First I'm going to say: ME series is awesome games, I love them and I am not being emotional, these are just some thought on my mind.
1) I in the trailer that Shepard didn't have some basic weapons equiped:
So do you think we will be able to remove unwanted weapons THIS time? As an Adept I disliked carying too many unremovable weapons in both first and second ME. With ME 1 having untrained weapons and ME 2 forcing 1 extra weapon when I hated the fact that I already had a huge weapon on my back. I mean how hard is it to make a button that says ''unequip a weapon'' for a mission? Just make it so that you have atlest 1 weapon available. This was actually the reason I learned how to mod a bit and in ME 2. I removed weapons with a mod, but it wasn't easy and I had to wait for the proper tools to come out.
2) Since biotics almost wasn't introduced exsept a couple of glimpses:
Another thing I would appriciate would be making one extra animation so that biotics can be used without aiming your weapon. What I mean is, it often looks like this for me: 1) Take your weapon out and point it at the enemy. 2) Kill the enemy with biotic warp. 3) Put the weapon back. It looks silly, and it would be nice to be able to use that biotic warp or other powers without taking the weapon out, or being able to not point your weapon during fights for that matter.
Anyway. Thoughts? Your concerns?
Biotics and weapon removal ( and any weapon and abilities concerns )
Débuté par
D.Kain
, juin 07 2011 04:25
#1
Posté 07 juin 2011 - 04:25
#2
Posté 07 juin 2011 - 04:32
1) I believe they have confirmed total control of your weapons loadout. All classes can also now equip all weapons. I'm not sure if you can control how many weapons you bring, and say, only carry a sniper rifle, when you could also bring along an assault rifle.
2) I very much doubt that bioware would create a special animation set for such specialized circumstances. However, as an adept player, I would also very much appreciate this.
2) I very much doubt that bioware would create a special animation set for such specialized circumstances. However, as an adept player, I would also very much appreciate this.
#3
Posté 07 juin 2011 - 04:34
No more permanently attached weapons to our backs. Hallelujah.
#4
Posté 07 juin 2011 - 04:40
MinotaurWarrior wrote...
1) I believe they have confirmed total control of your weapons loadout. All classes can also now equip all weapons. I'm not sure if you can control how many weapons you bring, and say, only carry a sniper rifle, when you could also bring along an assault rifle.
What is a total control then? Btw I wonder if companions will also be able to equip any 2 weapons and have mods on those...
#5
Posté 07 juin 2011 - 04:47
Total control is being able to, as an adept, select a sniper rifle, a shotgun, and a rocket launcher, instead of two pistols.
I believe companions weapon types are fixed (so that, for example, Garrus always remains a sniper) but I do not know if you will be able to mod them.
I believe companions weapon types are fixed (so that, for example, Garrus always remains a sniper) but I do not know if you will be able to mod them.
#6
Posté 09 juin 2011 - 04:27
* Bump*





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