[quote]In Exile wrote...
[quote]Terror_K wrote...
And we have thermal clips suddenly being everywhere in two years: a system that is inferior to the old method, yet replaced it. [/quote]
According to the tortured lore, it isn't. And that's what ME's been running on since ME1.[/quote]
Uh... no. For starters, just stating that the technology is superior without proper reason doesn't make it so. Secondly, ME1 didn't use a thermal clip system. Thermal clips came about from reverse-engineering Geth technology after the attack on Eden Prime apparently and have only been in common use for less than two years (despite them exisiting on a planet isolated from civilisation for 10 years and mentioned in Zaeed's old stories). Prior to that guns simply overheated and you had to wait for them to cool.
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It's like biotics being able to read minds in ME1. The writers have never tried to stay on-the-ball with their own lore.[/quote]
Again, that's not the case. You're misreading the situation with this whole "biotics mind-reading" stuff. You're the first person I've heard even
mention it since... ever, in fact. It doesn't work how you think it does: a biotic can't simply mind-read.
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Well, exactly. It's just as dumb as in ME1. So why would you say that ME2 is
worse than ME1 in this case, or that ME3 doesn't somehow keep the ME tortured lore trend alive? The omni-blade is just like the infinite fire guns of ME1 and the thermal clips of ME2. [/quote]
What? The guns in ME1 weren't infinite fire at all except as a gameplay element: they just had blocks of metal in them and it took a massively long time to run out, so realistically you wouldn't need to replace them often (i.e. every time you visited the Normandy would be more than enough). The omni-blade --until we get an explanation-- is a blade of solid light from the looks of it. That's just stupid.
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The armour bothered you. Mind-reading autobiotics compared to very rare and mentally exhausting telekinetics bothered me. 'Badass Shepard' bothered you; the contradiction that was the space battle bothered me. You thought ME2 venerated Shepard; I felt ME1 venerated Shepard. [/quote]
Again, biotics do not work that way. You're misreading how they function, what Benezia did and how. Secondly, "Badass Shepard" doesn't bother me, as I previously stated already, and I don't know where this nonsense about me thinking ME2 "venerated Shepard" even
came from?!

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The gist is - you liked ME1 more than ME2. Quite fair. But ME1 had the same faults as ME2 - just in different places, and it sounds like you're willing to forgive them in one game but not the other. [/quote]
It's all about what sticks out as stupid to me and pulls me out of the game. Nothing in ME1 did that really, while ME2 did it all the time, for various reasons. Both games have faults, but they're different ones, and even when the faults are the same they're the same in different ways. My biggest beef with ME2 is and probably always will be the complete lack of proper outfits for squaddies, because that almost constantly tore me out of the game and results in me always just using Garrus, Tali and Legion most of the time.
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What do you mean, real people? Everyone except Ashley and Kaiden was a lore-dump about their culture, with the exception of Garrus, who barely spoke (just like in ME2!). Ashley and Kaiden were brilliantly done, but the ME2 crew was at the level of Tali-Garrus-Wrex, except there were more of them. [/quote]
I guess we'll just have to disagree. While some were admittedly a bit of a codex dump (particularly Tali), I still found they were all interesting enough and had in-depth, real personalities. They felt down-to-earth rather than over-the-top, and I didn't find any of them to be cliched, unlike ME2's squad who almost all seemed to have "a thing" to them.
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Like I said: you're 100% entitled to feel this way. I'm just saying, ME1 doesn't differ from ME2 structurally. If ME1 worked for you and ME2 didn't, that's fine. But the two games were not radically different. [/quote]
Style wise they were very different, IMO. ME1 at least felt like it was treating me as a player with respect and assumed I knew what I was doing and why. ME2 felt like it was constantly trying to baby me and hold me hand, as if I'd never even heard of an RPG. It was insulting, and it was often trying too hard to be "cool!" and "badass!" IMO.
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No, I replayed the section. She
specifically mentions biotics. So does the crazy vollus. I'm aware of what asari can do. It's not asari mind-sex. [/quote]
There are different degrees of melding, you realising. Not all of it is "asari mind sex" it all depends. Shepard melded with both Shiala and Liara to try and help make sense of the prothean beacon visions, and that wasn't "asari mind sex" either. The Rachni being sensitive to biotics may be a factor that allowed Benezia to more easily open the Rachni Queen's mind, but it's not the driving factor that allows the mind-reading to occur: Benezia being an asari is. Normally one would have to open their mind willingly to let her in and for her to be able to access the Queen's mind, but using biotics to tear down her mental defenses she can more easily slip in.
Trust me on this: I researched the topic of asari and melding quite extensively for one of the main characters in my fan novel, because I wanted to be sure it was accurate and lore-friendly. It's not as simple as just
being a biotic.
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The issue is
time. The recording that she has is
post Eden Prime. Recorded by a Geth. But Shepard is on the Citadel
half a day later and there's no indication in the game that any time has passed. Yet somehow Tali had time to find a Geth that overheard Saren's conversation with Benezia, fly to the Citadel, contact (and find!) the actual Shadow Broker, contact Fist
and arrange for an info-drop. And while Shepard takes 60 minutes to find Harkin or Barla Vonn (sp?). [/quote]
It's just a matter of time, yes. All Tali needed to do was be closer to The Citadel than Shepard and The Normandy were. That's not that hard. Time is also rather skewed by gameplay, which doesn't totally accurately exhibit it. The entirely of ME1, for instance, feels like perhaps about a week, but it's actually several months.
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Saren isn't a biotic. That's established by his backstory in that C-level sci fi novel. As for magic sovereign powers, despite his character model, Sovereign doesn't actually remodel him until
after Virmire. That's another inconsistency in ME1. [/quote]
Saren was already partially upgraded before we even met him. I distinctly remember one of the ME1 devs on the old forums saying this specifically when some people asked about Saren's character model and were wondering why he already looked changed from the start, and whether that was intentional or whether he was supposed to look more pure-turian early on given the comments at the end of the game about him being upgraded. The dev said that Saren intentionally looked partially synthetic from the start and has been gradually altered over time, and that the final upgrades were just Sovereign making some final adjustments to curb Saren's lingering doubts. So given that comment, Saren was already changed when we met him.
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Jacob isn't the best at anything, and unless Tali and Garrus LV'ed up, they're the same as in ME1. Mordin is a scientist. Zaheed is just a mercenary. Legion is just a geth grunt. It's the rest of the crew that's a level above the cut, absolutely. But all the hype aside, none of the ME2 squad do anything extraordinary (except Jack, really).
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Well, Jacob and the ME1 returns admittedly don't count (though Garrus is tremendously capable and, dare I say, "badass"). Mordin is clearly one of the best salarian minds out there. Zaeed is definitely very capable. Legion doesn't really count because he wasn't on the list. What they actually do or don't do in the game as squaddies is irrelevant: the fact that they're painted and presented as these over-the-top badasses is just a fact. It's practically what ME2 was hyped as being about.