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Looks like Mass Effect has finally surpassed Gears of War


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#51
ChristianSoldier

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Oblivious wrote...

javierabegazo wrote...

Oblivious wrote...


We aren't talking about ME 1 or ME 2. We're talking about how Mass Effect 3 has finally stopped being an inferior shooter to Gears of War and can stand side-by-side with it, possibly even surpass it in the single player department if Bioware plays their cards right. This is not a bad thing and is in fact a compliment to Bioware.


Well then I'll agree to disagree about our similarities that we draw between GOW and ME3. I've seen many 3rd person shooters that use many of those elements, I don't feel like GOW was such a heavy pioneer as it's made out to be.

I do see where you were coming from though. =]

Very well, I will respect your decision :) in either case, after the Q1 2012 both games will be a thing of the past.

@ChristianSoldier 2 million is successful. Very successful for a single-player only RPG.


But that is time when ME geared their gameplay focus to action! ME1 sold a million, ME 2 sold 2 million.(on 360) see the difference? a million copies.

#52
Phaedon

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Oblivious wrote...

Vanni, just because Mass Effect is an RPG does not mean we have to be tortured with the crappy ME1 controls or the painfully outdated d20 dice rolls. Why do you think RPGs aren't as popular as they once were? Because out of all the genres RPGs have been the least willing to advance with the times. Even platformers are being resurrected and pushed forward with Super Mario Galaxy.

I say, if you can make an RPG with amazing shooter mechanics or a shooter with amazing RPG mechanics then you should. Personally, I despise CoD and GoW appeals too much to my id for me to find pleasure in it (oh the irony) but that does not mean they should be ignored by game designers

It looks like Bioware is making a game with amazing shooter and RPG mechanics.

#53
Phaedon

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ChristianSoldier wrote...
But that is time when ME geared their gameplay focus to action! ME1 sold a million, ME 2 sold 2 million.(on 360) see the difference? a million copies.

On the first week.


Without taking online services into consideration.

The ME series have sold 7 million copies, without taking online services into consideration, and don't forget the DLC, merchandise etc.

#54
Oblivious

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Phaedon wrote...

Oblivious wrote...

Vanni, just because Mass Effect is an RPG does not mean we have to be tortured with the crappy ME1 controls or the painfully outdated d20 dice rolls. Why do you think RPGs aren't as popular as they once were? Because out of all the genres RPGs have been the least willing to advance with the times. Even platformers are being resurrected and pushed forward with Super Mario Galaxy.

I say, if you can make an RPG with amazing shooter mechanics or a shooter with amazing RPG mechanics then you should. Personally, I despise CoD and GoW appeals too much to my id for me to find pleasure in it (oh the irony) but that does not mean they should be ignored by game designers

It looks like Bioware is making a game with amazing shooter and RPG mechanics.

And that's why I'm excited for it. I don't know how people can still complain with great graphics, great gameplay, and a great story. Seems like people are so desperate to Q_Q that they are complaining about Ashley's clothes and hair

#55
MrGone

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Oblivious wrote...

And that's why I'm excited for it. I don't know how people can still complain with great graphics, great gameplay, and a great story. Seems like people are so desperate to Q_Q that they are complaining about Ashley's clothes and hair


Uhhhh  . . .

Nice to meet you! You must be new! Welcome to the world.

People complain about anything they can here. For no raisin.

Modifié par MrGone, 07 juin 2011 - 10:30 .


#56
Phaedon

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Oblivious wrote...
And that's why I'm excited for it. I don't know how people can still complain with great graphics, great gameplay, and a great story. Seems like people are so desperate to Q_Q that they are complaining about Ashley's clothes and hair

DecayNietzsche believed that the ancient Greeks created tragedy as a result of their pessimism. "Is pessimism necessarily a sign of decline, decay, degeneration, weary and weak instincts ... Is there a pessimism of strength? An intellectual predilection for the hard, gruesome, evil, problematic aspect of existence, prompted by well-being, by overflowing health, by the fullness of existence?"[12]Nietzsche's response to pessimism was the opposite of Schopenhauer's. "'That which bestows on everything tragic, its peculiar elevating force'" — he (Schopenhauer) says in The World as Will and Representation, Volume II, P. 495 — "'is the discovery that the world, that life, can never give real satisfaction and hence is not worthy of our affection: this constitutes the tragic spirit – it leads toresignation.' " How differently Dionysus spoke to me! How far removed I was from all this resignationism!"[13]

In short, BSN loves melodrama.

