I've exported my mod for testing in the game. Parts work fine (2H longswords FTW!!!) however I've run into a big snag:
Two of the characters currently in my party were equipped with longswords that are now given a new Base Item Type (arming sword). The resource name (gen_im_wep_mel_***_***) has NOT changed. All I changed in the Toolset was the Base Item Type. 2DA files are created for both BITM_Base and ItemStats worksheet under my new BITM file, (BITM_Arms) as well as ItemVariations (ItemVariations_Arms). I've also referenced their variation page in the 2DA_ file (2DA_Arms).
However when I load the game with the mod active, their swords are no longer present in inventory! If I disable the mod from the DLC menu the swords are restored.
This is a BIG bug, but I'm not sure where to even start. I tried a script to readd the swords to inventory but that didn't fix it.
I also tried starting a brand new game just as an experiment. The ONLY sword from the original game that I kept as a longsword was the Family Sword. I then added three additional NEW longswords under different IDs (lsw_ls1, lsw_est and lsw_vic) to provide a couple "standard" weapons to go with one unique one for now. The sword referenced by the Human Noble to start the game is one of the swords now categorized as an "Arming Sword" (1H). However after I create the character and start the game, the sword appears as a 2H LONGSWORD instead. I've double-checked the Base Type in the Toolset and confirmed it's set correctly. The Arming Sword stats were a simple copy of the game's stock Longsword (before I made any changes) in the BITM_Base renamed and with a new ID.
Finally, I loaded an earlier saved game from just after I upgraded Alistair's equipment and sold off his Warden Sword. This sword SHOULD be appearing as a 1H Arming Sword. However in the game, it's showing up as 2H. Also, ALL characters equipping swords set to the new Arming Sword Base Type (Alistair, Lelianna, and Zevran) once again have weapons missing from their inventory.
Disabling the mod corrects ALL issues.
So it appears that:
1) Base Item Type is not being picked up and applied correctly
2) Some of the swords set to the new Base Item Type are now missing from the inventory entirely. There seems to be no rhyme or reason, as Alistair's sword is just a Viridium
I AM suspicious of one possible reason why correct Base Types aren't being applied, and it's that I am using the same Inventory Subgroup for Longswords, Arming Swords and Falchions. For some reason I didn't notice that each Base Type had a different Subgroup.
I'm trying to track down where this is located to determine whether it might just be arbitrary or not. I don't know if it will fix the problem I'm having, but I figure it's worth a shot. Anyone have a thought on this?
Modifié par Ambaryerno, 20 novembre 2009 - 06:03 .





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