Aller au contenu

Photo

Rail Shooting: Yes or No (Poll)


  • Veuillez vous connecter pour répondre
71 réponses à ce sujet

#26
Clonedzero

Clonedzero
  • Members
  • 3 153 messages
as a rule, i hate rail shooting.
if it happens once or twice it wont be a deal breaker for me, but damn do i hate rail shooter sequences.

#27
KainrycKarr

KainrycKarr
  • Members
  • 4 819 messages
As long as it's done very, very rarely.

#28
Juztinb42

Juztinb42
  • Members
  • 249 messages
One thing I've learned from the failures of ME2 is that you should never use a story to tell gameplay, always use gameplay to tell a story. Rail-shooting is the former.

#29
PsychoWARD23

PsychoWARD23
  • Members
  • 2 401 messages
Only if it's used rarely.

#30
ramnozack

ramnozack
  • Members
  • 352 messages
The turrent is all we see and i say it makes sense. I mean what else do you expect Shep to do to fight a reaper ON FOOT shoot it with a pistol? or maybe stab it with the omni blade? Besides its probably not gonna be that big in the game. Maybe just that once or twice at tops but you never know...

#31
TheKillerAngel

TheKillerAngel
  • Members
  • 3 608 messages
Your poll is biased because it has a loaded question.

Modifié par TheKillerAngel, 07 juin 2011 - 02:55 .


#32
Savber100

Savber100
  • Members
  • 3 049 messages

TheKillerAngel wrote...

Your poll is biased because it has a loaded question.


Then, let me defuse it. ;)

Modifié par Savber100, 07 juin 2011 - 03:02 .


#33
sympathy4saren

sympathy4saren
  • Members
  • 1 890 messages
How could you not like railshooting dudebros? You rpg elitists!!!

#34
RainyDayLover

RainyDayLover
  • Members
  • 1 331 messages
Shepard going up on the railgun was the only facepalm moment out of all the gameplay I've seen. Also, shooting down a Reaper with a rail gun? Please :|

#35
slimgrin

slimgrin
  • Members
  • 12 463 messages
I personally don't like the idea. Seems too scripted and what I expect in a pure action game, not an RPG.

Modifié par slimgrin, 07 juin 2011 - 03:07 .


#36
Savber100

Savber100
  • Members
  • 3 049 messages

sympathy4saren wrote...

How could you not like railshooting dudebros? You rpg elitists!!!


lol, to be honest, if we're going to have a vehicle section, I'll prefer to drive the car while also shooting the reaper.

You know... like in the previous game. B)

#37
Tony Gunslinger

Tony Gunslinger
  • Members
  • 544 messages
'Rail shooting' is used a bit too broadly here. Almost every SP games essentially railroads you to specific points. GTA, Fallout, Fable, and Assassin's Creed are open world sandbox games, but once you start a mission, you're being railroaded to go to predetermined objectives on the map so that you 'just happen' to bump into an NPC or an important town along the way. ME1's main story quests (getting Liara, the Noveria drive, Feros, Virmire, Ilos) are railroading you. ME2's maps are smaller, but they all feature multiple paths, ie, either you hang back on the high ledge, go straight and hold your position, or taking the sideways to flank the enemy's defensive line. GoW handholds you by literally asking you "hey do you want to take the left path or right" which is another way of railroading.

If you want to completely get rid of railroading, then design a gigantic map with the objective on the opposite side. What's going to happen? People will go take the shortest path from A to B. To counter this, you put in obstacles and mazes for the sake of being non-linear, or scatter loot all over to make people zig-zag the map for no other reason than finding loot. Neither options are actually relevant to the main objective, they're just there to ironically forcing nonlinearity.

#38
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages

Tony Gunslinger wrote...

'Rail shooting' is used a bit too broadly here. Almost every SP games essentially railroads you to specific points. GTA, Fallout, Fable, and Assassin's Creed are open world sandbox games, but once you start a mission, you're being railroaded to go to predetermined objectives on the map so that you 'just happen' to bump into an NPC or an important town along the way. ME1's main story quests (getting Liara, the Noveria drive, Feros, Virmire, Ilos) are railroading you. ME2's maps are smaller, but they all feature multiple paths, ie, either you hang back on the high ledge, go straight and hold your position, or taking the sideways to flank the enemy's defensive line. GoW handholds you by literally asking you "hey do you want to take the left path or right" which is another way of railroading.

If you want to completely get rid of railroading, then design a gigantic map with the objective on the opposite side. What's going to happen? People will go take the shortest path from A to B. To counter this, you put in obstacles and mazes for the sake of being non-linear, or scatter loot all over to make people zig-zag the map for no other reason than finding loot. Neither options are actually relevant to the main objective, they're just there to ironically forcing nonlinearity.