#57
GnusmasTHX

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You know when people say they want this to be like Gears they probably mean combat-wise, right? Not presentation or story.

So judge Gears all you want (I'm no fan regardless) but the game is a classic example of a working TPS formula.

If BW wants to advance in making combat better, they'll go in that direction... Which they have been. To anyone accustomed to any real time action game, ME1 had no combat... well to call it "poor" would be an understatement. ME2 was vastly improved but still incredibly clunky. ME3 is obviously the best so far, and the most similar to Gears, no big surprise.

Mass Effect has always been advertised as a RPG/TPS hybrid.

#58
Oblivious

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MrGone wrote...



Oblivious wrote...

And that's why I'm excited for it. I don't know how people can still complain with great graphics, great gameplay, and a great story. Seems like people are so desperate to Q_Q that they are complaining about Ashley's clothes and hair


Uhhhh  . . .

Nice to meet you! You must be new! Welcome to the world.

People complain about anything they can here. For no raisin.

I know, it's my own fault for thinking people would evolve enough to use logic and reasoning. The stupidity of the average person still amazes me :unsure:

#59
FluffyScarf

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Bet this turns into another 'RPGs are meant to be complex and more complexity means it's the superior genre' thread.

#60
twisty77

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Ya know what I say? If we have to use guns to win the game, then my gun better work well. ME1 sucked in this capacity. ME2 was a massive improvement combat-wise over ME1. I can only hope that ME3 takes as big of a leap as ME2 did. If so, we're in for something special.

#61
roflchoppaz

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FluffyScarf wrote...

Bet this turns into another 'RPGs are meant to be complex and more complexity means it's the superior genre' thread.


Everyone knows that moar useless stats = moar RPG.

*facedesk*

#62
ME-ParaShep

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Mass Effect 3 is fulfilling the standard of 3rd-person action shooting. Gears of War coincidentally is one of the games if not the current "cream of the crop" of console 3rd person shooters. If Mass Effect 3 goes on par with GoW 3 in the shooting/action department whilst upholding the fantastic RPG elements that it's well known for from ME 1&2, then Mass Effect 3 will be one of the greatest games of all time in this current generation probably placing among the top 10 games. If Bioware plays their cards right and implements the right things and makes them outshine the other popular games in their common departments, The other games are as good as defeated.

#63
Captain Crash

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The similarities are there and ME3 has come a long way combat wise it seems. But its still looks like a copy of another popular series mechanics wise. Not that thats a bad thing, because mechanics may be at its core, but the feel still did look Mass Effect. My fear is they spend too much time investing in combat features and not enough in the over-arching plot. Like ME2 did. Its all well and good knowing about combat and during the trailer when "RPG" was mentioned it was just about guns. Thats something else which makes ME far more unique. However it obvious they want to cater for the shooter and continue to push away from the "Space Opera" feel the original had. Well guess what! That whats Mass Effect is about and how people view it and therefore that should be the primary issue. Guess its about game sales now though. Wonder if Bioware get a cut for Kinect sales during the month ME3 is released? ...

#64
Oblivious

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roflchoppaz wrote...

FluffyScarf wrote...

Bet this turns into another 'RPGs are meant to be complex and more complexity means it's the superior genre' thread.


Everyone knows that moar useless stats = moar RPG.

*facedesk*

Of course, because filling your bag full of vendor trash and fighting rats for experience is the only way an RPG should ever function

#65
FluffyScarf

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Let's not forget that picking flowers, dumping them into a pot and pressing 'Create Potion' really makes it a memorable RPG.

Modifié par FluffyScarf, 07 juin 2011 - 10:43 .


