Aller au contenu

Photo

Dungeon Siege III Demo


  • Veuillez vous connecter pour répondre
42 réponses à ce sujet

#1
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages
img580.imageshack.us/img580/3203/dungeonsiegeiii20110607.jpg
img40.imageshack.us/img40/3203/dungeonsiegeiii20110607.jpg
img813.imageshack.us/img813/3203/dungeonsiegeiii20110607.jpg

Dungeon Siege in name only.  It is nothing like the previous games.  I don't know if it was intentional or not but the demo is extremely linear.  The voice acting is pretty bad and dialogue is pretty generic.  Graphics are set to highest allowed in the demo.  I guess the final release will have advanced options but right now its very limited.  Regardless the character models and environments are nothing special.  I honestly don't like the fact we're stuck with pregenerated heroes with no customization options beyond armor and weapons.  Combat is really boring so far for a hack and slash.  Doesn't have the frantic pace of Diablo or even Torchlight.  Maybe I'll pick it up for $10 in a bargin bin.
 

Modifié par ErichHartmann, 07 juin 2011 - 03:01 .


#2
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages
Thanks for the screens, I'm probably going to download the demo tomorrow and try it out.

#3
Guest_Alistairlover94_*

Guest_Alistairlover94_*
  • Guests
This... looks to be Obsidian's most polished game, yet.

#4
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
Yup I cancelled my early pre-order for most of the reasons you listed Erich. I'll try the demo when it comes out today and see if it changes my mind. But I suspect it wont.

No character generation and no mule is pretty much no sale for me.

#5
Vez04

Vez04
  • Members
  • 4 266 messages
Those screens i cannot think off is console. No way the game would look that great on console.

#6
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages
While I am pretty disappointed at how different the gameplay looks compared to the originals, I don't think voice acting, dialog, character models and environments are exactly areas to hold up as reasons that the originals were better.

Don't really care much about customisation either, it's not like it made a difference in the originals. Customisation for me is only a huge deal if it makes a difference in the game, otherwise it's a "nice, but not needed" feature. What I'll be interested in is the gameplay.

It definitely looks more like a casual console game than the hardcore hack n slash the originals were though... which is always disheartening.

Modifié par mrcrusty, 07 juin 2011 - 03:16 .


#7
Jonp382

Jonp382
  • Members
  • 1 375 messages
Didn't like the demo. Reminded me too much of Diablo.

#8
Khayness

Khayness
  • Members
  • 7 025 messages

Jonp382 wrote...

Didn't like the demo. Reminded me too much of Diablo.


It's Dungeon Siege.

You shouldn't expect fleshed out characters and PS:T quality dialogue/story, Obsidian or not. :wizard:

#9
Jonp382

Jonp382
  • Members
  • 1 375 messages
I actually skipped the story for once to get straight to the combat. That's what I was interested in for this game. For some reason, I thought it would be a click and wait game on the PC.

#10
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 303 messages
I think New Vegas has better graphic than this It is like the Elder Scrolls IV: Oblivion.

#11
ikaruga17

ikaruga17
  • Members
  • 33 messages
Ugh, played the demo. It aint Dungeon Siege anymore.

#12
TheMufflon

TheMufflon
  • Members
  • 2 265 messages

ErichHartmann wrote...

Dungeon Siege in name only.  It is nothing like the previous games.


the demo is extremely linear.

The voice acting is pretty bad and dialogue is pretty generic.

 

I guess the final release will have advanced options but right now its very limited.

the character models and environments are nothing special.

we're stuck with pregenerated heroes with no customization options beyond armor and weapons.

Combat is really boring so far for a hack and slash.

Doesn't have the frantic pace of Diablo or even Torchlight.


That sounds exactly like the previous two games to me...

#13
ScepticMatt

ScepticMatt
  • Members
  • 484 messages
On rails? NoOoO!! :(



(Will still try it out though)

#14
barenas

barenas
  • Members
  • 126 messages

ikaruga17 wrote...

Ugh, played the demo. It aint Dungeon Siege anymore.


This really. I was disappointed in it.

#15
Leinadi

Leinadi
  • Members
  • 455 messages
I am amazed that there are people who actually liked the first two games in the series.

I enjoyed the demo quite a bit though they could've done a much better job with the controls. Strictly mechnically speaking, I think the stance system works great and the various abilities and proficiencies gives good room to customize even though the character are pre-set. The story looks to be interesting, as is the fleshed out lore.

