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Mass Effect 3 = ME2>ME1?


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#1
ironman001

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What we see on E3 is looking great as Action oriented game even more then ME 2, most of the time Shepard, Liara and Garrus dont use Powers we see grende, shooting and omniblade(ligthsaber:)) only time we see powers was the Kinectic voice command. Where the more RPG  in this what we saw to this point show as that you learn the worst thing for Mike Laidlaw(Lie a lot) and David Awesome button:devil: . You lie a lot about ME 2 but you can do so much only to some point i want truth. I have some questions about the game they are very very simple.
1. Will in ME 3 weapons will have some stats like damage, ammo clip and so on, because having mods to weapons will look stupid without it.
2. Do Squadmate and Shepard will have some more skill?( In ME 2 Shepard have 5 + 1 and SquadMate have 2 + 1 for loyalty mission)
3. What is the level cap for ME 3 and can we get to it in one game if yes NEWGAME+ is just wrong.
4. Will we still get none XP for killing enemies like in ME 2?
PS. Do one thing for me at least don't change the name of the skill and tell it new like Pull in ME 2 that was just sick.

#2
CannotCompute

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1. Fully agree. Basic stats are elementary.

#3
Phaedon

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ME3>ME2>ME1

Didn't Casey just talk about RPG elements?

PS: I think I know a good place for asking if some features are confirmed or not. It may be unstickied, but there are so many signatures about it that I don't see a proper excuse for randomly asking things.

Modifié par Phaedon, 07 juin 2011 - 09:19 .


#4
Sylvianus

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For me : probably M3 => M1 => M2

#5
D.Kain

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I think that the reason for more shooting is that they just haven't decided how all of their biotic and tech powers will work and have only done soldier so far. I remember seeing biotic push or something similar in one of the trailers and it looked kinda different.

No xp for killing would be good imo, unless that's a big/special enemy, because I don't feel like checking all the corners for potential xp missed enemies.

Stats would be great too.

#6
fchopin

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Phaedon wrote...

Didn't Casey just talk about RPG elements?



We want him to stop talking and start showing.

#7
Phaedon

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fchopin wrote...

Phaedon wrote...

Didn't Casey just talk about RPG elements?



We want him to stop talking and start showing.

Statistical progression is indeed a great thing to show.






If you have 30 hours of TV time reserved.

#8
Phategod1

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Whatever your native tongue is feel free to post in it.

#9
fchopin

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Phaedon wrote...

fchopin wrote...

Phaedon wrote...

Didn't Casey just talk about RPG elements?



We want him to stop talking and start showing.

Statistical progression is indeed a great thing to show.






If you have 30 hours of TV time reserved.



If they don’t show eventually they will not get my money.

#10
Phaedon

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fchopin wrote...
If they don’t show eventually they will not get my money.

What, pics or it didn't happen?
There's as much validity to specific dev statements, as there is to recorded footage, of a game that is not even finalized.

#11
fchopin

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Phaedon wrote...

fchopin wrote...
If they don’t show eventually they will not get my money.

What, pics or it didn't happen?
There's as much validity to specific dev statements, as there is to recorded footage, of a game that is not even finalized.



Well now they have something to aim for.

#12
Bozorgmehr

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1. Agreed
2. What's the point in having 50+ skills when you can use only one at a time (GCD)?
3. We know nothing about skill-trees and leveling - level cap is irrelevant until we know more.
4. Who cares, I liked the way XP is gained in ME2.

#13
Remus Artega

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Phaedon wrote...

fchopin wrote...

Phaedon wrote...

Didn't Casey just talk about RPG elements?



We want him to stop talking and start showing.

Statistical progression is indeed a great thing to show.






If you have 30 hours of TV time reserved.

That is unnecessary exxageration and you know it...when he was asked he said like what... two sentences?..."Yeah we have them. To enhance the guns"

#14
fchopin

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Bozorgmehr wrote...

4. Who cares, I liked the way XP is gained in ME2.



I don’t, i think it’s the worst XP gained in any game i played.

#15
MDT1

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Phaedon wrote...

fchopin wrote...
If they don’t show eventually they will not get my money.

