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My personal observation on Mass Effect 3's direction.


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#1
Dionkey

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I have been a fan of Mass Effect from day 1. I was captured immediately by the beautiful music, visuals, and story that was crafted to create a perfect Sci-Fi experience. In my opinion, it is the best Sci-Fi video game to ever come out. When ME2 arrived, I was super excited. ME2 seemed to have fixed the combat and provided a more cinematic experience while mainting that classic, retro-feel. The only extremely noticeable problem was the RPG elements, which I was sure Bioware would fix for the next one.

Now, to make myself clear, I am simply providing my observations off what I have witnessed. The final build may be much different and this could be pure PR hype. Alright, so lets dive in. The first problem I noticed transferring over from ME2-3 was the ridiculous retcon. Ever since Mac Walters replaced Karpshyn it has been a consistant problem, the Omni-Tool knife is a clear example of this. I totally realize that you guys want to WOW the audience and attract new consumers, but you should not abandon core principles and laws that you built your universe upon. Not only is this a slap in the face to the fans, but it also leaves an empty experience when you get to the end. The next issue is the clear absence of RPG mechanics. I know you guys are adding more "customization" to the armor and allow evolution through powers, but the looting is gone. The mass looting from ME1 is not needed, simply the feeling of earning something from doing sidquests or taking down bosses, you should earn some type of gear or reward. This puts you more in the experience.

The final point I bring up is hte divergence from what Mass Effect was as a symbol. The entire soundtrack has shifted from cool Sci-Fi music to heavy rock, Michael Bay, explosionfest music.  This is even reflected in the atmotsphere of the game. Everything is stuff blowing up, even the logo. While I understand that the galaxy is under attack, it seems like guys are relying on distracting eye candy too much. Anyway, that's just my 2-cents, would love to hear some of yours.

#2
Aimi

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Dionkey wrote...

The final point I bring up is hte divergence from what Mass Effect was as a symbol. The entire soundtrack has shifted from cool Sci-Fi music to heavy rock, Michael Bay, explosionfest music.  This is even reflected in the atmotsphere of the game. Everything is stuff blowing up, even the logo. While I understand that the galaxy is under attack, it seems like guys are relying on distracting eye candy too much. Anyway, that's just my 2-cents, would love to hear some of yours.

The trailer music and the gameplay music are two different things.  Remember how they used Nine Inch Nails for the ME2 trailer at E3 2009?

#3
ohbobsagetpiss

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 About the music....

I'm sure that won't be the style in the game itself. It doesn't sound like something Mansell would do. I'm sure the ambient style music will be back. 

#4
FluffyScarf

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Rose-tinted glasses.

#5
Abstract

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I like how you know exactly what all the music in the game is going to be like based on one trailer. Impressive. Remember the ME2 trailer, as mentioned, that had rock music, which DIDN'T end up being in the game?

#6
IrishSpectre257

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I heard one original song from ME3, and it wasn't what you described. The song that plays when Shepard sees the child in the duct.

#7
Dionkey

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Yes, I realize NIN was in the E3 2009 trailer. I should have worded that section better. It wasn't the rock music that killed the trailer, it's the fact that they chose a song that didn't fit it at all. The song in the E309 trailer actually fit.

#8
onelifecrisis

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Dionkey wrote...

I have been a fan of Mass Effect from day 1. I was captured immediately by the beautiful music, visuals, and story that was crafted to create a perfect Sci-Fi experience. In my opinion, it is the best Sci-Fi video game to ever come out. When ME2 arrived, I was super excited. ME2 seemed to have fixed the combat and provided a more cinematic experience while mainting that classic, retro-feel. The only extremely noticeable problem was the RPG elements, which I was sure Bioware would fix for the next one.

