Terror_K wrote...
ME2 didn't keep up the tradition very well; it contradicted itself and previous established lore, all too keen to play the pathetic "rule of cool" cards just for the sake of it.
Let's try this again. Lots of stuff in ME1 was invented for the sake of 'dumbing down' shooter mechanics for the RPG crowd. The best possible example of this is the heating mechanism, as a way for ME to dodge reloading.
ME2 made ad-hoc changes to the lore in the same spirit - justifying a gameplay feature to cater to a segment of their target market. Only in this case it was the other part of the target market.
Thermal clips made next to no logical sense, and the new lore entries related to the medi-gel system were contradicted directly by the fact that most of your squad didn't even wear the armour that would be needed to benefit from it, not to mention running around in the hazardous environments in almost no protection.
Therminal clips made as much sense as any of the other junk science in ME1. As for dramatic lore contadictions - read up the space combat codex entries, then watch the battle of the Citadel. It's like that sequence tried it's hardest to contradict almost every single thing the lore set out to establish. All in the name of an awesome close-quarters space dogfight.
ME1 threw aside it's own lore for the rule of cool, and ME1 invented lore to justify catering to a market segment.
ME2 does the same thing for different reasosn. That's what I mean by the tradition being kept alive.
And now in ME3 we have a "blade of light" that you stab people in the face with and Ashley suddenly throwing all sense aside and becoming Miranda II.
You mean, letting down her hair? Ye gods! The nerve of that woman.
Uh.... what does that have to do with Mass Effect suddenly deciding to go all "Modern Hollywood" in the second game? I think you're entirely missing the point. I'm not talking about Shepard's capabilties; I'm talking about the tone and style of the game and even the IP itself shifting.
I'm talking about the manufactured 'badass' criticism you had. ME1 tried much harder to make Shepard a 'badass normal' than ME2 did. If anything, ME2 at least praised Shepard for something that is epic - beating Sovereign. Which Shepard did, since Sovereign's death in DIRECT CONTROL immediately led to Sovereign's shield's falling, and the
Normandy (speaking of pushing aside lore for manufactured rule of cool) gave the killing blow to an already crippled Sovereign.
If you can't see the vast difference in style and tone between ME1 and ME2, then you're either blind or stupid.
I'm glad to see you're mature. It's a please to have a conversation with one so refined as you.
That said, I noted that ME1 was internally inconsistent in the tone that it had. It tried to channel 80s sci-fi, but it could only do so until we had Sovereign revealed as a reaper. By the time we got to the battle of the Citadel, 80s sci-fi was thrown out the window for rule-of-cool space battles and Shepard fighting almost singehandedly to kill an army of geth and krogan to get to Saren, before a 1v1 duel with Robo-Saren.
ME2's tone was ME1's tone from Ilos onward.
It's one thing to agree with it and thus prefer it, it's another to deny it entirely. Mass Effect was intended to be a homage to the sci-fi greats from around the 70's and 80's, which Casey Hudson, Drew Karpyshyn, Mac Walters and other devs have stated numerous times.
It certainly had homages, but those were all 'chase Saren' moments that entirely ignored the repear plot. The second we learned about Ilos, 70s and 80s sci-fi went right out the window.
Now it's just like a modern non-sensical action movie that throws logic and reason aside for the sake of over-the-top mindless action, violence and breasts.
Again,
this is the entire Council fight scene. Robo-Saren dying so our noble hero Shepard can strike the final blow? All ship-to-ship combat lore being ignored for the dogfight? The Normandy striking the final blow?