#66
Phaedon

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I am sorry, but I don't get it.

I can understand ME3 being better or worse, gameplay-wise than GoW, but being the same?

Nah-uh,
GoW is a pretty generic shooter, imo. ME2's shooter component would have been as well, if it wasn't for the powers. The only similarities is that you shoot and that there is a cover system in place. I am sorry, I don't see how that changes anything.

There are a lot of other shooters that do that.

Modifié par Phaedon, 07 juin 2011 - 10:45 .


#67
MrGone

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IS Mass Effect going too far into pure Action? WHAT ABOUT THE ARR-PEE-JEE Elements?!

Well then do I have the perfect game for you! Here it is! A shot for shot description of the E3 trailer! In full detail! It's the trailer ever TRUE roleplayer wants to see!

It's an epic new action RPG. One
that has impressive next-gen graphics that border on painstakingly
beautiful, voice acting for thousands of lines of dialogue for even the
most minor of NPCs, a branching plot line that accounts for virtually
every decision and indecision the player makes, fluid, visceral combat
that redefines action . . . and they start their trailer with a menu
screen.

It's a customization screen for the local horse-seller;
mostly text, as the invisible user scrolls through boring UI menu
options detailing which style of horseshoe they want on their new mare.
CUT TO BLACK-

TEXT - "In an age long past . . ."

CUT TO - A
diablo-esque grid based gear menu. Someone is sorting their loot. They
hold their mouse pointer over two daggers that have the same appearance
but slightly different stats. They go back and forth trying to decide
which one they want for their build . . . CUT TO BLACK

TEXT - "A hero will rise . . . "

CUT
TO - A Blacksmith's list of wares. The user scrolls over the sell tab.
Sells off a few pieces of armor, all the same type. Obvious vendor
trash. Just as they're about to hit the "exit" button we CUT TO BLACK

TEXT - "A journey will commence . . . "

CUT
TO - Back to the inventory grid. The mouse pointer picks up one of the
daggers. Drags it to the trash icon, but doesn't let go yet. The dagger
floats there for a few seconds. The player's pensive. Should they throw
the dagger away? They hold there . . . and then put it back in their
inventory and mouse over the other dagger to read the stats again. CUT
TO BLACK

TEXT - "An Empire Will Crumble . . . ."

CUT TO - A
book of in game lore. The font makes it difficult to read as it's in
some kind of calligraphy. The shot holds on the page for about twenty
seconds, enough for us to read a couple of paragraphs but not enough to
finish the entire page. The player was just finishing up that page you
see. The book's page flips and we see two full pages of further text,
and we hold for ten more seconds while very faint music is heard in the
background. The kind of idle, generic, tavern you hear in any RPG inn.
After ten seconds, long enough to begin reading this massive wall of
text for which we have no frame of reference, and obviously in the
middle of probably twelve pages, we again CUT TO BLACK

TEXT - "An Evil Will Awake . . ."

CUT
TO - An obvious loading screen. A fairy's wings flap in the lower right
corner to let you know the game hasn't crashed. They animate in that
stuttering way all loading screen icons animate. A tootip fads in the on
the center of the screen. It reads "Did you know that there are 46
variations to your main combat style? Each with 3 different
specialization paths? Choose wisely! A Jack of All Trades is a Master of
. . . Gnome!" CUT TO BLACK.

TEXT - ". . . and Only You Can Save The World!"

CUT
TO - the armor grid again. The mouse goes back and forth between the
two daggers quickly. It stops over the one it didn't try to throw away
earlier for a couple of seconds . . . but then throws away the one it
almost did earlier. CUT TO BLACK.

TEXT - "The Elfwar Chronicles VII - The Obsidian Blades" FADE DOWN
FADE UP - TEXT - Coming Soon.

#68
JeffZero

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Oh phaedon, you replied to someone with Nietzsche. You must have held the fort all night with all the influx of crazy. I love it.

#69
Phaedon

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MrGone wrote...

IS Mass Effect going too far into pure Action? WHAT ABOUT THE ARR-PEE-JEE Elements?!