What, pics or it didn't happen?
There's as much validity to specific dev statements, as there is to recorded footage, of a game that is not even finalized.


This specific dev statements are vague at best.
I'm not saying ME3 can't be an improvement considering RPG elements and in some aspects it seems that it will, but DA2 was also advertised for enhanced RPG experience ...
So yeah pics or it didn't happen.

#16
MDT1

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fchopin wrote...

Bozorgmehr wrote...

4. Who cares, I liked the way XP is gained in ME2.



I don’t, i think it’s the worst XP gained in any game i played.


I personally see no difference between killing 10 enemys in a mission for 50xp each and getting 500xp for the mission.
Also where could you realy skip enemies in ME2?
And I think its at least as realistic to learn from debriefing as "Oh, I did a headshot, I feel 0.5% more accurate now".

#17
Phaedon

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Remus Artega wrote...
That is unnecessary exxageration and you know it...when he was asked he said like what... two sentences?..."Yeah we have them. To enhance the guns"

Yeah,no.
He said that there will be a deeper RPG experience and he talked about choosing powers (power evolution?)

MDT1 wrote...
This specific dev statements are vague at best.
I'm not saying ME3 can't be an improvement considering RPG elements and in some aspects it seems that it will, but DA2 was also advertised for enhanced RPG experience ...
So yeah pics or it didn't happen.

Yeah, no, again.


Skill trees to be larger. [30]
Powers to evolve more times than once. [30]Bigger market and economy[/list]To show these off, you literally need hours of TV time. Statistical progression.

Everything else is about specific classes and powers, which are very detailed so I don't know what you are talking about.

The core roleplaying seems to be better overall, more dialogue options in a shorter period of time.

Modifié par Phaedon, 07 juin 2011 - 09:57 .


#18
fchopin

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MDT1 wrote...

fchopin wrote...

Bozorgmehr wrote...

4. Who cares, I liked the way XP is gained in ME2.



I don’t, i think it’s the worst XP gained in any game i played.


I personally see no difference between killing 10 enemys in a mission for 50xp each and getting 500xp for the mission.
Also where could you realy skip enemies in ME2?
And I think its at least as realistic to learn from debriefing as "Oh, I did a headshot, I feel 0.5% more accurate now".



I don’t want the game deciding for me how much XP i get in a mission,  it should depend on how many kills i do or how much of the mission i do, or is this another corridor shooter that will be as linear as walking in a straight line with no variations.

#19
ironman001

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Yeah they talk and that all. They also talk a lot about RPG elements in ME 2 and we know how this end.

#20
MDT1

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Phaedon wrote...

Yeah, no, again.


Skill trees to be larger. [30]
Powers to evolve more times than once. [30]Bigger market and economy[/list]To show these off, you literally need hours of TV time. Statistical progression.

Everything else is about specific classes and powers, which are very detailed so I don't know what you are talking about.

The core roleplaying seems to be better overall, more dialogue options in a shorter period of time.


I didn't say BW should have released more materieal about this (though they could have on the new site as example).
My point is why should I believe it before I see it or read it from someone independent?
Again, I'm quite optimistic about ME3 and I don't deny the existence of weapon modifications and such but for me a better overall RPG experience consists also of things like interaction with environment and other characters and plausibility of the choices you are offered (the so called immersion I totally lost in DA2).

Now I agree that I probably will have to wait for user reviews to be sure of such things and I know its a whole different creative team.
But I wont buy the "don't worry everything will be fine"-argumentation again.

Modifié par MDT1, 07 juin 2011 - 10:24 .


#21
AngryFrozenWater

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fchopin wrote...

MDT1 wrote...

fchopin wrote...

Bozorgmehr wrote...

4. Who cares, I liked the way XP is gained in ME2.

I don’t, i think it’s the worst XP gained in any game i played.

I personally see no difference between killing 10 enemys in a mission for 50xp each and getting 500xp for the mission.
Also where could you realy skip enemies in ME2?
And I think its at least as realistic to learn from debriefing as "Oh, I did a headshot, I feel 0.5% more accurate now".

I don’t want the game deciding for me how much XP i get in a mission,  it should depend on how many kills i do or how much of the mission i do, or is this another corridor shooter that will be as linear as walking in a straight line with no variations.

