Poor fan service at E3 (Edit: Foot in mouth! Thank you Bioware, for lifting my RPG concerns)
#126
Posté 08 juin 2011 - 04:33
#127
Posté 08 juin 2011 - 04:36
We are listening. Something else to consider: the game is a long way from done. RPG systems aren't fully built by any stretch, so we can only basically pick certain things that work and polish those up into a compelling E3 demo. For example, we can show the weapon customization system but it's not even close to fully fleshed out.
So the state of the game's development limits what we can show right now, but in terms of not giving enough fan service - what would you like to be hearing more about (more specifically than "RPG systems"? I can put in a good word
ok - must rest now. E3 = tiring!
#128
Guest_The Big Bad Wolf_*
Posté 08 juin 2011 - 04:37
Guest_The Big Bad Wolf_*
Jarrett Lee wrote...
There will be more of the things you are looking for (OP) between now and Comic Con, and at Comic Con where we will be having a pretty huge fan area.
When is Comic Con?
#129
Posté 08 juin 2011 - 04:37
#130
Posté 08 juin 2011 - 04:42
Jarrett Lee wrote...
thanks guys - especially case who said I was a cool guy
We are listening. Something else to consider: the game is a long way from done. RPG systems aren't fully built by any stretch, so we can only basically pick certain things that work and polish those up into a compelling E3 demo. For example, we can show the weapon customization system but it's not even close to fully fleshed out.
So the state of the game's development limits what we can show right now, but in terms of not giving enough fan service - what would you like to be hearing more about (more specifically than "RPG systems"? I can put in a good word
ok - must rest now. E3 = tiring!
I think a lot of fans are wanting to see the expanding skill trees, even if they're not fully fleshed out yet. The weapon and armor customization too. Just to get a general sense of how those will have an effect on combat.
#131
Posté 08 juin 2011 - 04:46
Jarrett Lee wrote...
thanks guys - especially case who said I was a cool guy
We are listening. Something else to consider: the game is a long way from done. RPG systems aren't fully built by any stretch, so we can only basically pick certain things that work and polish those up into a compelling E3 demo. For example, we can show the weapon customization system but it's not even close to fully fleshed out.
So the state of the game's development limits what we can show right now, but in terms of not giving enough fan service - what would you like to be hearing more about (more specifically than "RPG systems"? I can put in a good word
ok - must rest now. E3 = tiring!
Thanks for taking the time Jarrett.
Would love to hear eventually more about what changes or improvements there are to the dialogue system... any changes to how interrupt sequences work (different funcitonality perhaps? Interrupts for behavior / emotion / expressiveness and not just necessarily actions? Whatever.. just wondering how / if it has changed). What about personality? Can we expect something similar to DA2 where Hawke's personality could be defined as either Diplomatic, Charming, or Aggressive depending on the type of dialogue choices you made in game the most? (I LOVED that aspect of DA2... Charming Hawke was delightful and loveable).
As for RPG game-stuff, I guess just any type of details on skills (not exact stats... but general concept functionality... i.e. Engineer was the least played class by FAR... what changes /additions to skills to make it more appealing?) Number of skills... Global cooldowns? Do we still strip armor / shields before biotics can do anything?
How about equipment? Is there some sort of inventory system or is it mainly staying the same as ME2. Does armor have meaningful differences or even modification slots (or is armor still just following the same system in ME2... one chest piece offers +10% shields... another offers +10% faster shield regen.... has gear been made more interesting in general?).
How much freedom to customize squad mates equipment? Can we give them equipment again other than guns? Bioamps? Omni tools? Armor? Or is it fixed like ME2? Can Shepard equip different amps & omni tools as well again now?
Geez.. I could go on forever.. hehe.
#132
Posté 08 juin 2011 - 04:53
#133
Posté 08 juin 2011 - 04:56
Mr. MannlyMan wrote...
I think a lot of fans are wanting to see the expanding skill trees, even if they're not fully fleshed out yet. The weapon and armor customization too. Just to get a general sense of how those will have an effect on combat.
I'd like to second this. ME2 really felt as if it were limiting my options vs ME, and I'd really like some kind of reassurance that there's going to be more options in ME3.
I'd also like to re-iterate what Hathur said. So much of ME2 seemed to be more restrictive and limiting when compared to ME, I'd really like to see the game expand some more, even if it's in a different direction, as long as it gives back some of the options we lost in ME2 (customization, expanded skill options/flexibility, etc.)
Modifié par Fred_MacManus, 08 juin 2011 - 04:58 .
#134
Posté 08 juin 2011 - 04:58
Well I'm not a dev, but I'd say that most of that stuff is either not changing or they haven't yet fleshed out the changes enough to show them off. Patience is a virtue.jbg927 wrote...
What Hathur said
#135
Posté 08 juin 2011 - 04:58
I would love to hear more about any new squadmembers (james vega, etc)Jarrett Lee wrote...
thanks guys - especially case who said I was a cool guy
We are listening. Something else to consider: the game is a long way from done. RPG systems aren't fully built by any stretch, so we can only basically pick certain things that work and polish those up into a compelling E3 demo. For example, we can show the weapon customization system but it's not even close to fully fleshed out.