You seem to have confused "rail shooting" with "corridor shooting". Not the same thing.

#39
Osena109

Osena109
  • Members
  • 2 557 messages
Lets hope its better then the car chase in shadow broker lol

#40
D Amiri

D Amiri
  • Members
  • 495 messages
Used sparingly to break up gameplay is ok. But as has been stated earlier, the mounted gun/ chopper gunner rail shooter has been done to death.

#41
Tony Gunslinger

Tony Gunslinger
  • Members
  • 544 messages

onelifecrisis wrote...

You seem to have confused "rail shooting" with "corridor shooting". Not the same thing.


My bad. Then BOOO! No more millenium-falcon-vs.-tie-fighter-shootout copycat!

#42
Kloreep

Kloreep
  • Members
  • 2 316 messages

Mr. MannlyMan wrote...

I'm okay with it happening occasionally.


What he said.

Certainly could be better than showing the same events in an all-out cutscene. Presumably not as fun as the regular combat, though.

#43
Chromie

Chromie
  • Members
  • 9 881 messages

Savber100 wrote...

sympathy4saren wrote...

How could you not like railshooting dudebros? You rpg elitists!!!


lol, to be honest, if we're going to have a vehicle section, I'll prefer to drive the car while also shooting the reaper.

You know... like in the previous game. B)




Like in LotSb and Overlord [smilie]http://social.bioware.com/images/forum/emoticons/bandit.png[/smilie]

Modifié par Ringo12, 07 juin 2011 - 03:45 .


#44
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 457 messages

Juztinb42 wrote...

One thing I've learned from the failures of ME2 is that you should never use a story to tell gameplay, always use gameplay to tell a story. Rail-shooting is the former.



#45
DTKT

DTKT
  • Members
  • 1 650 messages

Tony Gunslinger wrote...

'Rail shooting' is used a bit too broadly here. Almost every SP games essentially railroads you to specific points. GTA, Fallout, Fable, and Assassin's Creed are open world sandbox games, but once you start a mission, you're being railroaded to go to predetermined objectives on the map so that you 'just happen' to bump into an NPC or an important town along the way. ME1's main story quests (getting Liara, the Noveria drive, Feros, Virmire, Ilos) are railroading you. ME2's maps are smaller, but they all feature multiple paths, ie, either you hang back on the high ledge, go straight and hold your position, or taking the sideways to flank the enemy's defensive line. GoW handholds you by literally asking you "hey do you want to take the left path or right" which is another way of railroading.

If you want to completely get rid of railroading, then design a gigantic map with the objective on the opposite side. What's going to happen? People will go take the shortest path from A to B. To counter this, you put in obstacles and mazes for the sake of being non-linear, or scatter loot all over to make people zig-zag the map for no other reason than finding loot. Neither options are actually relevant to the main objective, they're just there to ironically forcing nonlinearity.


A corridor shooter and a "on-rail" sequence are not the same thing.

On rail sequences have you "stuck" in a very specific spot(usually a moving platform) and you have a stationnary gun with unlimited ammo or some dumb overheat mechanic. Then, they throw waves upon waves of canon fodder that are quite boring.

#46
Legbiter

Legbiter
  • Members
  • 2 242 messages
Sure, it's nice every once in a while.

#47
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
Yes. Turn it into an On Rails only game.

It'll be just as good as the Catsuits idea.

#48
DialupToaster

DialupToaster
  • Members
  • 322 messages

ohbobsagetpiss wrote...

Shinian2 wrote...

Sorry for being ignorant, and I'm not sure where everyone saw this, but what is rail shooting?


Basically someone is driving the vehicle for you while you shoot a turret. It was in the demo. 

I actually would not mind a point in which you are sliding down rubble or in a vehicle shooting people up while someone else drives. Partly because I'm used to it (originally had something like that in meddle of honor) Just as long as it it used to spice it up and not replace it.

#49
Gilgamesh1138

Gilgamesh1138
  • Members
  • 1 915 messages
They were cool... in the early 80s.

Rail shooters have no place outside of mobile apps, least of all in AAA titles.. be it ME3 or SWTOR.  I don't get wtf is up with Bioware and their insistence on outdated and crappy gameplay (unless they just want to be a laughing stock while saving a couple bucks). 

If ME3 has a rail shooter I'll be about a likely to buy it as SWTOR -- no chance at all.

#50
ArcanistLibram

ArcanistLibram
  • Members
  • 1 036 messages
So because one level is a rail shooter, every vehicle section is now a rail shooter and the game is completely ruined?

I'm going to go reevaluate my scale of human stupidity now.