Now, to make myself clear, I am simply providing my observations off what I have witnessed. The final build may be much different and this could be pure PR hype. Alright, so lets dive in. The first problem I noticed transferring over from ME2-3 was the ridiculous retcon. Ever since Mac Walters replaced Karpshyn it has been a consistant problem, the Omni-Tool knife is a clear example of this. I totally realize that you guys want to WOW the audience and attract new consumers, but you should not abandon core principles and laws that you built your universe upon. Not only is this a slap in the face to the fans, but it also leaves an empty experience when you get to the end. The next issue is the clear absence of RPG mechanics. I know you guys are adding more "customization" to the armor and allow evolution through powers, but the looting is gone. The mass looting from ME1 is not needed, simply the feeling of earning something from doing sidquests or taking down bosses, you should earn some type of gear or reward. This puts you more in the experience.

The final point I bring up is hte divergence from what Mass Effect was as a symbol. The entire soundtrack has shifted from cool Sci-Fi music to heavy rock, Michael Bay, explosionfest music.  This is even reflected in the atmotsphere of the game. Everything is stuff blowing up, even the logo. While I understand that the galaxy is under attack, it seems like guys are relying on distracting eye candy too much. Anyway, that's just my 2-cents, would love to hear some of yours.


As stated earlier in the thread, the music is apparently only like that for the trailer. At least I hope so.

ASSUMING that looting does not appear in ME3, that doesn't mean there are no quest rewards. Personally I'd much rather have rewards at the end of a quest than spend my whole time playing time-sink min-games like hacking and bypassing.

The omni-blade... it's just a weapon. I really don't see how this is such an immersion-breaker, especially when compared to the gigantic plot holes that the ME team have created so far. I don't like it when a game contradicts it's own lore, but really for me this omni-blade thing is right at the bottom of a long list of lore-breaks and plot-holes. I'd rather they try to address some of the bigger issues than worry about whether a weapon breaks lore.

#9
marshalleck

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Dionkey wrote...
...it also leaves an empty experience when you get to the end. 

How so?

#10
Aimi

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Dionkey wrote...

Yes, I realize NIN was in the E3 2009 trailer. I should have worded that section better. It wasn't the rock music that killed the trailer, it's the fact that they chose a song that didn't fit it at all. The song in the E309 trailer actually fit.

I honestly don't see what doesn't fit about choosing rock-out power chords for big fight scenes in a video game trailer. 

#11
Grissium

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What are the lore breaks and plot holes you guys are mentioning?

Also yeah trailer music rarely if ever gets used. Hell the music they used for on ME2 trailer is from a band that specifically makes music for trailers. Normally for movies. Checkem out they are two steps out of hell...



#12
Dionkey

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marshalleck wrote...

Dionkey wrote...
...it also leaves an empty experience when you get to the end. 

How so?

Imagine building a bridge from one side of a river to the other. By the time your done, you want to look back and be proud. However, if you look back and see holes in the bridge or missing pieces, you are going to be much less proud. The constant retconning in 2 and now 3 is ridiculous to the point of laziness to justify a plot, but I won't go there since I have not played 3 yet. However, if what Casey said is true and the rumours are true, that means TIM has been indoctrinated. This means they literally used ME2 to introduce a plot device with no answers, they shifted the focus to a conventional enemy to avoid the philosophical road blocks they have ran themselves into, thus avoiding this coming back to bite them in the ass.

#13
Elite Midget

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Catsuits > Your arguement.

#14
Aimi

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Dionkey wrote...

However, if what Casey said is true and the rumours are true, that means TIM has been indoctrinated. This means they literally used ME2 to introduce a plot device with no answers, they shifted the focus to a conventional enemy to avoid the philosophical road blocks they have ran themselves into, thus avoiding this coming back to bite them in the ass.

Oh, this chestnut.

Posted Image

#15
marshalleck

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Fair enough. I was just curious what your thoughts on that statement were, since you just kinda wrote it and left it at that. Wasn't sure if you had reasons for it, or it was just an empty platitude that sounded nice.

#16
Rahmiel

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I can agree on the omnitool knife. I think the strong powerful melee finishers is a step in the wrong direction. Not to mention, I hate the fast exaggerated camera when these moves are pulled off. It doesn't feel right. It feels like it belongs in another game. Not to mention, the chain gun on top of the geth tank, or whatever legion is driving? Oh, big props for legion being back :)

Everything about the attack on the "reaper base" seemed very out of touch with what mass effect has been up to this date. Now maybe, yeah, they're going a new direction, or this was always their plan.. I just don't like that.

