SalsaDMA wrote...
I keep seeing people complaining about the acuracy of ME1 when shooting.
Was it really that bad? My engineer completed the game with 1 skillpoint in assault rifle, and didn't have issues.
Maybe I am misunderstanding something here, but didn't they use a standard solution of keeping the spread of where you hit within the 'accuracy circle', where your skill-levels and/or acuracy from gear just affected the size of this circle? It certainly felt like this to me, and I had no issues working with it at all. If you want to complain about something from ME1 regarding accuracy, it should be that hitting someone in the finger was just as lethal as hitting them squarely in the head (ie. no hit locations on targets).
In regards to ME3, what worries me is that the only thing we have heard so far about "RPG" is.... That they have increased the skill trees...
So since when did RPG become "we have a skill tree. lolz" ? If that is their definition of RPG in this day and age, their days are numbered as a rpg developer in my book...
If I point my gun at something so that my crosshairs are right on target, and then fire at it, I don't want a random die roll telling me whether I hit. I want the bullet to fly along the trajectory I indicated and hit the spot I pointed at.
Even late in ME1 when my skills were up, especially at higher difficulties, I can not tell you how many times I had my crosshairs right on the target, with the circle fully filled by the target, unloading bullet after bullet... and my shots don't hit. Through no fault of my own or lack of skill, I'm now forced to adjust my gameplay and tactics to the fact that the Universal Die Roller doesn't want me to hit my target?
That's not fun to me. If I miss or fail, I want to know it's because of something I did wrong, not something the game randomly decides I fail on.
If random die rolls and random failure because those die rolls is what makes an RPG to you, then I'm both sorry for you that your favorite game types are becoming less common, and extremely happy that we're moving out of the era of punishing players with uncontrolled randomness.
If they give me robust power trees, expanded weapon upgrades and modification options, and more armor choices, then yes, mechanically, that is much more an RPG than something that is not an RPG. When you add an outstanding narrative and player choice to improved powers and inventory, then it is very much an RPG, and the only thing you're missing from ME1 is a random die roller that decides how good you are regardless of how good you are.
I do understand that a lot of RPG players are used to being able to substitute reflex time or skilled precision with leveling up and making sure the numbers roll in your favor, but I'd honestly like to be rewarded for skill and not punished for lack of stats.
Modifié par nexworks, 07 juin 2011 - 07:06 .