I agree with fchopin. In addition to that, XP per enemy makes me want to fight those enemies. It's more of a challenge to get a higher level. There is another flaw related to ME2 and XP: The level cap was set too low. Long before I reached the final mission my level was maxed. I want to be able to grow and feel that I get better and I didn't get that feeling in the end stages.

Modifié par AngryFrozenWater, 07 juin 2011 - 10:41 .


#22
Bozorgmehr

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AngryFrozenWater wrote...

I agree with fchopin. In addition to that, XP per enemy makes me want to fight those enemies. It's more of a challenge to get a higher level. There is another flaw related to ME2 and XP: The level cap was set too low. Long before I reached the final mission my level was maxed. I want to be able to grow and feel that I get better and I did get that feeling in the end stages.


But how is that different from ME1, for example? You get the same amount of XP per mission - the only thing that mattered was whether you killed enemies on foot or in the Mako. All those XP 'calls' for killing enemies only distract from the stuff that really matters - fighting.

In ME1 you had to complete 3 playthroughs to get to level 60; I prefer ME2's system where you can reach the level cap with a single playthrough. I do agree with ME2's lack of progress, some classes - like the Soldier - are 'done' once you've maxed their unique skill. Everything else didn't add much in terms of gameplay. I do hope leveling will feel better in ME3. I only had the feeling my Adept and Engineer were getting stronger over time.

#23
AlexRmF

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AngryFrozenWater wrote...

fchopin wrote...

MDT1 wrote...

fchopin wrote...

Bozorgmehr wrote...

4. Who cares, I liked the way XP is gained in ME2.

I don’t, i think it’s the worst XP gained in any game i played.

I personally see no difference between killing 10 enemys in a mission for 50xp each and getting 500xp for the mission.
Also where could you realy skip enemies in ME2?
And I think its at least as realistic to learn from debriefing as "Oh, I did a headshot, I feel 0.5% more accurate now".

I don’t want the game deciding for me how much XP i get in a mission,  it should depend on how many kills i do or how much of the mission i do, or is this another corridor shooter that will be as linear as walking in a straight line with no variations.

I agree with fchopin. In addition to that, XP per enemy makes me want to fight those enemies. It's more of a challenge to get a higher level. There is another flaw related to ME2 and XP: The level cap was set too low. Long before I reached the final mission my level was maxed. I want to be able to grow and feel that I get better and I didn't get that feeling in the end stages.


I totally agree with both of you.
Actually, at the end of ME2 I felt as weak as I started... in ME1 I flet like a God... and that's actual progression and a very important part of the RPG experience, even in real life, if you do something and repeat it, you become very good at it... that's true for actions ranging from shooting to sex...

#24
MDT1

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Yes, the level cap was I fail, I agree there too.

And yes, life is a process of constant learning, but I thought the brain processes it after the event while sleeping and not so much during the event.

Don't get me wrong, I just think ME1 and ME2 Xp gain are (un)plausible to the same extend.

Modifié par MDT1, 07 juin 2011 - 11:07 .


#25
AllThatJazz

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 Totally agree with AFW re: level cap.  It was particularly a problem for me in NG+. I hadn't even finished the Omega missions before I hit the level cap, and while the game was still fun enough for me to keep playing, there's no doubt that for me levelling, choosing different skills and powers for Shepard & my team is a good incentive to continue playing. My NG+ was a less fun because of the easily hit level cap. ME1 definitely better for me in this regard.

Also agree with fchopin. I dislike it when xp rewards are just doled out at the end of a mission, and are always the same regardless of how that mission was completed. If I'm playing a stealth-focused character in a game, I want to be rewarded specifically for using my stealth-related skills (a no kill/no discovery bonus for example). If I'm playing a soldier then hell yeah, how many enemies I shoot/punch/explode should matter. If I'm a diplomatic sort, then I think an xp bonus for finding non-combat resolutions is entirely appropriate. Being rewarded for using class-specific skills is part of what makes those classes feel worthwhile and different from each other, imo. Otherwise, I get the sense that it really doesn't matter what I do as long as I just get through the level, which equals less RP for me.