Dave666 wrote...
The problem I have with the whole action, action action mentality is that in some cases it detracts from one of the main points of RPG's.
What I mean by this is, lets take ME:1 as an example. In ME:1 there were many instances where if you picked the right dialog option it was possible to solve a potentally volatile situation with words and avoid a gunfight at all. A good example of this is UNC: Major Kyle where if you wanted to you could just go in guns blazing and kill everyone, or you could talk him into going in peacefully. Or what about Citadel: Doctor Michel? Or UNC: Hostile Takeover? How about UNC: The Negotiation? Or UNC: Hostage?
In ME:2 can anyone name me a single instance where it was possible to do this?
Confronting the looters on Mordin's recruitment mission. The Charm and Intimidate options allow you to either talk them out of looting, or scaring them out of it. Any other response results in a gunfight (albeit an easy one).





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