Prothean DLC character? what?
#126
Posté 14 juillet 2011 - 03:53
#127
Posté 14 juillet 2011 - 04:32
IsaacShep wrote...
Maybe they dropped the Prothean character/adventure idea from the DLC plan to include it instead in the vanilla game? I mean, why would you relegate such a relevant character to the trilogy's entire storyline to DLC?
Exactly my thinking. I'm really starting to believe Bioware didnt "accidently leave it on" the CE packaging.
#128
Posté 14 juillet 2011 - 08:17
Good, and i have a question, in some places they said the N7 Edition is 'In Limited Numbers' so just how limited do they mean? 'Cause I was planning on pre-ordering some other stuff first.I-AM-KROGAN wrote...
Yeah that was dissmissed, but we can suspect a dlc charecter with the N7 edition.
Modifié par Zigeroy, 14 juillet 2011 - 08:17 .
#129
Posté 14 juillet 2011 - 08:36
Jonathan Shepard wrote...
-listens to it again-
No, it's definitely not Udina... it's a differenct accent, and there's an odd calm-like quality that both Vigil and the distorted distress message on Ilos both had. Still, I'd be disappointed if some Protheans actually were around. Not because it wouldn't be awesome (it would be), it just feels like a cop-out of them actually being extinct. I mean, if we find Protheans now... why didn't they warn the other races?
Unless Shep finds them and wakes them from stasis? Yeah, let's go with that.
the protheans are working for the reapers now and its up to us to stop them! lol oh wait we already did *shrugs shoulders*
#130
Posté 14 juillet 2011 - 09:59
Otherwise it would have to be an Ilos survivor.
#131
Posté 14 juillet 2011 - 01:03
#132
Posté 15 juillet 2011 - 12:29
I'm not concerned about that, myself. After 50,000 years, I'm not sure how much the Protheans would resemble the statues anymore.noxpanda wrote...
Hmmm a prothean squaddie? Not overly excited by that but also not disappointed by the idea. My only concern is if he/she looks like those prothean statues all over Ilos, the ones with long tentacles down the face. If he/she does look like that, then i'm leaving them in their room in the normandy, those statues were creeeepy!
But even so, I wouldn't exactly care. It's the personality of the Prothean that would matter to me, not the visuals.
Not necessary. If the Protheans survived, they probably did so by establishing a strict code of hiding. Remember Zayarter, of the geometric patterns of light that disappear if approached so that no one can get a lock on where they're coming from? Imagine if there were Protheans living on that planet, not trusting any outside ships. (Anyone who approached could be Indoctrinated, could be a trap.)Jonathan Shepard wrote...
-listens to it again-
No,
it's definitely not Udina... it's a differenct accent, and there's an
odd calm-like quality that both Vigil and the distorted distress message
on Ilos both had. Still, I'd be disappointed if some Protheans actually
were around. Not because it wouldn't be awesome (it would be), it just
feels like a cop-out of them actually being extinct. I mean, if we find
Protheans now... why didn't they warn the other races?
Unless Shep finds them and wakes them from stasis? Yeah, let's go with that.
After realizing there are people living on the planet, the trick would then be, how do you convince the Protheans living on Zayarter to trust outside contact when their entire culture is based on hiding so that the Reapers could never get them again?
Maybe they didn't warn other races not only to protect themselves, but because the scientists on the Citadel did survive--and joined them on Zayarter. They would then "know" that the Reapers couldn't come out of dark space ever again because the Citadel and its keepers had been tampered with. Your job would be to let the Protheans know the Reapers are back, and give them a chance to avenge their once-fallen and now restricted civilization, stepping back into the light with the other species of the galaxy.
That could be incredible. Not at all a cop-out in my book. All it really has to be is well-written.
#133
Posté 19 juillet 2011 - 09:28
#134
Posté 19 juillet 2011 - 10:02
NNC FROSTY wrote...
http://i56.tinypic.com/2iu9nyv.jpg
got bored so did some fan art of Prothy
Brilliant.
#135
Posté 21 juillet 2011 - 06:03
The problem with that is..they wouldn't exactly have a fleet to fight with.Wynne wrote...
I'm not concerned about that, myself. After 50,000 years, I'm not sure how much the Protheans would resemble the statues anymore.noxpanda wrote...
Hmmm a prothean squaddie? Not overly excited by that but also not disappointed by the idea. My only concern is if he/she looks like those prothean statues all over Ilos, the ones with long tentacles down the face. If he/she does look like that, then i'm leaving them in their room in the normandy, those statues were creeeepy!
