The voice feature is nice, but...
#1
Posté 07 juin 2011 - 01:13
It would feel a lot more immersive that way. It's as if you're really Shepard.
#2
Posté 07 juin 2011 - 01:14
Modifié par thedistortedchild, 07 juin 2011 - 01:21 .
#3
Posté 07 juin 2011 - 01:20
Even if Bioware doesn't do it, I'm pretty sure modders could accomplish it. Hide the dialogue wheel, cut out the response scene. Then again, Bioware has not really been mod friendly with their games (after Origins). Who knows if we will get a mod kit. Probably not, ME1 & 2 didn't get one.thedistortedchild wrote...
That would be awesome!
Also there is the little issue of whether or not mics will be supported in the PC version. (Or if the whole voice input thing is a Kinect exclusive only).
#4
Guest_lightsnow13_*
Posté 07 juin 2011 - 01:21
Guest_lightsnow13_*
#5
Posté 07 juin 2011 - 01:22
Perhaps a simple toggle switch to turn on or off the voice, like the auto attack in da2KurVPutka wrote...
Even if Bioware doesn't do it, I'm pretty sure modders could accomplish it. Hide the dialogue wheel, cut out the response scene. Then again, Bioware has not really been mod friendly with their games (after Origins). Who knows if we will get a mod kit. Probably not, ME1 & 2 didn't get one.thedistortedchild wrote...
That would be awesome!
Also there is the little issue of whether or not mics will be supported in the PC version. (Or if the whole voice input thing is a Kinect exclusive only).
#6
Posté 07 juin 2011 - 01:26
Precisely. Hell, I hope more games start moving towards that path. The whole *read and click a response* method is way too outdated for today's powerful game engines.lightsnow13 wrote...
I was thinking the same thing..what I did like was when he said "Liara use singularity" WOOOAH awesome..she actually uses it. It makes you feel like you're actually commanding your squad to do something.
That would be awesome. I guess all we can do is cross our fingers.thedistortedchild wrote...
Perhaps a simple toggle switch to turn on or off the voice, like the auto attack in da2
Modifié par KurVPutka, 07 juin 2011 - 01:26 .
#7
Posté 07 juin 2011 - 01:30
#8
Posté 07 juin 2011 - 01:34
Huh? What I'm talking about would completely remove Shepard from saying anything. The NPC says "X", you respond, and based on your word choice the game goes with one of the answers it would have had you clicked on a given response.Paul Sedgmore wrote...
They would have to change the convo wheel to actually say what Shepard says before it would work as just having the Paraphrase would lead to some confusing conversations.
For example you use the "F" word, and the response goes automatically to the aggresive NPC response.
Modifié par KurVPutka, 07 juin 2011 - 01:37 .





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