So the state of the game's development limits what we can show right now, but in terms of not giving enough fan service - what would you like to be hearing more about (more specifically than "RPG systems"? I can put in a good word
ok - must rest now. E3 = tiring!
#136
Posté 08 juin 2011 - 05:02
Terror_K wrote...
What if you loved ME1, but found ME2 to be "good, but disappointing" though? What of those who found ME2 to be too action-oriented and too "Modern Hollywood" and not enough "classic sci-fi?"
Then you're going to be dissapointed in ME3. And ME1 already had to throw out a largely unrelated fetch quest to fit in classic sci-fi, and there was no way any sequel could get away with it without making the central conflict entirely overblown. classic Sci-Fi tends to be speculative versus fantasy (something ME1 never managed to be) and it is largely cerebral and/or philosphical, which ME3 certainly can't be without ignoring the gaping hole that is the reapers.
#137
Posté 08 juin 2011 - 05:31
Hathur wrote...
E3 is about marketing your game to potential consumers who might not otherwise be aware of or buy their product without a strong advertising campaign.... E3 is geared to inform the general masses who may not be dedicated gamers who are in the know about Mass Effect.
Whether you like it or not, E3 is a marketing event... there's no point in showing people who already plan to buy the game stuff they want to see.... they need to show people who don't know about their game the stuff that will make them want to buy it in the first place.
Bioware is in the business of making money, lest you forget... they want the most money they can get their hands on... you do this by marketing to people who are potential customers.... not existing / near guaranteed customers.
To summarize.... E3 is not for you and me... it's for the unwashed masses who aren't already Mass Effect fans.
While I don't disagree but riddle me this. So all the ME3 trailers/interviews/walkthroughs/etc... have been designed in mind for those that have lived under a rock for the past several years, no? It is there so that people who have never ever heard of the franchise and is designed to hook them and reel them in. Now ME is marketed as an action rpg if you are trying to bring new fans into the fold wouldn't it make sense to show both of those features the action and the rpg, not just the action; I mean that style of marketing can lead to misinformation. That wouldbe like marketing a tps platformer and only showing the tps or a hack and slash platformer while only showing the hack and slash.
Maybe I'm crazy, but does no one else see a problem with this? If you are creating a hybrid game it should be marketed as such; otherwise all the confusion and anger that results is on you, because you are the cause of this misinformation that is being spread. Introducing and action-rpg to the world as just an action game is just asinine IMO and is only going to ****** people off and rightfully so.
#138
Posté 08 juin 2011 - 05:33
-Polite
#139
Posté 08 juin 2011 - 05:41
#140
Posté 08 juin 2011 - 05:46
ME-ParaShep wrote...
Bioware (and EA) is taking a heavy risk by showcasing the advanced combat features from the 3rd person shooter and escalating it to the public to the point where new players see it as an attractive feature of a game. Currently for new players who have no idea what Mass Effect is about, it's a 3rd person shooter with a hardy squad and individual powers. They have no idea what's in store for them with Mass Effect's RPG element and storyline perspective. It's a business tactic that's being ensued to attract the masses of gamers to Mass Effect, by taking the heavy risk by going into the major norm which is shooting, Bioware/EA is looking for the priiiize which is attracting those players enough so they can instill even more incredible knowledge of the Mass Effect 3 game into their fresh minds. New players will be intrigued to learn more in depth about Mass Effect and thus will learn to find that the Mass Effect universe consisting of the epic trilogy is open to them and while they have the chance, can immerse themselves into the past 2 game's storyline, deep personalization, mindset, lore, and all the good stuff we as the veterans know and love. Showcasing the combat features (aka action) is a great way to grab attention. It never fails if done right.
And I could understand that IF there were any RPG features to be found when you buy the game. If they had both strong RPG and Shooter elements, yet chose to display the Shooter elements only, then I'd be fine. But seeing Me2, they have strong Shooter elements but watered down the RPG elements. This was totally unecessary. They could have won both sides by improving upon both features. Yes, I'm looking at you Mrs. Norman.
-Polite
#141
Posté 08 juin 2011 - 05:48
Admoniter wrote...
Hathur wrote...
E3 is about marketing your game to potential consumers who might not otherwise be aware of or buy their product without a strong advertising campaign.... E3 is geared to inform the general masses who may not be dedicated gamers who are in the know about Mass Effect.
Whether you like it or not, E3 is a marketing event... there's no point in showing people who already plan to buy the game stuff they want to see.... they need to show people who don't know about their game the stuff that will make them want to buy it in the first place.
Bioware is in the business of making money, lest you forget... they want the most money they can get their hands on... you do this by marketing to people who are potential customers.... not existing / near guaranteed customers.
To summarize.... E3 is not for you and me... it's for the unwashed masses who aren't already Mass Effect fans.
While I don't disagree but riddle me this. So all the ME3 trailers/interviews/walkthroughs/etc... have been designed in mind for those that have lived under a rock for the past several years, no? It is there so that people who have never ever heard of the franchise and is designed to hook them and reel them in. Now ME is marketed as an action rpg if you are trying to bring new fans into the fold wouldn't it make sense to show both of those features the action and the rpg, not just the action; I mean that style of marketing can lead to misinformation. That wouldbe like marketing a tps platformer and only showing the tps or a hack and slash platformer while only showing the hack and slash.