But even so, I wouldn't exactly care. It's the personality of the Prothean that would matter to me, not the visuals.Not necessary. If the Protheans survived, they probably did so by establishing a strict code of hiding. Remember Zayarter, of the geometric patterns of light that disappear if approached so that no one can get a lock on where they're coming from? Imagine if there were Protheans living on that planet, not trusting any outside ships. (Anyone who approached could be Indoctrinated, could be a trap.)Jonathan Shepard wrote...
-listens to it again-
No,
it's definitely not Udina... it's a differenct accent, and there's an
odd calm-like quality that both Vigil and the distorted distress message
on Ilos both had. Still, I'd be disappointed if some Protheans actually
were around. Not because it wouldn't be awesome (it would be), it just
feels like a cop-out of them actually being extinct. I mean, if we find
Protheans now... why didn't they warn the other races?
Unless Shep finds them and wakes them from stasis? Yeah, let's go with that.
After realizing there are people living on the planet, the trick would then be, how do you convince the Protheans living on Zayarter to trust outside contact when their entire culture is based on hiding so that the Reapers could never get them again?
Maybe they didn't warn other races not only to protect themselves, but because the scientists on the Citadel did survive--and joined them on Zayarter. They would then "know" that the Reapers couldn't come out of dark space ever again because the Citadel and its keepers had been tampered with. Your job would be to let the Protheans know the Reapers are back, and give them a chance to avenge their once-fallen and now restricted civilization, stepping back into the light with the other species of the galaxy.
That could be incredible. Not at all a cop-out in my book. All it really has to be is well-written.
#136
Posté 21 juillet 2011 - 06:34
The Protheans represent the doom that faces humanity and the other civilizations of the galaxy should Shepard fail. Bringing them back only diminishes the Reapers as an opponent. Instead of the consequences of Shepard failing being the extinction of humanity, now there would be some hope that even if he fails some remnant could live on.
The Protheans should remain extinct.
#137
Posté 21 juillet 2011 - 08:22
Han Shot First wrote...
Sadly it sounds as if this was an unintentional reveal by Bioware, rather than an idea that was scrapped. I'd rather the Protheans stayed dead.
The Protheans represent the doom that faces humanity and the other civilizations of the galaxy should Shepard fail. Bringing them back only diminishes the Reapers as an opponent. Instead of the consequences of Shepard failing being the extinction of humanity, now there would be some hope that even if he fails some remnant could live on.
The Protheans should remain extinct.
I agree, and it makes the whole collector thing a huge warning that in the end you will just be used as dolls.
#138
Posté 21 juillet 2011 - 08:25
#139
Posté 21 juillet 2011 - 08:27
Bad King wrote...
social.bioware.com/forum/1/topic/323/index/7617873
This ^
The writters did a little set-up for the protheans playing some kind of role in ME3 in LotSB if you read between the lines. Now do they play that up or not is another question.
#140
Posté 21 juillet 2011 - 09:41
#141
Posté 21 juillet 2011 - 09:47
Hydralisk wrote...
I could only stand a Prothean squad-mate if he ISN'T DLC. He would have to be to important to the story as a whole to he just DLC.
That makes the most sense as to what happened. It was decided the character was to cool, or to important to the plot line to have as a N7 only character. It has become an integral part of the game or part of whatever the version of ME3's cerburus network will be to entise new game ownership.
Or....It was totally cut or put off as later DLC due to developement time constraints.
50/50 split bet.
#142
Posté 21 juillet 2011 - 06:43
#143
Posté 21 juillet 2011 - 08:29
#144
Posté 21 juillet 2011 - 08:31
#145
Posté 21 juillet 2011 - 08:33
Perhaps, and I am speculating here, EDI if not totally is part Prothean in origin.
Consider this, the best VI or AI we have seen in ME1 AND ME2 are the Geth and the prothean messenger, nothing comes close to the standard of EDI's intelligence.
But a Prothean dlc character, it would certainly be interesting..... I can't comprehend how it would be done.
#146
Posté 12 août 2011 - 02:36
Modifié par el master pr, 12 août 2011 - 02:38 .
#147
Posté 12 août 2011 - 02:43
#148
Posté 12 août 2011 - 03:15
#149
Posté 12 août 2011 - 03:47
eifel_105 wrote...
Ahh yes "Prothean companion"...we have dismissed this claim.
Sorry it had to be said.
damn it. you beat me to it. lol
#150
Posté 12 août 2011 - 04:04





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