#16
Stagmar

Stagmar
  • Members
  • 159 messages
I played the demo and unless my memory of the first two is wrong, this is a lot like the originals.

Also can anyone get a gamepad to work? I wanted to see what gamepad controls were like, but it unchecks the option as soon as I get out of the options menu.

#17
bussinrounds

bussinrounds
  • Members
  • 1 434 messages
I use motionjoy and xpadder-(for button config) to use a gamepad (ps3 controller) with pc games.

#18
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 482 messages
Obsidian cannot into camera and controls. Seriously. Head banging stuff. If they fix that, it's a decent game.

It felt nothing like Dungeon Siege 1, but a lot like Dungeon Siege 2 or perhaps Baldur's Gate: Dark Alliance. Has elements of both.

Anyways, here's my impressions of playing the demo, played it with both characters, normal difficulty. Coz I'm not hardcore.

:P

Good - Things I really liked:


- Still quite a bit of loot.

I was worried they'd cut down big time, but there's still plenty.

- Impressive dialog trees/paraphrasing.

The dialog itself was pretty bland, but the mechanics were good. Dialog wheels and paraphrasing make a return, but they don't suck, surprisingly. Conversations felt natural, dialog trees had depth and unlike a certain game which I will not name, you didn't get situations where the character said something completely off base or where the dialog option would be a question but player's response would be a statement.

- Skills and abilities.

Plenty of upgrades for skills and abilities. I can imagine the small variations on skill upgrades can accommodate quite a few builds. I'm tempted to put an Xzibit picture here... "Yo dawg! I herd you like upgrades so we put an upgrade in your upgrade so you can upgrade while you dungeon siege!"

- Combat.
Combat is pretty good. From a pure mechanics standpoint, it was easily an improvement on Dungeon Siege 2's combat. More skills, more abilities, felt a bit more fluid. I prefer Dungeon Siege's combat in 1 to both 2 and 3, but I'm liking Dungeon Siege 3 much more than Dungeon Siege 2, especially as an Action game. Also some nice combos. Physics and other small things made it more enjoyable. Getting a critical hit and watching an enemy fall off a cliff was pretty cool.

- Choice and Consequence.
A choice without the typical "BUT THOU MUST!" or "You cannot say no, just yes in different ways!" mindset that so many games have. Awesome. But they do it right at the end of the demo. So we won't know whether it actually makes a difference. ****ing tease. Here's hoping.

- Not buggy.
You heard me. I suffered zero bugs in two playthroughs of the demo. That's got to be a freaking record as far as Obsidian goes. Did not get stuck in anything, did not get quests bugged out, did not suffer through crappy or non functioning AI, cutscenes, characters or anything like that. Did not get any crashes. I also did not get any performance dips. Ran at a perfect 60 FPS non stop with V-Sync.

Could it be? A polished Obsidian game?

Do I dare to dream?

Meh - Things I didn't feel too negatively or positively about:

- Story, Characters & Writing.
I'm somewhat inclined to give Obsidian a pass, especially with their great record in this area, but the dialog, story and characters felt rather bland. As far as the demo goes, I guess this is one area that Obsidian decided to stay true to the originals. Still, it's possible that it simply gets better the longer you play. I have faith in George "Mask of the Betrayer" Zeits.

- It's a console game.
It is definitely not natural on the PC. The UI loses the grid system of the previous games, and goes with the good ol' list. The camera, the controls, they are all designed for a gamepad. Nuff said, it's a console game.

- Preset Characters.
Now, the preset characters don't bother me, but they apparently bother some people. I'll never understand the point of cosmetic customisation in a game like Dungeon Siege, but hey, it's a feature that's no longer there. What takes their places is a cast of pre defined characters. This arguably, leads to a better narrative as each character has their own personality and story to tell, but that depends on how good the story is. Because of the change, each come with their own classes and skillsets. Which brings to me to the important point.

- Redesigned Character System.
It loses the freeform character system of the originals, where you can just build whatever kind of character you want. It was one of the more enjoyable parts of Dungeon Siege 1/2 for me, mixing and matching skills to level them up and create weird as hybrid classes at times, and at other times, focused specialists. That's pretty much gone. If you've played a game like Baldur's Gate: Dark Alliance or Hack n Slash games of a similar kind, you'll get how the character system works pretty quickly.

- Linear Maps.
Running through corridors. Not surprising, considering the genre, or the series. Loading only one map doesn't make the originals anything more than linear. I literally came across side areas where the game went "lololol, try again when you buy teh retail version, nub". So, I'm thinking that this becomes much less of a problem in the full game. Or maybe not, who knows.

