It's far too late for this thread to have any effect on the devs, but as the excitement for this game is ramping up, and discussion is getting heated, I figured I might as well express some of my fanboyism and emotional investment in the series by outlining the way I hope major decisions in ME 1 & 2 effect ME 3. If anyone else wants to join me, or discuss the ideas presented in this thread, I'd be much obliged.
Now, on with the content!
Rachni: The rachni proved highly susceptable to indoctrination once, and in that time terrorized the galaxy. The other citadel races fear them, and the reapers know how to use them. If saved, rachni husks will be a constant thorn in your side, and negotiations with other races will be more tense. Some will call you a reckless idealist who can't be trusted, but the free rachni will call you their/her saviour, and be a possible ally in the final battle. This rewards both choices, in a fitting way, as Paragons will have to fight twice as hard to bring their ideal world into place, and renegades will have sacrificed a friend to fascilitate the greater goal.
The Council: With the renegade version of the DA sacrificed ending, humanity is in control of the galaxy, and the galaxy is far better armed. It will be easier to get the council races to show up for war, and the galaxy will be better prepared in terms of ships, but it will be more difficult, if not impossible, to earn the true support of the alien races (so, no 'loyalty' bonus-type-thingy). Also, some may see Shepard as a symbol of human oppression, and wish to see him dead.
With the paragon version of the DA sacrificed ending, you will see a toned down version of the above. Humans lead, but the tuarians and asari do not follow unquestioningly, and though the changes following the death of the old council trouble some, nobody is shouting "sic semper tyrannis" at you.
Renegades who saved the council will find that the races of the galaxy are grateful, but disorganized. They respect humanity because of its ruthlessness, but they sort of expected to be able to count on humans taking care of this sort of thing (as much as they were expecting anything like this to occur). Preparation and organization are down, but it will be easier to earn the true support of the citadel races, and they will be more willing to follow humanity's lead when it comes to doing whatever is neccessary to destroy the enemies of the galaxy.
Paragons who saved the galaxy will hardly be able to find a foreign dignitary who doesn't start the conversation off by praising you (followed by an all-important "but"). You were their saviour, and they love you, but that doesn't mean they will follow you. The tuarians are the military race, and they speak with their own voice. You won't be able to count on making any demands, but in their hearts, you already have their support.
Wrex: with wrex dead... well, you'll have some issues with the krogan, but they also won't be in the middle of a social reorganization. Because this wasn't so much of a choice, as it was a sidequest reward, the benefit should clearly lie in having your buddy who knows all about the reapers in charge of the giant warrior lizards.
Kirrahe: if you supported him on virmire, he has a cameo in which he holds a doorway or something. Again, pretty much just a reward i'd like to see.
The General Fate of Corprate Interests: There were a lot of little decisions in ME 1, like how you handled the Anoleius situation, that could have had a positive or negative effect on various corporations. If you generally benefited these companies, I'd like to see some sort of bonus, such as a armor upgrade that uses proteins from the rachni and the thorian to give your armor increased toughness and flexability.... but some of their experiments went horribly wrong and you'll have to deal with one at some point. If you royally screwed over corprate interests, there could be some very happy former test subjects, and some very unhappy unemployed mad scientists. I just think it'd be a waste for this whole element of ME 1 to just go to waste.
The Collector Base: if you handed it over to cerberus, I hope you like collector particle beam weapons being fired at you! But I'm geussing you will definitely like how those discoveries didn't exclusively benfit your foes, and will ultimately aid your war effort, as your allies are able to reap the rewards of that research. The renegade decision leads to your side getting an edge on the reapers, at the cost of arming terrorists. If you destroyed the base, then all is well, and it will be remarked upon that, "if they had that collector tech, things [in this situation] would have gone much worse".
Most Other ME 2 Decisions: lead really straight-forward consequences / cameo opportunities. Spare Sidonis? He's alive, and could maybe show up. Tali wasn't exiled, and her father wasn't exposed? Both earn you some bonus points when you bring her along with you to talk with the quarians. Destroy the genophage cure research? Can't cure the genophage! The only thing I really feel the need to mention is how awesome it would be to have a fight with Samara as a renegade who chose her over Morinth.
