me at the moment I see it as a middle step into perhaps better things down the line.
It certainly doesn't take anything away from the game (since it's optional).. but as someone who has experimented with voice controls for some 12+ years in various things (computers and robotics)... the fact remains that human beings are naturally more inclined to use our hands as a form of input & control... not our voices... for a great many reasons. The chief of those being, our hands can perform highly complex actions immensely faster than it takes us to issue a verbal instruction instead. In the time it takes you to say a command, you could perform the command via your hands by manipulating a control device (be it keyboard, mouse, video game pad, etc) with far greater speed, efficiency.. and less energy spent (speaking fatigues humans faster than using our hands does since it causes accelerated moisture loss.. and the fact that speaking uses infinitely more muscles in our mouth & throat than our hands require).
Even when voice recognition software gets to the point where it is flawless in its ability to comprehend us (and it's getting there actually.. I've seen some very impressive software that can account for accents, etc), we'll still be a species that manipulates our world via our hands... not our voices.
The other factor.. though not critical.. but worth mentioning... is your hands can perform complex actions repeatedly for hours and hours on end without fatigue (or very little at least)... try speaking for 45 minutes straight and you'll be exhausted, parched and sore (unless you've trained / practiced for years to speak for lengthy periods).
Voice recognition command is mostly just a novelty or a device (immensely) useful for the disabled... it's impractical compared to our sophisticated monkey hands.
Modifié par Hathur, 07 juin 2011 - 01:18 .
#14
Posté 07 juin 2011 - 01:22
Voice selection of dialogue options: Mama finds this redundant.
It'd be one thing if you spoke all the dialogue, but it ends up with you speaking, then Meer/Hale speaking a longer version of the line. It might work for me if the just the Meer/Hale dialogue was muted, but I could see the text on screen (so as not to miss anything).
Overall, it'd be nice if you could toggle the latter feature on and off, since the squad voice commands do seem kinda cool (if a little gimmicky).
#15
Posté 07 juin 2011 - 01:26
nranola wrote...
Personally, I wouldn't want to use Kinect for dialogue choices. I can see it being very helpful for issuing commands in combat, though.
I'd never use it for dialog selections but if you give orders in combat might be very cool you are right.
Don't have a Kinect, won't be getting one so it doesn't matter and despipte MS's massive effort to pimpt this thing there was nothing at E3 that made me want a kinect.
#16
Posté 07 juin 2011 - 01:28
#17
Posté 07 juin 2011 - 01:29
#18
Posté 07 juin 2011 - 01:31
slimgrin wrote...
It's a silly thing to begin with, Kinect.
"Why yes Liara...I do love you"
*roommate calls psyche ward*
Lol
#19
Posté 07 juin 2011 - 01:36
#20
Posté 07 juin 2011 - 01:41
Eragondragonrider wrote...
Sounds like they are trying to bring multi-player feature to a single player game, this must be for the people that like to boss people around, hope this isn't the reason the game is being delayed. Don't see this feature for the new PS3 remote. Please BioWare don't let the next news be the ME3 is coming out for the Wii.
They aren't doing motion controls, only voice commands. Most of the "Kinect" stuff was about voice commands. That seems to be MS's cheap way of getting "Better with Kinect" on boxes to make people think there are games they want to play that use the thing.
#21
Posté 07 juin 2011 - 01:55
#22
Posté 07 juin 2011 - 02:03
#23
Posté 07 juin 2011 - 02:10
#24
Guest_lightsnow13_*
Posté 07 juin 2011 - 02:22
Guest_lightsnow13_*
If i were to use kinect that would the only reason why I'd use it..then use the controller for the conv.
#25
Guest_Spuudle_*
Posté 07 juin 2011 - 02:25
Guest_Spuudle_*
Beerfish wrote...
I view this as a step in the process, therre always has to be baby steps to get to better things. Though the Kinect may not be for me at the moment I see it as a middle step into perhaps better things down the line.
My thoughts exactly.





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