- Graphics.
The graphics **** in me was not pleased. While the character models looked pretty good, for a moment, I wondered whether the game was actually finished in 2007. Effects are nice, lighting was good, art direction is very nice, but the technical aspects of it such as textures and poly count were pretty weak by today's standards. Yes, it's a hack n slash / action RPG made by Obsidian and not the latest FPS using Frostbite 2 but it looks dated. Hopefully, graphics are given some fine tuning. Either that, or the quality of it's art style, lighting and effects stay consistent and win me over by the end.

Bad - Things I really really didn't like:

- Camera and Controls.
Terrible on PC, absolutely dreadful. I really hope they fix this because multiple times it made me go FFFFFFFFFUUUUUUUUUU. I hear it's much better on a gamepad, but I've yet to try it.

- Keymapping.
It's a demo, so I'm not wholly surprised, but with the terrible controls and camera, the fact that I couldn't change any of it to make it better, just made it all the more annoying.

- In-game help.
Was not very helpful. Probably could use some work.

- No Auto Looting.
This was like the best feature in the original Dungeon Siege games. Picking up loot all at once. You pressed a button and something awesome happened. Now, you've got to pick up each piece of loot manually. Button = Awesome is no longer connected now, in Dungeon Siege 3....It makes me sad face. At least you don't need to pick up gold manually...

- No Pack Mule.
What I actually didn't like was the consolisation of the inventory system, I really liked the grid setup the originals had. When they got rid of the grid, you may as well get rid of the mule since there's no need for it. But the mule is the series mascot, so it deserves it's own point too. There was actually a referrence to undead mules in one of the locked areas. WHY MUST YOU TAUNT US, OBSIDIAN?!?!

Modifié par mrcrusty, 08 juin 2011 - 07:40 .


#19
DragonRageGT

DragonRageGT
  • Members
  • 6 071 messages
Do people still play Dungeon Siege 1 online? It was the best for me. Had a really great time with that game. Sometimes I miss it and I get tempted to reinstall it but... aw well, I prolly still have my char saved with the awesome god-like items from many Chicken Runs! =)

#20
HoonDing

HoonDing
  • Members
  • 3 012 messages

mrcrusty wrote...

Obsidian cannot into camera and controls.

And that is why Obsidian should not make action RPGs.

#21
lyleoffmyspace

lyleoffmyspace
  • Members
  • 499 messages
Why does anyone care about Character customisation in Dungeon Siege? It makes no difference to the game, literally it's just comestic.

#22
fchopin

fchopin
  • Members
  • 5 073 messages
I will try the demo tonight and see if i like the game.

#23
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

lyleoffmyspace wrote...

Why does anyone care about Character customisation in Dungeon Siege? It makes no difference to the game, literally it's just comestic.


Because I don't like the character design provided especially the females.  Anjali looks like something a teenager would create for a cheesy Anime.    

#24
lyleoffmyspace

lyleoffmyspace
  • Members
  • 499 messages

ErichHartmann wrote...

lyleoffmyspace wrote...

Why does anyone care about Character customisation in Dungeon Siege? It makes no difference to the game, literally it's just comestic.


Because I don't like the character design provided especially the females.  Anjali looks like something a teenager would create for a cheesy Anime.    


That's ridiculous, like saying you didn't like the fact that Leliana was a ginger in Dragon Age, so it was a major flaw in the game....

#25
Seagloom

Seagloom
  • Members
  • 7 094 messages
I like that Anjali is fully armored and totes a spear around. My main complaint with her design is the arbitrary huge boobs thing. Every important female character pictured so far appears to have them. Katarina on the other hand is a train wreck. I will not even start tearing into how ridiculous her design is.

Lucas is uninspired. The only design I like is Reinhart. Seeing an old mage as an NPC or mentor is commonplace, but playing one? That is rare. Plus he has a pot belly. I like that at least one character does not fit the typical heroic male mold. Too bad they screwed up with the women.

I will probably try the demo in a few days. DS3 is one of those games I keep wavering on. I suspected and was hoping it was a BGDA clone after watching Giantbomb's video demonstration. That part is great. But I am shaky on the possible lack of story. Good game writing is what I expect from Obsidian. They claim DS3 is chock full of their usual narrative goodness, and that there are choices and consequences; but I remain hesitant on purchasing it before word of mouth trickles in.

Modifié par Seagloom, 08 juin 2011 - 01:40 .