Well then do I have the perfect game for you! Here it is! A shot for shot description of the E3 trailer! In full detail! It's the trailer ever TRUE roleplayer wants to see!

It's an epic new action RPG. One
that has impressive next-gen graphics that border on painstakingly
beautiful, voice acting for thousands of lines of dialogue for even the
most minor of NPCs, a branching plot line that accounts for virtually
every decision and indecision the player makes, fluid, visceral combat
that redefines action . . . and they start their trailer with a menu
screen.

It's a customization screen for the local horse-seller;
mostly text, as the invisible user scrolls through boring UI menu
options detailing which style of horseshoe they want on their new mare.
CUT TO BLACK-

TEXT - "In an age long past . . ."

-rest of the post-

I chuckled. Thank you for this.

JeffZero wrote...

Oh phaedon, you replied to someone with Nietzsche. You must have held the fort all night with all the influx of crazy. I love it.

I actually didn't have the chance to hold the line since a few hours ago.

Modifié par Phaedon, 07 juin 2011 - 10:52 .


#70
TheChosen

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I couldn't give a hoot whether the combat plays for Gears of War, well, I hope there's more wide open environments. I do give a hoot that the RPG elements were stripped out of ME2 and now Bioware will pretend to redeem themselves by throwing a couple back in calling it a "RPG/Shooter", when in reality, it's not going to regain the RPG elements of ME1.

ME2 took the series in a direction on purpose, to appeal to a wider market (the COD/Gears/Halo market). Why do you think exploration, inventory, levelling up was removed? Why was it a corridor to corridor shooter? Because that's what the main stream want.

I'm just happy we have ME1, and as choked as I am about the follow up games not sticking to the ME formula, I can easily play ME1 again and again because it's an untouchable masterpiece.

Modifié par TheChosen, 07 juin 2011 - 10:55 .


#71
candidate88766

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MrGone wrote...

IS Mass Effect going too far into pure Action? WHAT ABOUT THE ARR-PEE-JEE Elements?!

Well then do I have the perfect game for you! Here it is! A shot for shot description of the E3 trailer! In full detail! It's the trailer ever TRUE roleplayer wants to see!

It's an epic new action RPG. One
that has impressive next-gen graphics that border on painstakingly
beautiful, voice acting for thousands of lines of dialogue for even the
most minor of NPCs, a branching plot line that accounts for virtually
every decision and indecision the player makes, fluid, visceral combat
that redefines action . . . and they start their trailer with a menu
screen.

It's a customization screen for the local horse-seller;
mostly text, as the invisible user scrolls through boring UI menu
options detailing which style of horseshoe they want on their new mare.
CUT TO BLACK-

TEXT - "In an age long past . . ."

CUT TO - A
diablo-esque grid based gear menu. Someone is sorting their loot. They
hold their mouse pointer over two daggers that have the same appearance
but slightly different stats. They go back and forth trying to decide
which one they want for their build . . . CUT TO BLACK

TEXT - "A hero will rise . . . "

CUT
TO - A Blacksmith's list of wares. The user scrolls over the sell tab.
Sells off a few pieces of armor, all the same type. Obvious vendor
trash. Just as they're about to hit the "exit" button we CUT TO BLACK

TEXT - "A journey will commence . . . "

CUT
TO - Back to the inventory grid. The mouse pointer picks up one of the
daggers. Drags it to the trash icon, but doesn't let go yet. The dagger
floats there for a few seconds. The player's pensive. Should they throw
the dagger away? They hold there . . . and then put it back in their
inventory and mouse over the other dagger to read the stats again. CUT
TO BLACK

TEXT - "An Empire Will Crumble . . . ."

CUT TO - A
book of in game lore. The font makes it difficult to read as it's in
some kind of calligraphy. The shot holds on the page for about twenty
seconds, enough for us to read a couple of paragraphs but not enough to
finish the entire page. The player was just finishing up that page you
see. The book's page flips and we see two full pages of further text,
and we hold for ten more seconds while very faint music is heard in the
background. The kind of idle, generic, tavern you hear in any RPG inn.
After ten seconds, long enough to begin reading this massive wall of
text for which we have no frame of reference, and obviously in the
middle of probably twelve pages, we again CUT TO BLACK

TEXT - "An Evil Will Awake . . ."

