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Question about Fighter/Thief.


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#1
Samuel_David

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Recently got back into Baldur's Gate, and I've been anxious to find information on this multiclass. One of my main concerns is longswords/shortswords, are these both able to do backstabs? Now, I realize there may be some mods available to remedy this, but I enjoy playing the game in its original fashion.

If anyone out there has experience with this multiclass, please enlighten.

Note: I am playing TOTSC.

Modifié par Samuel_David, 08 juin 2011 - 09:03 .


#2
Dante2377

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If you look down a couple threads, there's some comparisons between fighter/thief and assassin backstabs.

Yes you can backstab with longswords and shortswords - without mods, you can backstab with any weapon a single-class thief can use (without using the high level ability "Use Any Item"). There are mods that will let you backstab with additional weapons if you're multiclass (e.g. any weapons a figher/thief can use, or cleric/thief, etc).

#3
Windfoot

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What Dante said

Long sword
Short Sword
Katana
Scimitar
Dagger
Club
Quarterstaff

A staff is a nice choice since you can hit those pesky golems that require a blunt weapon and you can buy a really good staff in the first part of the game.  Getting 2** in two-handed weapon also doubles (from 5%->10%) your chance to get a crit..those crit BS are nice!

Katanas do the best base damage but they're rarer.

Modifié par Windfoot, 08 juin 2011 - 03:42 .


#4
AnonymousHero

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Windfoot wrote...
Getting 2** in two-handed weapon also doubles (from 5%->10%) your chance to get a crit..those crit BS are nice!

I'm pretty sure you only need one * in two-handed weapon style for increased chance of criticals. (The description of two-handed weapon style is just very badly worded.)

#5
Nazo

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I'm pretty sure backstabbing with a big damn staff is incredibly goofy. :D I never thought it possible, as well. Guess there's always something to learn.

#6
Samuel_David

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Thanks for the quick replies.

Alright, after some researching, I've read that dual classes can be equally as promising, so I've decided to experiment for now, that is - creating a Fighter, getting to level 6, then dualing.

If anyone thinks it would be best to multiclass instead of dual, please help me with comparisons, as I normally chose single-classed characters in the past.

Edit: This will also be my first pure evil alignment party, so my second question is: Are evil parties worthwhile, and what advantage do they have compared to pure good/neutral parties? My progress so far has been halted by Bounty Hunters and numerous Flaming Fist enforcers. Am I doing something wrong? :?

Modifié par Samuel_David, 08 juin 2011 - 12:16 .


#7
Windfoot

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It really depends, are you soloing or in a party? What do you want that character to do? Do you want him to be a secondary tank?

If soloing, a multi-class would be much easier since you will have the abilities of both the entire time. Whereas, in Dualing, you lose the fighter abilities until you get your thief to one level higher than your fighter abilities.

IMO, if you're dualing at level 6 you'd be much better off with a multiclass. If you dual at 6, your max base THAC0 will be 10...just like a single class thief (multi-class your max base THAC0 is 0). Against hard bosses this is the difference of having a 95% chance to hit vs. a 50% chance to hit (or less). The only benefit I can see of dualing at 6 would be to take the beserker kit and get the immunities and +2 hit/dam. Dualing does allow you to get 5* which is nice but it doesn't overcome the loss in THAC0.

#8
morbidest2

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In general good parties have a slightly easier time of it (the stores give better prices (the higher your Rep. is), so the main reason for going EVILLL! is that you feel like it. It's a role playing game.
Remember that humans dual, and non-humans multi, so if you do decide to go multi, pick your race accordingly at the start of the run.

#9
Dante2377

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AnonymousHero wrote...

Windfoot wrote...
Getting 2** in two-handed weapon also doubles (from 5%->10%) your chance to get a crit..those crit BS are nice!

I'm pretty sure you only need one * in two-handed weapon style for increased chance of criticals. (The description of two-handed weapon style is just very badly worded.)


I'll second/validate that.

also, for dualing, if you really want to go Fighter-> Thief, at least wait until level 7 so you get the extra 1/2 attack/round OR go higher for better THACO and HP.  But really if that's the type of character you want, the multiclass will probably give you a better play experience.

