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The voice feature is nice, but...


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#1
KurVPutka

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...does anyone else think it would be better if your voice input is immedietly responded to by the NPC? As oppose to having Shepard say something that is suppose to lean towards what you said. 

It would feel a lot more immersive that way. It's as if you're really Shepard.

#2
thedistortedchild

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That would be awesome!

Modifié par thedistortedchild, 07 juin 2011 - 01:21 .


#3
KurVPutka

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thedistortedchild wrote...

That would be awesome!

Even if Bioware doesn't do it, I'm pretty sure modders could accomplish it. Hide the dialogue wheel, cut out the response scene. Then again, Bioware has not really been mod friendly with their games (after Origins). Who knows if we will get a mod kit. Probably not, ME1 & 2 didn't get one.

Also there is the little issue of whether or not mics will be supported in the PC version. (Or if the whole voice input thing is a Kinect exclusive only).

#4
Guest_lightsnow13_*

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I was thinking the same thing..what I did like was when he said "Liara use singularity" WOOOAH awesome..she actually uses it. It makes you feel like you're actually commanding your squad to do something.

#5
thedistortedchild

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KurVPutka wrote...

thedistortedchild wrote...

That would be awesome!

Even if Bioware doesn't do it, I'm pretty sure modders could accomplish it. Hide the dialogue wheel, cut out the response scene. Then again, Bioware has not really been mod friendly with their games (after Origins). Who knows if we will get a mod kit. Probably not, ME1 & 2 didn't get one.

Also there is the little issue of whether or not mics will be supported in the PC version. (Or if the whole voice input thing is a Kinect exclusive only).

Perhaps a simple toggle switch to turn on or off the voice, like the auto attack in da2

#6
KurVPutka

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lightsnow13 wrote...

I was thinking the same thing..what I did like was when he said "Liara use singularity" WOOOAH awesome..she actually uses it. It makes you feel like you're actually commanding your squad to do something.

Precisely. Hell, I hope more games start moving towards that path. The whole *read and click a response* method is way too outdated for today's powerful game engines.


thedistortedchild wrote...
Perhaps a simple toggle switch to turn on or off the voice, like the auto attack in da2

That would be awesome. I guess all we can do is cross our fingers.

Modifié par KurVPutka, 07 juin 2011 - 01:26 .


#7
Paul Sedgmore

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They would have to change the convo wheel to actually say what Shepard says before it would work as just having the Paraphrase would lead to some confusing conversations.

#8
KurVPutka

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Paul Sedgmore wrote...

They would have to change the convo wheel to actually say what Shepard says before it would work as just having the Paraphrase would lead to some confusing conversations.

Huh? What I'm talking about would completely remove Shepard from saying anything. The NPC says "X", you respond, and based on your word choice the game goes with one of the answers it would have had you clicked on a given response.

For example you use the "F" word, and the response goes automatically to the aggresive NPC response.

Modifié par KurVPutka, 07 juin 2011 - 01:37 .