CUT
TO - An obvious loading screen. A fairy's wings flap in the lower right
corner to let you know the game hasn't crashed. They animate in that
stuttering way all loading screen icons animate. A tootip fads in the on
the center of the screen. It reads "Did you know that there are 46
variations to your main combat style? Each with 3 different
specialization paths? Choose wisely! A Jack of All Trades is a Master of
. . . Gnome!" CUT TO BLACK.

TEXT - ". . . and Only You Can Save The World!"

CUT
TO - the armor grid again. The mouse goes back and forth between the
two daggers quickly. It stops over the one it didn't try to throw away
earlier for a couple of seconds . . . but then throws away the one it
almost did earlier. CUT TO BLACK.

TEXT - "The Elfwar Chronicles VII - The Obsidian Blades" FADE DOWN
FADE UP - TEXT - Coming Soon.


Glorious. I dare you to post this in the 'where are the RPG elements?' thread. Unless that got locked. Oh I hope it got locked.

#72
Oblivious

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I tried to hold the fort alongside Grand Admiral Cheezburger but that Midget just wouldn't STFU

#73
Oblivious

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TheChosen wrote...

I couldn't give a hoot whether the combat plays for Gears of War, well, I hope there's more wide open environments. I do give a hoot that the RPG elements were stripped out of ME2 and now Bioware will pretend to redeem themselves by throwing a couple back in calling it a "RPG/Shooter", when in reality, it's not going to regain the RPG elements of ME1.

ME2 took the series in a direction on purpose, to appeal to a wider market (the COD/Gears/Halo market). Why do you think exploration, inventory, levelling up was removed? Why was it a corridor to corridor shooter? Because that's what the main stream want.

I'm just happy we have ME1, and as choked as I am about the follow up games not sticking to the ME formula, I can easily play ME1 again and again because it's an untouchable masterpiece.

:lol::lol::lol::lol::o

#74
MrGone

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candidate88766 wrote...

Glorious. I dare you to post this in the 'where are the RPG elements?' thread. Unless that got locked. Oh I hope it got locked.


Actually, I did. Just a few posts before it got locked too. I was pissed cause it meant no one got to see it, and I thought it was the perfect counter to their silly argument.

#75
candidate88766

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TheChosen wrote...

I couldn't give a hoot whether the combat plays for Gears of War, well, I hope there's more wide open environments. I do give a hoot that the RPG elements were stripped out of ME2 and now Bioware will pretend to redeem themselves by throwing a couple back in calling it a "RPG/Shooter", when in reality, it's not going to regain the RPG elements of ME1.

ME2 took the series in a direction on purpose, to appeal to a wider market (the COD/Gears/Halo market). Why do you think exploration, inventory, levelling up was removed? Why was it a corridor to corridor shooter? Because that's what the main stream want.

I'm just happy we have ME1, and as choked as I am about the follow up games not sticking to the ME formula, I can easily play ME1 again and again because it's an untouchable masterpiece.


It had inventory - you just had to walk around the Normandy to find it in the armoury, in Shepard's quarters and in the lab. Its called immersion.
It had levelling up - I'm pretty sure level 30 is higher than level 1.
Exploration - I'll admit there wasn't as much, but at least we had a variety of locations as opposed to the same 3 buildings on repeat.

Untouchable masterpiece? The graphical glitches, the ridiculous load times, the poor implementation of the inventory system, the poor AI, the fact that Shepard was a trained soldier but couldn't fire his weapon straight unless he trained himself in it - all those seem like problems. Most of the missions were either corridor shooting galleries or single path Mako routes. All ME2 did was get rid of the Mako parts. Hardly 'untouchable'. It had a fantastic story, setting, atmosphere, soundtrack and characters but the gameplay was subpar. ME2 had all those things and gameplay (I prefer ME1's main plot, but I prefer ME2's character stories).