Kinect Speaking may actually lower immersion?
#51
Posté 07 juin 2011 - 04:22
#52
Posté 07 juin 2011 - 04:34
#53
Posté 07 juin 2011 - 06:31
RAF1940 wrote...
shumworld wrote...
Agreed.SpecterShepard wrote...
I am very pleased we don't have to use it. It is a cool idea but if you select the option and Shepard says it then it feels like you said it but if you say something and then Shepard repeats it in a different way it doesn't feel like you are Shepard, just my opinion though.
Same. Looked a bit awkward.
Yeah especially when someone is nearby and in a loud voice you are professing your love to your LI.
#54
Posté 07 juin 2011 - 09:00
I would much rather have no kinect and bioware focus on other aspects of the game, use the data space for more missions rather than kinect!
Modifié par fatboykyle, 07 juin 2011 - 09:02 .
#55
Posté 07 juin 2011 - 09:59
Combat-wise? No. /Sten
In fact it'd be better in fights where you won't have to pause and select your teammate powers or designate cover positions. With it I could probably control a little bit better where and what damage my team does, rather than let em just soak enemy fire (like meatshields) while I do all the killing solo.
So yep, much easier to call the shots (in battle) than just doing em myself alone.
#56
Posté 07 juin 2011 - 01:42
That dialogue selection system though... Wasn't the point of the paraphrasing that you think something, and then what's actually said is a natural continuation of your internal brain process? When both paraphrase and actual line is spoken out loud, it's apparently jarring.
Modifié par Cyberfrog81, 07 juin 2011 - 02:40 .
#57
Posté 07 juin 2011 - 01:47
#58
Posté 07 juin 2011 - 02:10
#59
Posté 08 juin 2011 - 12:54
Modifié par Ramal_IX, 08 juin 2011 - 12:54 .
#60
Posté 08 juin 2011 - 12:58
slimgrin wrote...
It's a silly thing to begin with, Kinect.
"Why yes Liara...I do love you"
*roommate calls psyche ward*
I used to live with roomates. God, if they heard me talking to myself and reading out some of those paraphrases (our 360 was in the living room) I'm pretty sure you'd see ''Hilarious Kinetic Fail'' on youtube in seconds.
#61
Posté 08 juin 2011 - 01:02
Ramal_IX wrote...
Hey Prince I know you and Javier did lots of research on ME2, and i was looking around and wondering if we choose to use voice commands do we gain those squadmate hotkeys to use for ourselves, have you heard anything about that?
I have not in fact heard anything about that, but I'll keep on the lookout for more information regarding that. Just so you know, Javier and I are again doing our part to gather information on ME3 as we did previously with ME2.
As for voice recognition, I can confirm from personal experience that Kinect's VR is actually pretty spot on.
I currently(when using Kinect) use vocal commands to get around the Kinect menu and I've never had an issue.
#62
Posté 08 juin 2011 - 01:06
#63
Posté 08 juin 2011 - 01:07
actually the pause system lowered immersion ans was boring,voice commands is only going to immerse me further in the game.and give me a whole new ME experience.
#64
Posté 08 juin 2011 - 01:09
JayhartRIC wrote...
Why do you need Kinect for squad commands?
You don't need it. You can still direct the squad to do things without the use of Kinect.
Kinect just allows you to do it verbally rather than using the controller.
I think its a great advantage for me.
Rather than spend time issuing the order for my squad to take cover at specific points or to attack a target while taking focus away from what I'm doing, I can verbally order them to do what I want them to do while I continue to fire away at the enemies on screen.
#65
Posté 08 juin 2011 - 01:10
JayhartRIC wrote...
Why do you need Kinect for squad commands?
You can issue voice commands to your squad now, examples would Garrus move up, Tali energy drain and so on.
I personally like it cause now I can say use an ability if I don't have it hotkeyed the controller without pausing the game.
#66
Posté 08 juin 2011 - 01:13
#67
Posté 08 juin 2011 - 01:14
Controllers are still MUCH preferred, but one day that could change.
#68
Posté 08 juin 2011 - 01:14
The dialogue system on the other hand seems a bit awkward since Shepard voices everything anyway and the wheel options are just there to give you a hint at what s/he is going to say. It would have worked really well in DA: Origins I guess (would have given you the feeling to really talk to the NPCs) but for ME it seems like a bit of an obsolete addition. However since you don't have to use it, it's not really a problem though.
#69
Posté 08 juin 2011 - 01:22
I'm not terribly interested in dialogue immersion or issuing voice orders to move forward or use powers, but I would like shouting at squadmates to have some meaning.
#70
Posté 08 juin 2011 - 01:38
#71
Posté 08 juin 2011 - 01:39
LPPrince wrote...
You don't need it. You can still direct the squad to do things without the use of Kinect.
Kinect just allows you to do it verbally rather than using the controller.
I think its a great advantage for me.
Rather than spend time issuing the order for my squad to take cover at specific points or to attack a target while taking focus away from what I'm doing, I can verbally order them to do what I want them to do while I continue to fire away at the enemies on screen.
Actually, you still need to point your crosshairs to where you want them to go in regards to cover.
#72
Posté 08 juin 2011 - 01:40
Ramal_IX wrote...
JayhartRIC wrote...
Why do you need Kinect for squad commands?
You can issue voice commands to your squad now, examples would Garrus move up, Tali energy drain and so on.
I personally like it cause now I can say use an ability if I don't have it hotkeyed the controller without pausing the game.
I meant why can't you just use the headset.
#73
Posté 08 juin 2011 - 01:40
#74
Posté 08 juin 2011 - 01:40
Ultai wrote...
LPPrince wrote...
You don't need it. You can still direct the squad to do things without the use of Kinect.
Kinect just allows you to do it verbally rather than using the controller.
I think its a great advantage for me.
Rather than spend time issuing the order for my squad to take cover at specific points or to attack a target while taking focus away from what I'm doing, I can verbally order them to do what I want them to do while I continue to fire away at the enemies on screen.
Actually, you still need to point your crosshairs to where you want them to go in regards to cover.
Oh, I know.
#75
Posté 08 juin 2011 - 01:41
JayhartRIC wrote...
Ramal_IX wrote...
JayhartRIC wrote...
Why do you need Kinect for squad commands?
You can issue voice commands to your squad now, examples would Garrus move up, Tali energy drain and so on.
I personally like it cause now I can say use an ability if I don't have it hotkeyed the controller without pausing the game.
I meant why can't you just use the headset.
Because voice recognition is a Kinect feature, not a feature on the headsets.





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