My personal observation on Mass Effect 3's direction.
#26
Posté 08 juin 2011 - 12:49
What's potentially outrageous isn't something like the thermal clips, but the PS3 ME2 comic book that apparently gets a lot of ME1 plot details just outright wrong.
#27
Posté 08 juin 2011 - 12:54
(Also, I thought that the omnitool was a tech specialist thing...it doesn't make sense to me to have a soldier using tech like that. Stun batons would make more sense.)
Also the omniblade just seems like a ripoff of the Protoss psiblades in Starcraft...it's been done before. Not too interesting.
Modifié par Cosmar, 08 juin 2011 - 12:58 .
#28
Posté 08 juin 2011 - 12:58
I agree, I think they are using the confusion and chaos of the story to hide the huge plot holes and lore breaches. I will absolutely enjoy the game, I just hope they don't butcher it along the way.Cosmar wrote...
I feel a little uncomfortable with the omni-blade more because I never felt that was the omni-tool's function. The last 2 games made it seem like mostly a benign utility, just like a really nice computer. Tech specialists could use it to disrupt other tech, which made sense. The omni-blade makes me think of me pressing a button on my laptop and having a katana pop out. I'm sure I'll have fun stabbing things with it, but I just didn't think it fit. There were other ways to bring blades in without using the omni-tool.
(Also, I thought that the omnitool was a tech specialist thing...it doesn't make sense to me to have a soldier using tech like that. Stun batons would make more sense.)
#29
Posté 08 juin 2011 - 01:03
Given that the drones in ME2 have actual mass (you can shoot at them), and they're made by the omni tool, I can't see how it's neccesarily a plothole to go from that to an actual physical blade.
#30
Posté 08 juin 2011 - 01:05
Cosmar wrote...
(Also, I thought that the omnitool was a tech specialist thing...it doesn't make sense to me to have a soldier using tech like that. Stun batons would make more sense.)
No, every character can use an omni-tool. It's an interface utility. Shepard could use it in ME2 class-independent (and ME1 too) so Shep using it in ME3 isn't at all a plot hole.
#31
Posté 08 juin 2011 - 01:06
#32
Posté 08 juin 2011 - 01:17
Modifié par ShadowSplicer, 08 juin 2011 - 01:18 .
#33
Guest_Montezuma IV_*
Posté 08 juin 2011 - 01:19
Guest_Montezuma IV_*
Modifié par Montezuma IV, 08 juin 2011 - 01:19 .
#34
Posté 08 juin 2011 - 01:57
In fact i dont see holograms as projections but as a special element that conforms to electromagnetic feilds and if one was to condense enough of this element it could effectively be a blade. Lastly no one expected a phone to act like a computer untill the iPhone was invented and people are speculating now because the iKatana has not been invented.In Exile wrote...
Given that the drones in ME2 have actual mass (you can shoot at them), and they're made by the omni tool, I can't see how it's neccesarily a plothole to go from that to an actual physical blade.
#35
Posté 08 juin 2011 - 02:01
Cosmar wrote...
Well, a computer is physical too. Doesn't mean it'll sprout a blade you can kill things with..
But you could put a switchblade in your blackberry/iphone. It wouldn't neccesarily be hard to engineer. If you have a magic tool that can assume any shape, why not a blade?
Like others said, it's a very minor nitpick...but pretty much every game studio which has an established IP at some point or other changes seemingly established things on a whim...in the end, it really doesn't matter what the "lore" is, since the devs can change the lore at any time and in any way they want. Just how it is, really.
I think changing gameplay lore isn't anything major, because it only existed in the first place to justify the gameplay.
#36
Posté 08 juin 2011 - 02:15
#37
Posté 08 juin 2011 - 02:20
ShadowSplicer wrote...
The atmospheric feel of all three games is perfect. The first had a classic sci-fi feel, as you explored the universe and uncovered the unsettling secrets of your world. This only expanded in the second, while the classic sci-fi was still there in the form of the Citadel and exploration to new planets, it had a much darker tone of foreboding. The universe overall felt a lot more gritty, this reflected what Shepard knows is to come and begins to show that everything will change. Now, based off of what we've seen, Mass Effect 3 just nails it. The atmosphere here is that the Reapers have arrived, there's no going back, and the galaxy will never be the same. Underneath all of this, that classic sci-fi universe is still there, but it is being literally torn apart, and you are fighting to save it. The combination of all three games really do work together to get us to love the world, realize the scale of danger, and finally fight to save it.
Sorry but nothing about ME2 was "classic" sci-fi.
#38
Posté 19 décembre 2011 - 01:25
#39
Posté 19 décembre 2011 - 02:13
Dionkey wrote...
The final point I bring up is hte divergence from what Mass Effect was as a symbol. The entire soundtrack has shifted from cool Sci-Fi music to heavy rock, Michael Bay, explosionfest music. This is even reflected in the atmotsphere of the game. Everything is stuff blowing up, even the logo. While I understand that the galaxy is under attack, it seems like guys are relying on distracting eye candy too much. Anyway, that's just my 2-cents, would love to hear some of yours.
Uhh, there is only one piece of music that has been released, and it is nothing like what you described. Infact, this gave me hope that the music in ME3 will be even better then ME2
Modifié par TheWerdna, 19 décembre 2011 - 02:13 .
#40
Posté 19 décembre 2011 - 04:41
#41
Guest_Cthulhu42_*
Posté 19 décembre 2011 - 04:44
Guest_Cthulhu42_*
Was it really worth resurrecting a 6-month-old thread just to say that?Herbert West wrote...
I agree.
#42
Posté 19 décembre 2011 - 04:52
Cthulhu42 wrote...
Was it really worth resurrecting a 6-month-old thread just to say that?Herbert West wrote...
I agree.
no, because one of these ****fest topics comes out at least once day.
#43
Posté 19 décembre 2011 - 05:47
ME1 was introducing you to a whole new world, so of course it was very 80s retro, sci-fi. You were in council space, the part of space with the most order and that was reflected in the atmosphere and the music. You didn't know reapers existed... yeah you were chasing some rogue spectre and **** got pretty serious sometimes but there was no universe-ending threat... not until the end.
ME2 therefore took a much darker turn - and it needed to. You now knew about the reapers - **** was getting real. The Normandy was destroyed, Shepard died, you were no longer in council space - you were now in the terminus systems - the dark and chaotic part of the galaxy. This needed to be reflected in the music and atmosphere and it was. Bioware couldn't just give you what they gave you in ME1, it would just be the same game with a different storyline in that case. It had to grow. A series always has to grow.
Now comes ME3, and **** is even more real. The Reapers are actually here. The war has started. Of course the titles are gonna be exploding and the music is going to be intense. IT'S WAR. You might miss the retro sci fi experience of ME1 BUT THAT'S THE POINT. THat's exactly what you're fighting for. All the game is doing is growing with its story. You might not like the way the story is heading, but that's an entirely different complaint.
Since the end of ME1, this really was the only logical way the series could progress. From what I've seen so far (haven't read the leaked script - holding out!) this is gonna be one hell of a ride.





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