Maybe I'm crazy, but does no one else see a problem with this? If you are creating a hybrid game it should be marketed as such; otherwise all the confusion and anger that results is on you, because you are the cause of this misinformation that is being spread. Introducing and action-rpg to the world as just an action game is just asinine IMO and is only going to ****** people off and rightfully so.
Have you listened at all to Casey Hudson in the interviews? It's evident he's not speaking to existing Mass Effect fans.
He explains what the reapers are as if the audience were retarded children. He explains what Batarians are. He explains what husks are.. what Krogans are..... everything he says is described as if he's explaining things to an infant.
Anyone who has played ME1 & ME2 knows all of these things... we don't need them explained to us (and most certainly not in the "You're an idiot so let me explain this slowly and simply to you" that Casey was doing)....
It's clear Casey wasn't talking to people who have played ME1 & ME2 before or he wouldn't have been talking like that... he was speaking for the benefit of people who have heard of the Mass Effect series but never got on board... so he had to keep things almost insulting simplistic so as not to confuse people who haven't played any of the games before.
Go rewatch the videos yourself... don't watch what's being shown.. close your eyes even... just listen to what Hudson says.... it's comically hilarious the way he describes what Mass Effect is and is very evident he's not talking for the benefit of anyone who has played the game before.
#142
Posté 08 juin 2011 - 06:01
#143
Posté 08 juin 2011 - 06:02
#144
Posté 08 juin 2011 - 06:25
Biotic Sage wrote...
Cheesy Blue wrote...
E3 isn't about fan service. It's about showing off how bad ass your game is to everyone.
Yeah, when no one knows about it! They already have a HUGE established fan base! What are they thinking?
BIOWARE wants to attract the fans from CoD, Halo, Gears, etc. Since ME2 BIOWARE has been trying to do that. And I believe DA2 as well. I think it makes some of you hardcore RPG fanboys cry but its the truth. Action games are where the money is at. I noticed that because I played ME1 and ME2, and the gameplay difference between both series was dramatic.( EX) Head shots didnt work in ME1, but it did in ME2) BIOWARE is gearing ME series into an action series. Casey confirmed that in this year's E3. Don't be expecting much from the "improved" modifications. There is going to be more customization than ME2, but less customization than ME1.
#145
Posté 08 juin 2011 - 06:25
Completely missing the point is all the rage these days huh? I acknowledged that you were correct that the presentation was designed for new players, those who have never played a game in the series and was designed to bring those people into the loop.Hathur wrote...
Have you listened at all to Casey Hudson in the interviews? It's evident he's not speaking to existing Mass Effect fans.
He explains what the reapers are as if the audience were retarded children. He explains what Batarians are. He explains what husks are.. what Krogans are..... everything he says is described as if he's explaining things to an infant.
Anyone who has played ME1 & ME2 knows all of these things... we don't need them explained to us (and most certainly not in the "You're an idiot so let me explain this slowly and simply to you" that Casey was doing)....
It's clear Casey wasn't talking to people who have played ME1 & ME2 before or he wouldn't have been talking like that... he was speaking for the benefit of people who have heard of the Mass Effect series but never got on board... so he had to keep things almost insulting simplistic so as not to confuse people who haven't played any of the games before.
Go rewatch the videos yourself... don't watch what's being shown.. close your eyes even... just listen to what Hudson says.... it's comically hilarious the way he describes what Mass Effect is and is very evident he's not talking for the benefit of anyone who has played the game before.
The question I was hoping you would answer was this; "When introducing a game to a new audience, especially a hybrid game does it not make sense to show off both elements that form the hybrid? I mean if you create an action RPG and introduce it to the world as just an action game what do you think these prospective fans are going to think? That would be like marketing a fps and only showing cutscenes sans any gameplay while occasionally making comments like "the weapon selection is great," "The physics engine is amazing," "the CQC is jaw dropping." You do see the problem that can arise here correct? Show don't tell; if you are making an tps-rpg hybrid you better be displaying it as such; don't go parading it around as one thing because it is not and doing so is just ridiculous.
Modifié par Admoniter, 08 juin 2011 - 06:27 .
#146
Guest_laecraft_*
Posté 08 juin 2011 - 06:48
Guest_laecraft_*
Jarrett Lee wrote...
So the state of the game's development limits what we can show right now, but in terms of not giving enough fan service - what would you like to be hearing more about (more specifically than "RPG systems"? I can put in a good word
I want to see TIM!
(Well, we're speaking of fan service here, aren't we? there you go. I want to see him. Or hear about him. Or get any information about him at all. And I was happy to see Mordin! And I think Shepard was happy to see him, too.)
#147
Posté 08 juin 2011 - 06:51
In any case thanks Jarett for coming on!
#148
Posté 08 juin 2011 - 06:53
#149
Posté 08 juin 2011 - 06:53
#150
Posté 08 juin 2011 - 06:56





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