ok bioware dont forget to include blindfire in this game
#1
Posté 07 juin 2011 - 12:36
it would come in handy when there are alot of enemies near
what do you other think?
#2
Posté 07 juin 2011 - 12:36
#3
Posté 07 juin 2011 - 12:37
#5
Posté 07 juin 2011 - 12:41
#6
Posté 07 juin 2011 - 12:41
Thanks to the TPS camera, you can just blindfire your way to victory (like Army of Two lol). Unless it's damn inaccurate
#7
Posté 07 juin 2011 - 12:42
#8
Posté 07 juin 2011 - 12:43
#9
Posté 07 juin 2011 - 12:44
Think about it:ME series ARE in 22 century and it would make sense to have sucha technology.
#10
Posté 07 juin 2011 - 12:45
#11
Posté 07 juin 2011 - 12:47
Gterror wrote...
And also blindfire must be the REAL blindfire.
Screen has to go black. You can't be able to see anything. It's not realisticly blind otherwise.
#12
Posté 07 juin 2011 - 12:50
a) Soldiers expend ammunition too quickly like this.
c) Studies following WWII and the Amercian / Vietnam war showed that blind firing seldom ever resulted in appreciable enemy casualties.
d) It breeds poor firing discipline and an encourages / promotes a fear or unwillingness to properly engage the enemy and kill them.
While the practice still occurs in the real world professional armies from time to time (despite their training), experienced, disciplined units know how to utilize proper suppressing fire without blind firing.
More importantly, the highly elite and well trained special forces around the world do not practice blindfiring in combat (or at least they almost all insist they don't anyway)... Shepard would be equivalent to the highly elite / specialized military units of today... thus one assumes is trained & disciplined so as to not blindfire.
The real problem is that there is no way to lay proper suppressing fire (thereby negating the need for blindfire)... enemies just stand in your hail of bullets (or even gladly walk into it)... Enemy AI has no fear of your bullets in most games, so proper suppression fire serves little purpose to help you reposition.
In video games, blindfiring just becomes a lazy way to kill enemies from the safety of cover, with the only downside being ammo consumption (which is moot since ammo drops like candy in video games).
Long story short... I'd prefer no blindfiring.. doesn't seem right for a highly trained elite soldier.
Modifié par Hathur, 07 juin 2011 - 12:53 .
#13
Posté 07 juin 2011 - 12:52
Hmm....gamers. We are indeed a strange bunch.
#14
Posté 07 juin 2011 - 12:59
#15
Posté 07 juin 2011 - 01:00
Hathur wrote...
Not sure I like it to be honest... most professional armies in the western world today make a point of teaching their soldiers NOT to blindfire in combat (though training and actual combat practice are two separate things.. as some infantrymen do in fact still do it when under fire)... namely due to
a) Soldiers expend ammunition too quickly like this.There were horrendous amounts of friendly fire casualties in WWII due to this frequent practice.
c) Studies following WWII and the Amercian / Vietnam war showed that blind firing seldom ever resulted in appreciable enemy casualties.
d) It breeds poor firing discipline and an encourages / promotes a fear or unwillingness to properly engage the enemy and kill them.
While the practice still occurs in the real world professional armies from time to time (despite their training), experienced, disciplined units know how to utilize proper suppressing fire without blind firing.
More importantly, the highly elite and well trained special forces around the world do not practice blindfiring in combat (or at least they almost all insist they don't anyway)... Shepard would be equivalent to the highly elite / specialized military units of today... thus one assumes is trained & disciplined so as to not blindfire.
The real problem is that there is no way to lay proper suppressing fire (thereby negating the need for blindfire)... enemies just stand in your hail of bullets (or even gladly walk into it)... Enemy AI has no fear of your bullets in most games, so proper suppression fire serves little purpose to help you reposition.
In video games, blindfiring just becomes a lazy way to kill enemies from the safety of cover, with the only downside being ammo consumption (which is moot since ammo drops like candy in video games).
Long story short... I'd prefer no blindfiring.. doesn't seem right for a highly trained elite soldier.
THIS +1
I've been saying this for years.
Really that's what blind-fire is in theory. Supressing fire when by yourself.
But if you have a team . . . why not use supressing fire?
BUT NOoooooooo. Apparently no game developer knows how to implement it properly DESPITE the fact that's it's really not that hard toconceptualize (to me anyway):
2nd meter inaddition to HP meter on enemies - "Fear" meter (for lack of a better term). "Resolve" might also work.
Bullets that hit the cover point the enemy is behind or go near them (but not hitting the enemy) diminish this meter (which regenerates). The less resolve they have, the longer they stay in cover - until it fully regens. The most they may do from this is - blind fire maybe, or move cover.
THERE Suppressing fire now workd.
Put it in your game BioWare!
#16
Posté 07 juin 2011 - 01:08
#17
Posté 07 juin 2011 - 01:15
WizenSlinky0 wrote...
Close your eyes.
haha...blind.....fire..... I love corn.
#18
Posté 07 juin 2011 - 01:51
If I blind-fired on a range, the OIC that day would throw the rules against corporal punishment out the door and beat the living daylights out of me.
While on my recruit course we had a recruit fire blanks without taking a sight picture (she closed her eyes and looked away because she was scared of the Minimi) and her Se-co tore her a new arse-hole.
Please don't ever implement blind fire into any of your games Bioware





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