UBER GEEKZILLA wrote...
sp0ck 06 wrote...
Il Divo wrote...
Dave666 wrote...
And are you serious? RPG's having 'bad stories'? As opposed to the awesome stories that you get in Shooters you mean?
Bioshock and Half-Life 2 would both like to have a word with you. I would argue that both manage to tell more effective stories than Mass Effect without being an info dump.
QFT.
im sorry but im sick of hearing people say that BIOSHCOK AND HALF LIFE 2 ARE THE BEST OF THE BEST...they are not.
bioshock is good but not GOTY material. its story is good but the enemies are just a bunch of people on drugs and the only cool monsters are big daddys. the jumping is clunky, the fact you cant die makes it easy( though you can turn off cryotube). and then half life 2 OMG.....let me get this straight with all of you. valve is good, half life is good, portal is good, but THEY ARE NOT AS GREAT AS PEOPLE SAY THEY ARE. they arent BEST GAME EVER material. they are only prasied cuz VALVE made it. it ticks me off hearing people say that COUNTER STRIKE is the best multyplayer ever cuz its made by VALVE, half life is the best game ever cuz its made by VALVE, left 4 dead( which sucked hard) is the best zombie game ever cuz its VALVE. its just the name VALVE that makes these games praised. im not saying they all make bad games im just saying they are overated. like is gordan freeman THE BEST CHARACTER EVER....HES GOT NO PERSONALITY
bottomline...shooters are good...but dont compare to rpgs one bit
You obviously have not played either Half Life or BioShock to completion to be making those kinds of statements. Valve was a nobody before Half Life, and Half Life 2 was only their second game. The reason it was so hyped was because Half Life totally changed the face of gaming, introducing scripted encounters, intelligent enemies, and immersive first person gameplay which was at the time unprecedented. HL2 was a fully realized Orwellian dystopia with spectacular level design, believeable characters (including the first instance of realistic lip synching), physics, incredible set pieces (the strider fight comes to mind), and an emotional sci-fi storyline in which the player witnessed entirely first hand. You can literally trace your steps throughout the game and account for how you got to be where you are at any given moment. Thats called immersion
BioShock is the strongest argument to those haters who claim games can't be art. The presentation of Rapture is probably the most impressive game world ever developed, by far. I wasn't a huge fan of its shooter mechanics (they felt clunky and too stat based), but you have to give it respect for its design and brilliant plot. Andrew Ryan is a classic villian, and the 'oh sh*t" plot twist moment is one of the best in any game, ever.
Both of these games are masterpieces in their own right. Don't talk trash about what you don't understand.





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