However the gameplay should be harder since I'll likely be playing on insanity from the get go.

#17
Dionkey

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daqs wrote...

Oh, this chestnut.

Posted Image

I was unaware of this, thank you for posting it.

#18
Elite Midget

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The mystery is simple.

They want your catsuits. You wont share so they will kill you now.

#19
DoNotIngest

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Elite Midget wrote...

The mystery is simple.

They want your catsuits. You wont share so they will kill you now.



I saw the purple and the cop car.


I saw the Elite Midget.


I knew there would be catsuits involved.


Posted Image

#20
Grissium

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[/quote] Imagine building a bridge from one side of a river to the other. By the time your done, you want to look back and be proud. However, if you look back and see holes in the bridge or missing pieces, you are going to be much less proud. The constant retconning in 2 and now 3 is ridiculous to the point of laziness to justify a plot, but I won't go there since I have not played 3 yet. However, if what Casey said is true and the rumours are true, that means TIM has been indoctrinated. This means they literally used ME2 to introduce a plot device with no answers, they shifted the focus to a conventional enemy to avoid the philosophical road blocks they have ran themselves into, thus avoiding this coming back to bite them in the ass.
[/quote]

Have some faith seriously.  Do you honestly think they would just have everything shift like that for no reason?

I'm going to keep tabs on this thread, is going in my favoriates right now, and in 10 months I'm going to play the game, and I'm going to necro this thread just to say I told you so.  I am sure that in the course of the game we are going to find out, that during the gap in time between Arrival and ME3 that TIM did something stupid, probably with collector tech (like in the last book that was released with Grayson), but maybe with something else, and made himself all evil.  TIM is just the kind of guy who would muck around with that stuff, when it's horribly obvious that messing around with anything space Cthulhu makes, I mean the reapers, is just a really bad idea.  In any event I'm going to have faith and say it will all be explained just fine at the end.  Speculating on this for no reason when we really don't know anything is kinda dumb.

#21
Savber100

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Just wanted to point out that the music used in trailer is not a reflection of the music that will be used in the game.

Also, I'm having difficulties understanding why the omni-knife is a retcon. It's not like a drastic makeover like the guns from ME to ME2. Instead, it's more like an added feature. Surely, the tech will still evolve in some form to replace steel knives and other melee weapons.

As for loot, Hudson had stated that we'll be able to pick up enemy guns and keep them. Not as deep as most RPGs but I'll personally don't think the lack of loot will ruin the game for me. Besides how realistic is it that Shepard will go around and pick off armor, tech upgrades, and money from dead human bodies. Yes, it's a common feature in RPGs but in reality, I seriously doubt our great 'ol saviour of the universe will spend precious time to find the latest loot from the rotting corpses ;P

Modifié par Savber100, 07 juin 2011 - 04:28 .


#22
MinotaurWarrior

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I'm still unsure about the omniblade. You've always been able to use your omnitool to create explosive devices, set enemies on fire, and do other very physical things. I think it is possible that there is a well-thought-out explanation for it, but that the people who write previews aren't as concerned about these things as we are, and simply gloss over it, using a term like "holographic blade" just because people understand it, not because its accurate.

#23
Grissium

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It's space opera, saying that "that technology wouldn't work" is also not a great idea. You know what else wouldn't work? How about going faster than light, and artificial gravity. Any element that could "reduce the mass" of an object wouldn't allow you to go faster than light. To hit the speed of light it would require infinite energy, less of infinite is still infinite.

#24
In Exile

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If there's one thing I liked in ME2, it was the move away from 'classic' sci-fi. The theme of the trilogy was largely inconsistent with how classical sci-fi worked, and you can essentially see it with the battle at the Citadel. The entire encounter with Sovereign isn't like anything in older sci-fi - it's a modern era sci-fi action sequence. The genuine plot of the ME series -stop the reapers - is entirely unrelated to the classical sci-fi feel that ME1 tried to go for.

#25
XyleJKH

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how many more teary eyed wookiees are there going to be until march 6?