Gears of War is developed by Epic Games.
Epic Games develops, supports, and licenses the Unreal Engine (the game engine used to develop Gears and ME). Although their support was occassionally spotty in the past, they've gotten significantly better at providing updated engine code and development support for licensees. If Epic is working on Gears 3, then everyone else with an Unreal license is basically working with Gears 2 until they're done, at which point they update the engine with the awesome stuff they updated for Gears 3.
Bioware licenses the Unreal Engine for Mass Effect. The Unreal Engine has been used for all three Mass Effect games (even the first one).
As far as Epic is concerned, any game that uses their engine successfully, especially ones that emulate their flagship game (Gears of War), is a total win for them. More exposure, more potential licensees in the future, and more free PR in the form of forum posts about how Mass Effect 3 is better/worse than Gears of War. Because if you prefer Mass Effect 3 to Gears of War, that's cool too because
Epic still gets paid.
The base Unreal Engine has almost all of the combat mechanics movement code for cover, shooting, rolling, melee, etc as Gears of War. Thus, Gears of War is a standard. Epic did pioneer it, because they made the engine for it.
To make Mass Effect 1, Bioware had to change Unreal
A LOT. This also meant that it would be difficult, and sometimes impossible to support or integrate fixes from Epic.
In Mass Effect 2, they didn't 're-design' the combat system. They
reverted it to Gears, then tweaked the things they wanted to without really changing the
core combat mechanics. Powers, weapons, and armor could all be layered on top of the standard Unreal combat without really changing the core.
Now, when Epic sends over a bunch of fixes for combat, based on stuff they learned from Gears, Bioware can just integrate that code and make tweaks to specific numbers, masses, velocities, etc, without changing the way the core combat feels.
And ultimately, this is great. It allows a dedicated shooter company (EPIC) to develop the core combat mechanics for Mass Effect 3, which in turn allows Bioware to focus on layering RPG mechanics, new powers and tactics, and fantastic dialogue/storytelling on top, without having to spend too much time tweaking something that already works well (aka, Gears of War combat). In fact, that's one of the main reasons to license an engine in the first place.
Modifié par nexworks, 07 juin 2011 - 02:22 .