#10
Samuel_David

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Windfoot - As of now I am gathering an evil party (Xzar, Montaron, Viconia, Edwin, and Kagain). I'd play solo, but I don't think I'm experienced enough to take on masses of monsters, bosses, etc. The main reason I wanted to create a dual Fighter/Thief was for high backstab damage, but after reading these posts I may just go ahead and create a new multiclass Fighter/Thief. If by tank you mean someone who absorbs most of the damage (melee), I would only use Kagain for that, considering his constitution benefits.

morbidest2 - That's the main reason I wanted to create an evil party - I sat there thinking to myself what fun it could be to kill without hesitating. (obviously, I wouldn't kill important NPCs, just the annoying ones who challenge my will). I picked the correct race for dualing, but I may go with Dante's advice.

Dante2377 - Should I experiment first, or not? By that I mean, do you think I would get more efficiency out of a multi or dual?

#11
ussnorway

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Do you want a kit? Y = dual.

#12
Samuel_David

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ussnorway - Sorry, I'm not familiar with that term.

#13
Windfoot

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By "kit" USSNorway means a fighter subclass (Kensai, Berserker, wizard slayer). Only with a dual character do you get that. With a multi-class you'll only have the basic fighter and thief.

If you want evil go Half-orc fighter/thief
19 Str
18 dex
19 Con

You can still have a romance with Viconia and with the 19 str/con & 18 dex you'll be better at melee than Korgan.

#14
Samuel_David

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Oh, well I am currently playing TOTSC (sorry about not clarifying that in my first post, I will edit it), but I plan to take my resulting character into SOA/TOB.

#15
Dante2377

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Samuel_David wrote...

Dante2377 - Should I experiment first, or not? By that I mean, do you think I would get more efficiency out of a multi or dual?


I think a multi-class F/T will give you the simplest way to test out your character - a backstabber who can fight.  The multi-class will always improve in both classes, so you won't have the issue of "did I dual too early/late" with a dual-class.  You'll improve both as a fighter and a thief so you can test it out as you go.

Plus the ability to specialize adds an extra +2 damage that gets multiplied out during backstab (only strength and elemental damage do not get multiplied, but added at the end.  Kit and other generic damage bonuses get multiplied).

#16
Dante2377

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<accidental double post> ignore

Modifié par Dante2377, 09 juin 2011 - 02:59 .


#17
Son of Imoen

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Samuel_David wrote...
This will also be my first pure evil alignment party, so my second question is: Are evil parties worthwhile, and what advantage do they have compared to pure good/neutral parties? My progress so far has been halted by Bounty Hunters and numerous Flaming Fist enforcers. Am I doing something wrong? :?

The only advantage I can think of is a role-playing reason: if you like to play an evil character. But it makes the game harder. One big disadvantage you already mentioned: being hunted by the law. The thing to keep track of is your reputation (it's on the character information tab, beneath the listing of xp gained): reputation starts at 10. Doing helpfull deeds (i.e. fulfilling a quest that happens to have a reputation increase as a part of it's reward) makes it go up by 1. But being caught stealing (small rep. loss), killing innocents (big rep. loss) or killing law enforcers (except for some exceptions, no spoilers can be given here) - huge rep. loss -, will lower your reputation. You can check out the manual for it's effects: at 2 or lower it get's really bad: you get hounded by the bounty hunters and the law, like you found out.

But if reputation starts getting too low, you can increase your reputation by donating money to the temples ("yeah, okay, I know he's a murderer and all that, but he gives to the church, doesn't that make him a nice fella?").

Another disadvantage: a lot of the xp and some item's as well are gained by doing good things and being helpful. You will have to do that as an evil person as well, to become a well-equiped experienced adventurer in Faerûn. But you could of course see it as a hypocritical act, and that makes it evil again...:ph34r:...:P.

Modifié par Son of Imoen, 11 juin 2011 - 02:13 .


#18
ussnorway

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Samuel_David wrote...

Oh, well I am currently playing TOTSC (sorry about not clarifying that in my first post, I will edit it), but I plan to take my resulting character into SOA/TOB.

IMO you would get more from Swashbucker than a fighter (low) thief dual-class but it's play style.:wub:

#19
Samuel_David

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I will probably follow what Dante's saying.