Kinect Speaking may actually lower immersion?
#26
Posté 07 juin 2011 - 02:30
not against it mind you, its actually the best possible use of kinect they coulda gone for.
#27
Posté 07 juin 2011 - 02:31
You: *playing*
Friend: Singularity!
You: @#&$^ BOB I WILL CUT YOU.
#28
Posté 07 juin 2011 - 02:31
#29
Posté 07 juin 2011 - 02:37
nranola wrote...
...Just a thought, but wouldn't this be hilariously disastrous when you have friends over?
You: *playing*
Friend: Singularity!
You: @#&$^ BOB I WILL CUT YOU.
The Kinect has voice identification in its sensors. This prevents auditory griefing. It can be fooled, but it is very difficult.
#30
Posté 07 juin 2011 - 02:38
nranola wrote...
...Just a thought, but wouldn't this be hilariously disastrous when you have friends over?
You: *playing*
Friend: Singularity!
You: @#&$^ BOB I WILL CUT YOU.
Maybe it could be a positive. Hubby prefers to shoot things rather than control a squad. I could call out power commands while he rat-a-tats.
Though I would ninja his dialogue choices and start flirting with his least favorite LI character.
Edit: *Views above post.* Nuts.
Modifié par LadyJaneGrey, 07 juin 2011 - 02:39 .
#31
Posté 07 juin 2011 - 02:45
ME with the Kinect doesn't appeal to me. But if it was PS Move compatible that would make my ME3 buying decision hard.
#32
Posté 07 juin 2011 - 02:46
#33
Posté 07 juin 2011 - 02:48
#34
Guest_Fiddles_stix_*
Posté 07 juin 2011 - 02:52
Guest_Fiddles_stix_*
#35
Posté 07 juin 2011 - 02:55
Ah, that's good. But part of me mourns for the loss of potential "friendly" sabotage. xDWalker White wrote...
nranola wrote...
...Just a thought, but wouldn't this be hilariously disastrous when you have friends over?
You: *playing*
Friend: Singularity!
You: @#&$^ BOB I WILL CUT YOU.
The Kinect has voice identification in its sensors. This prevents auditory griefing. It can be fooled, but it is very difficult.
You're right! That's a great idea! It would be a cool way to make the game more interactive. I know a lot of people who have partners who enjoy watching them play games; through Kinect's voice recognition in ME3 combat they'd be able to actually participate.LadyJaneGrey wrote...
Maybe it could be a positive. Hubby prefers to shoot things rather than control a squad. I could call out power commands while he rat-a-tats.
Though I would ninja his dialogue choices and start flirting with his least favorite LI character.
That is, if there's a way to make Kinect react to not just your own voice, or if there's a way to authorize another voice to trigger commands. The possibilities!
#36
Posté 07 juin 2011 - 03:00
#37
Posté 07 juin 2011 - 03:01
It won't break immersion for me. Hell, I can find a way to make it work(for example, imagining that the quote I have to read is what Shepard is thinking in his head).
#38
Posté 07 juin 2011 - 03:02
shumworld wrote...
Agreed.SpecterShepard wrote...
I am very pleased we don't have to use it. It is a cool idea but if you select the option and Shepard says it then it feels like you said it but if you say something and then Shepard repeats it in a different way it doesn't feel like you are Shepard, just my opinion though.
Same. Looked a bit awkward.
#39
Posté 07 juin 2011 - 03:05
LPPrince wrote...
I bought Kinect today due to all the E3 Kinect goodness(before, it wasn't a worthy investment. Now? OH YEAH).
It won't break immersion for me. Hell, I can find a way to make it work(for example, imagining that the quote I have to read is what Shepard is thinking in his head).
Interesting way of thinking bout it....not bad idea
#40
Guest_lightsnow13_*
Posté 07 juin 2011 - 03:08
Guest_lightsnow13_*
HAHA <3 younranola wrote...
...Just a thought, but wouldn't this be hilariously disastrous when you have friends over?
You: *playing*
Friend: Singularity!
You: @#&$^ BOB I WILL CUT YOU.
#41
Posté 07 juin 2011 - 03:41
Kinect senses different voices, so say I'm playing ME3 and I'm ordering Garrus to stop calibrating and Liara to move up, a friend can't come in and be like, "GARRUS, RESUME CALIBRATING" and have Garrus go hide in a room tapping on a terminal.
I think I'll like Kinect more when there's a lot of stuff for the hardcore gamers and hardcore titles rather than Kinect exclusives made for families.
Still, its fun.
#42
Posté 07 juin 2011 - 04:02
Bluefuse wrote...
Why can't we just use this feature with our headsets? I'm not buying a Kinect for this.
I tweeted David Silverman about headset integration (twitter.com/#!/dsilvermanea/status/77834580278775808\\) and he said the speech recognition is tied to Kinect hardware, so no headset love for PC/PS3.
Not to say it couldn't be done, it'd just be more of a hassle. I think it's more about Kinect marketing than anything else though.
Modifié par Majestyk16, 07 juin 2011 - 04:03 .
#43
Posté 07 juin 2011 - 04:05
Modifié par HBC Dresden, 07 juin 2011 - 04:06 .
#44
Posté 07 juin 2011 - 04:05
skiaDUDE wrote...
LPPrince wrote...
I bought Kinect today due to all the E3 Kinect goodness(before, it wasn't a worthy investment. Now? OH YEAH).
It won't break immersion for me. Hell, I can find a way to make it work(for example, imagining that the quote I have to read is what Shepard is thinking in his head).
Interesting way of thinking bout it....not bad idea
Try it if you feel like its not as immersive as it should be.
#45
Posté 07 juin 2011 - 04:06
HBC Dresden wrote...
I can only speak for myself, but ever since RPGs where the PC's dialogue was text and not spoken, I've read the dialogue outloud (especially right before killing a boss). So this isn't immersion breaking for me, but I can see why it would be for others. But lucky for you, it's optional.
Must have Kinect. Its a Kinect feature, so no vocally ordering your squaddies around on the PC/PS3.
#46
Posté 07 juin 2011 - 04:13
#47
Posté 07 juin 2011 - 04:15
acended phoenix wrote...
My question is this, if the only feature which the kinect gives the xbox 360 for the duration of the game is a vocal recognition ability, and i don't own a kinect can i use an xbox 360 wireless headset or another microphone to give vocal commands to my squad members? or is that feature exclusively linked to the kinect peripheral?
Linked to the Kinect peripheral, otherwise the vocal recognition would be advertised elsewhere and not as a major Kinect inclusion into the game.
#48
Posté 07 juin 2011 - 04:18
Kudos bioware!
#49
Posté 07 juin 2011 - 04:18
But as mentioned, its completely optional, so whatever floats your boat.
#50
Posté 07 juin 2011 - 04:21
Didn't stop Bioware.





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