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ok bioware dont forget to include blindfire in this game


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17 réponses à ce sujet

#1
asminho

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every shooter has it and mass effect 3 should also have it

it would come in handy when there are alot of enemies near

what do you other think?

#2
Kronner

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I don't plan on ever using blindfire..so meh.

#3
Fairhammer

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but then it should be REAL blind fire....

#4
MrGone

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I think they should have it and it should look like THIS.

That's modern technology. You'd think that in the future - this would have been perfected.

Oh and to make it not game breaking - make it really slow, so you don't want to use it.

#5
SNascimento

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It's already been confirmed.

#6
Khayness

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Yeah no.

Thanks to the TPS camera, you can just blindfire your way to victory (like Army of Two lol). Unless it's damn inaccurate

#7
ramnozack

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Blindfire would be a nice feature but really useless. You can already run and gun whats the point behind hiding behind cover and randomly swinging your AR around wasting thermals :P Its espcially useless for vanguards.

#8
WizenSlinky0

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Close your eyes.

#9
Gterror

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Yeah it could be awesome to get corner shot gun.
Think about it:ME series ARE in 22 century and it would make sense to have sucha technology.

#10
Gterror

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And also blindfire must be the REAL blindfire.

#11
WizenSlinky0

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Gterror wrote...

And also blindfire must be the REAL blindfire.


Screen has to go black. You can't be able to see anything. It's not realisticly blind otherwise.

#12
Hathur

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Not sure I like it to be honest... most professional armies in the western world today make a point of teaching their soldiers NOT to blindfire in combat (though training and actual combat practice are two separate things.. as some infantrymen do in fact still do it when under fire)... namely due to

a) Soldiers expend ammunition too quickly like this.

B) There were horrendous amounts of friendly fire casualties in WWII due to this frequent practice.

c) Studies following WWII and the Amercian / Vietnam war showed that blind firing seldom ever resulted in appreciable enemy casualties.

d) It breeds poor firing discipline and an encourages / promotes a fear or unwillingness to properly engage the enemy and kill them.

While the practice still occurs in the real world professional armies from time to time (despite their training), experienced, disciplined units know how to utilize proper suppressing fire without blind firing.

More importantly, the highly elite and well trained special forces around the world do not practice blindfiring in combat (or at least they almost all insist they don't anyway)... Shepard would be equivalent to the highly elite / specialized military units of today... thus one assumes is trained & disciplined so as to not blindfire.

The real problem is that there is no way to lay proper suppressing fire (thereby negating the need for blindfire)... enemies just stand in your hail of bullets (or even gladly walk into it)... Enemy AI has no fear of your bullets in most games, so proper suppression fire serves little purpose to help you reposition.

In video games, blindfiring just becomes a lazy way to kill enemies from the safety of cover, with the only downside being ammo consumption (which is moot since ammo drops like candy in video games).

Long story short... I'd prefer no blindfiring.. doesn't seem right for a highly trained elite soldier.

Modifié par Hathur, 07 juin 2011 - 12:53 .


#13
Icinix

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Is the lack of blindfire the new compalint replacing lack of iron sights?


Hmm....gamers. We are indeed a strange bunch.

#14
Oblivious

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There's not enough ammo to properly blindfire. The demo Mattock still only had 16 rounds and I don't want to waste those rounds doing something stupid. Leave blindfire to games like Gears of War where assault rifles have 60 ammo clips and, as Hathur said, ammo drops like candy. I know for a fact that I was almost always out of ammo in ME2 and didn't like that feeling

#15
MrGone

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Hathur wrote...

Not sure I like it to be honest... most professional armies in the western world today make a point of teaching their soldiers NOT to blindfire in combat (though training and actual combat practice are two separate things.. as some infantrymen do in fact still do it when under fire)... namely due to

a) Soldiers expend ammunition too quickly like this.

B) There were horrendous amounts of friendly fire casualties in WWII due to this frequent practice.

c) Studies following WWII and the Amercian / Vietnam war showed that blind firing seldom ever resulted in appreciable enemy casualties.

d) It breeds poor firing discipline and an encourages / promotes a fear or unwillingness to properly engage the enemy and kill them.

While the practice still occurs in the real world professional armies from time to time (despite their training), experienced, disciplined units know how to utilize proper suppressing fire without blind firing.

More importantly, the highly elite and well trained special forces around the world do not practice blindfiring in combat (or at least they almost all insist they don't anyway)... Shepard would be equivalent to the highly elite / specialized military units of today... thus one assumes is trained & disciplined so as to not blindfire.

The real problem is that there is no way to lay proper suppressing fire (thereby negating the need for blindfire)... enemies just stand in your hail of bullets (or even gladly walk into it)... Enemy AI has no fear of your bullets in most games, so proper suppression fire serves little purpose to help you reposition.

In video games, blindfiring just becomes a lazy way to kill enemies from the safety of cover, with the only downside being ammo consumption (which is moot since ammo drops like candy in video games).

Long story short... I'd prefer no blindfiring.. doesn't seem right for a highly trained elite soldier.


THIS +1

I've been saying this for years.

Really that's what blind-fire is in theory. Supressing fire when by yourself.

But if you have a team . . . why not use supressing fire?

BUT NOoooooooo. Apparently no game developer knows how to implement it properly DESPITE the fact that's it's really not that hard toconceptualize (to me anyway):

2nd meter inaddition to HP meter on enemies - "Fear" meter (for lack of a better term). "Resolve" might also work.

Bullets that hit the cover point the enemy is behind or go near them (but not hitting the enemy) diminish this meter (which regenerates). The less resolve they have, the longer they stay in cover - until it fully regens. The most they may do from this is - blind fire maybe, or move cover.

THERE Suppressing fire now workd.

Put it in your game BioWare!:ph34r:

#16
Shepard Lives

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Blindfiring is for schmucks.

#17
HTTP 404

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WizenSlinky0 wrote...

Close your eyes.


haha...blind.....fire.....  I love corn.

#18
Benu5

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Spray and Pray is the most irresponsible and unprofessional firing method a soldier can use. Effective fire needs to be within one metre of an enemy, and there is no way you can do that blind firing other than luck.

If I blind-fired on a range, the OIC that day would throw the rules against corporal punishment out the door and beat the living daylights out of me.

While on my recruit course we had a recruit fire blanks without taking a sight picture (she closed her eyes and looked away because she was scared of the Minimi) and her Se-co tore her a new arse-hole.

Please don't ever implement blind fire into any of your games Bioware