Rail Shooting: Yes or No (Poll)
#26
Posté 07 juin 2011 - 02:31
if it happens once or twice it wont be a deal breaker for me, but damn do i hate rail shooter sequences.
#27
Posté 07 juin 2011 - 02:31
#28
Posté 07 juin 2011 - 02:36
#29
Posté 07 juin 2011 - 02:37
#30
Posté 07 juin 2011 - 02:43
#31
Posté 07 juin 2011 - 02:55
Modifié par TheKillerAngel, 07 juin 2011 - 02:55 .
#32
Posté 07 juin 2011 - 03:01
TheKillerAngel wrote...
Your poll is biased because it has a loaded question.
Then, let me defuse it.
Modifié par Savber100, 07 juin 2011 - 03:02 .
#33
Posté 07 juin 2011 - 03:04
#34
Posté 07 juin 2011 - 03:05
#35
Posté 07 juin 2011 - 03:06
Modifié par slimgrin, 07 juin 2011 - 03:07 .
#36
Posté 07 juin 2011 - 03:08
sympathy4saren wrote...
How could you not like railshooting dudebros? You rpg elitists!!!
lol, to be honest, if we're going to have a vehicle section, I'll prefer to drive the car while also shooting the reaper.
You know... like in the previous game.
#37
Posté 07 juin 2011 - 03:09
If you want to completely get rid of railroading, then design a gigantic map with the objective on the opposite side. What's going to happen? People will go take the shortest path from A to B. To counter this, you put in obstacles and mazes for the sake of being non-linear, or scatter loot all over to make people zig-zag the map for no other reason than finding loot. Neither options are actually relevant to the main objective, they're just there to ironically forcing nonlinearity.
#38
Posté 07 juin 2011 - 03:18
Tony Gunslinger wrote...
'Rail shooting' is used a bit too broadly here. Almost every SP games essentially railroads you to specific points. GTA, Fallout, Fable, and Assassin's Creed are open world sandbox games, but once you start a mission, you're being railroaded to go to predetermined objectives on the map so that you 'just happen' to bump into an NPC or an important town along the way. ME1's main story quests (getting Liara, the Noveria drive, Feros, Virmire, Ilos) are railroading you. ME2's maps are smaller, but they all feature multiple paths, ie, either you hang back on the high ledge, go straight and hold your position, or taking the sideways to flank the enemy's defensive line. GoW handholds you by literally asking you "hey do you want to take the left path or right" which is another way of railroading.
If you want to completely get rid of railroading, then design a gigantic map with the objective on the opposite side. What's going to happen? People will go take the shortest path from A to B. To counter this, you put in obstacles and mazes for the sake of being non-linear, or scatter loot all over to make people zig-zag the map for no other reason than finding loot. Neither options are actually relevant to the main objective, they're just there to ironically forcing nonlinearity.
You seem to have confused "rail shooting" with "corridor shooting". Not the same thing.
#39
Posté 07 juin 2011 - 03:19
#40
Posté 07 juin 2011 - 03:22
#41
Posté 07 juin 2011 - 03:29
onelifecrisis wrote...
You seem to have confused "rail shooting" with "corridor shooting". Not the same thing.
My bad. Then BOOO! No more millenium-falcon-vs.-tie-fighter-shootout copycat!
#42
Posté 07 juin 2011 - 03:34
Mr. MannlyMan wrote...
I'm okay with it happening occasionally.
What he said.
Certainly could be better than showing the same events in an all-out cutscene. Presumably not as fun as the regular combat, though.
#43
Posté 07 juin 2011 - 03:44
Savber100 wrote...
sympathy4saren wrote...
How could you not like railshooting dudebros? You rpg elitists!!!
lol, to be honest, if we're going to have a vehicle section, I'll prefer to drive the car while also shooting the reaper.
You know... like in the previous game.
Like in LotSb and Overlord [smilie]http://social.bioware.com/images/forum/emoticons/bandit.png[/smilie]
Modifié par Ringo12, 07 juin 2011 - 03:45 .
#44
Posté 07 juin 2011 - 03:46
Juztinb42 wrote...
One thing I've learned from the failures of ME2 is that you should never use a story to tell gameplay, always use gameplay to tell a story. Rail-shooting is the former.
#45
Posté 07 juin 2011 - 04:02
Tony Gunslinger wrote...
'Rail shooting' is used a bit too broadly here. Almost every SP games essentially railroads you to specific points. GTA, Fallout, Fable, and Assassin's Creed are open world sandbox games, but once you start a mission, you're being railroaded to go to predetermined objectives on the map so that you 'just happen' to bump into an NPC or an important town along the way. ME1's main story quests (getting Liara, the Noveria drive, Feros, Virmire, Ilos) are railroading you. ME2's maps are smaller, but they all feature multiple paths, ie, either you hang back on the high ledge, go straight and hold your position, or taking the sideways to flank the enemy's defensive line. GoW handholds you by literally asking you "hey do you want to take the left path or right" which is another way of railroading.
If you want to completely get rid of railroading, then design a gigantic map with the objective on the opposite side. What's going to happen? People will go take the shortest path from A to B. To counter this, you put in obstacles and mazes for the sake of being non-linear, or scatter loot all over to make people zig-zag the map for no other reason than finding loot. Neither options are actually relevant to the main objective, they're just there to ironically forcing nonlinearity.
A corridor shooter and a "on-rail" sequence are not the same thing.
On rail sequences have you "stuck" in a very specific spot(usually a moving platform) and you have a stationnary gun with unlimited ammo or some dumb overheat mechanic. Then, they throw waves upon waves of canon fodder that are quite boring.
#46
Posté 07 juin 2011 - 04:08
#47
Posté 07 juin 2011 - 04:10
It'll be just as good as the Catsuits idea.
#48
Posté 07 juin 2011 - 04:23
I actually would not mind a point in which you are sliding down rubble or in a vehicle shooting people up while someone else drives. Partly because I'm used to it (originally had something like that in meddle of honor) Just as long as it it used to spice it up and not replace it.ohbobsagetpiss wrote...
Shinian2 wrote...
Sorry for being ignorant, and I'm not sure where everyone saw this, but what is rail shooting?
Basically someone is driving the vehicle for you while you shoot a turret. It was in the demo.
#49
Posté 11 juin 2011 - 12:33
Rail shooters have no place outside of mobile apps, least of all in AAA titles.. be it ME3 or SWTOR. I don't get wtf is up with Bioware and their insistence on outdated and crappy gameplay (unless they just want to be a laughing stock while saving a couple bucks).
If ME3 has a rail shooter I'll be about a likely to buy it as SWTOR -- no chance at all.
#50
Posté 11 juin 2011 - 12:43
I'm going to go reevaluate my scale of human stupidity now.





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