Modifié par crackseed, 07 juin 2011 - 07:42 .
Noticing a lack of dialogue options :/
#26
Posté 07 juin 2011 - 07:41
#27
Posté 07 juin 2011 - 07:47
Not that this is necessarily what they did. But it's a possibility.
Modifié par WizenSlinky0, 07 juin 2011 - 07:48 .
#28
Posté 07 juin 2011 - 07:49
WizenSlinky0 wrote...
Another point to take into consideration is that some developers purposely remove dialogue options or choices altogether and other elements from Demo builds, either because they are complete, the voice actors haven't recorded those lines, or to make the demo move faster.
Not that this is necessarily what they did. But it's a possibility.
notice too that Legion, Mordin, and Wrex voices are completely different from ME2
#29
Posté 07 juin 2011 - 07:54
ForumPortal wrote...
notice too that Legion, Mordin, and Wrex voices are completely different from ME2
Were they? I've got to say, I'm very bad at voices. So I wouldn't have noticed so long as it had some of the same elements.
#30
Posté 07 juin 2011 - 07:55
Snowball effect with the charm/intimadate speech options, encourages you to pick either paragon or renegade and stick to it rather than mixing and matching opinions and traits. You could get around it for the most part with the class evolution, the points buffer from the import and the death mask( I think that was what it was called) and most things were solvable without charm or intimidate you just wouldn’t get the good result but I still dislike it immensely. Hell I dislike the whole paragon and renegade system full stop but it was much more annoying in ME2. Just my opinion on the matter.ForumPortal wrote...
Manic Sheep wrote...
I saw that too but I don't think that’s an indicator that the whole game will be like that. Its a demo and they are only really showcasing the combat right now.
I’m hoping they do show us a bit about the dialogue and NPC reactions to different approaches later. Surely that is a selling point for this sort of game? And I hope they got rid of the paragon / renegade speech system from ME2.
whats wrong with the paragon/renagade system?
They don't need to have the entire thing dedicated to it but they could show it to you when showcasing other things at the same time, just showing you a bit about how the classes play differently and what skills you have available. The variety of weapons you will and then show you the before and after when you equip certain mods. It doesn’t need to be all menus and no action to showcase this stuff; you insert it in amongst the more exciting things like combat.Inutaisho7996 wrote...
How much of the new RPG stuff can they really show? A confrence consisting of "Look, this skill branches into two skills more than once!" and "Look, if I add a scope to this assault rifle, the assault rifle gets scope!" sounds kind of short and boring. Another press confrence about the promise of having deeper relationships with non-love interests would contain a mountain of spoilers that fans don't want to see before they play the game.
Many people want diversity in play style, customisation and a reactive world but perhaps finer details like these usually aren’t nailed down or finished to a standard they would be happy showing by this point so they may not want to show it because of that? I don't know.
Modifié par Manic Sheep, 07 juin 2011 - 08:03 .
#31
Posté 07 juin 2011 - 08:16
javierabegazo wrote...
There were really cool moments of 'non combat scenes" such as the little kid in the vent, (I loved that)
That scene made me flash back to the "duct rats" conversation with Capt. Bailey, even though it's on Earth.





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