Preferred ME 1 & 2 Decision Ultimate Outcomes
Débuté par
MinotaurWarrior
, juin 07 2011 04:17
#1
Posté 07 juin 2011 - 04:17
#2
Posté 07 juin 2011 - 04:37
I hope there is as much double-edged nature to these decisions as you suggest, that would make me happy. So while I don't know how good a guess your thoughts on the Rachni are, I like the sound of them.
The Council: Not sure why the galaxy would be better armed in the human-council version. Because they were preparing for war with humanity, you mean?
My own thought: When I made the decision to save them in ME1, I figured on it making this moment easier. But considering how the conversation in ME2 went, those who sacrificed the original council may actually find that makes things easier for them on that front, as long as human/human-led rule hasn't broken into outright revolution/secession with the other species. The original Council was in such active denial in ME2 that I have to question their loyalties, that's really the only way I can make sense of them.
Wrex: Interesting thought on saving him making for an ill-prepared Krogan army.
I have a hard time seeing saving Wrex being anything but good for Shepard. Wrex is doing his best to get the Krogan united and stop fighting amongst each other. That seems like exactly what Shepard would want to prepare the Krogan to join the fight.
I guess I can see two possible downsides with him. One is if his efforts backfire sometime between ME2 and ME3. The other is only for Sheps who told Mordin to keep the genophage cure progress under wraps: if that gets back to Wrex, he is going to feel some blood rage, whereas Wreav or other leaders might be cold-blooded enough to take it a bit more calmly.
Collector Base: I certainly hope it's not all downside to keeping the base. But maybe that's because my Shepard will be facing those consequences.
Quarians: I wonder what effect choices during Tali's loyalty mission will have, if any. Obviously her own place in Quarian society will be pretty different if she's exiled, but the ability to push them toward or away from war could have anywhere from little to huge effect.
Samara and Morinth: I think the only way you choose Morinth is over Samara's dead body. However, I suppose it is possible for both of them to be alive if you didn't do the mission or botched it up.
Cameos: There are lots that would be great, like Kirrahe and Parasini. On the other hand, with such a large "main" cast between ME1 and ME2, I just hope all former squadmates get at least some due!
The Council: Not sure why the galaxy would be better armed in the human-council version. Because they were preparing for war with humanity, you mean?
My own thought: When I made the decision to save them in ME1, I figured on it making this moment easier. But considering how the conversation in ME2 went, those who sacrificed the original council may actually find that makes things easier for them on that front, as long as human/human-led rule hasn't broken into outright revolution/secession with the other species. The original Council was in such active denial in ME2 that I have to question their loyalties, that's really the only way I can make sense of them.
Wrex: Interesting thought on saving him making for an ill-prepared Krogan army.
I have a hard time seeing saving Wrex being anything but good for Shepard. Wrex is doing his best to get the Krogan united and stop fighting amongst each other. That seems like exactly what Shepard would want to prepare the Krogan to join the fight.
I guess I can see two possible downsides with him. One is if his efforts backfire sometime between ME2 and ME3. The other is only for Sheps who told Mordin to keep the genophage cure progress under wraps: if that gets back to Wrex, he is going to feel some blood rage, whereas Wreav or other leaders might be cold-blooded enough to take it a bit more calmly.
Collector Base: I certainly hope it's not all downside to keeping the base. But maybe that's because my Shepard will be facing those consequences.
Quarians: I wonder what effect choices during Tali's loyalty mission will have, if any. Obviously her own place in Quarian society will be pretty different if she's exiled, but the ability to push them toward or away from war could have anywhere from little to huge effect.
Samara and Morinth: I think the only way you choose Morinth is over Samara's dead body. However, I suppose it is possible for both of them to be alive if you didn't do the mission or botched it up.
Cameos: There are lots that would be great, like Kirrahe and Parasini. On the other hand, with such a large "main" cast between ME1 and ME2, I just hope all former squadmates get at least some due!
Modifié par Kloreep, 07 juin 2011 - 04:40 .
#3
Guest_Sharingan Master_*
Posté 31 octobre 2011 - 07:42
Guest_Sharingan Master_*
RESURRECTION!





Retour en haut






