Heat sinks and ammo
#1
Posté 07 juin 2011 - 08:40
Now that the ME3 discussion in on, there was something that I really wanted the devs to fix in ME3, and that is how heat sinks work, as we know all the weapons in the mass effect universe have unlimited ammo that is generated using a mass accelerator and the weapon would overheat if we don't eject a heat sink to cool it down.
The problem is, when we reload our weapons the total ammo count is subtracted only by the amount we're adding to the active mag... to make this more clear:
If I have 12 bullets in the active mag and 50 more by ejecting heat sinks... and I fire just 6 bullets and then reload I get a full 12 bullets mag but the total ammo count becomes 44 and not 38 as it should be, making it look like it's actual ammo and not just cooling a semi-overheated weapon.
I hope I got my point across and I really want this to be addressed in ME3.
#2
Posté 24 juin 2011 - 11:04
#3
Posté 24 juin 2011 - 11:08
#4
Posté 24 juin 2011 - 11:09
#5
Posté 24 juin 2011 - 11:11
Modifié par Illeuad, 24 juin 2011 - 11:12 .
#6
Posté 24 juin 2011 - 11:14
TexasToast712 wrote...
They dont even do this in Halo/COD which are heavy shooters. Dont expect Bioware to do it.
Exactly. I can only think of one shooter that has ever done this.
#7
Posté 24 juin 2011 - 11:17
Which? I must play it! (Huge gun nut here)JayhartRIC wrote...
TexasToast712 wrote...
They dont even do this in Halo/COD which are heavy shooters. Dont expect Bioware to do it.
Exactly. I can only think of one shooter that has ever done this.
#8
Posté 24 juin 2011 - 11:24
TexasToast712 wrote...
Which? I must play it! (Huge gun nut here)JayhartRIC wrote...
TexasToast712 wrote...
They dont even do this in Halo/COD which are heavy shooters. Dont expect Bioware to do it.
Exactly. I can only think of one shooter that has ever done this.
It was one of the old Rainbow 6 games. I can't recall which one it is right now.
#9
Posté 24 juin 2011 - 01:17
JayhartRIC wrote...
TexasToast712 wrote...
Which? I must play it! (Huge gun nut here)JayhartRIC wrote...
TexasToast712 wrote...
They dont even do this in Halo/COD which are heavy shooters. Dont expect Bioware to do it.
Exactly. I can only think of one shooter that has ever done this.
It was one of the old Rainbow 6 games. I can't recall which one it is right now.
BF2 has it, BiA has it.
#10
Posté 24 juin 2011 - 01:41
Operation Flashpoint (at least the old one) and the Armed Assault (ArmA) games do it as well (they're more "realistic" military sims rather than normal shooters though).JayhartRIC wrote...
TexasToast712 wrote...
They dont even do this in Halo/COD which are heavy shooters. Dont expect Bioware to do it.
Exactly. I can only think of one shooter that has ever done this.
#11
Posté 24 juin 2011 - 02:02
#12
Posté 24 juin 2011 - 03:05
Not sure, is this actual issue. There seem to be someting wrong in calculation, both ways.ViSeirA wrote...
If I have 12 bullets in the active mag and 50 more by ejecting heat sinks... and I fire just 6 bullets and then reload I get a full 12 bullets mag but the total ammo count becomes 44 and not 38 as it should be, making it look like it's actual ammo and not just cooling a semi-overheated weapon.
I hope I got my point across and I really want this to be addressed in ME3.
If you have 12 "ammo" clips, then you max can't or shouldn't be 50. It has to be something what is divided by multiplayer of 12. Also does all "ammos" when shooted be redused from same clip or from multible clips?





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