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The Trailers were in Casual Mode... right?


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#26
CajNatalie

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Chris Priestly wrote...

The trailers were likely done in the default setting of a game that is not balanced yet.

Plus, they were done by professional game developers who have played those demos umpteen million times to look good for the press and cameras.

Why do you ask? ;)



:devil:

I suspected it was all to make it look as good and fast as possible, and I know the game is almost a year from release, so I haven't resigned myself to OH NOEZ GAME IZ RUINED (I could've tried being dramatic about it... but it wouldn't be genuine). But I thought... what's the harm in voicing a concern?

And then there's also this that someone brought up here...

leonia42 wrote...

I was disappointed by the lack of
headshots but the OP brings up a fair question. Haven't the devs said
that the new normal mode is basically the equivalent of veteran mode in
ME2? I hope that's still true, if the two games play so similarily
there's a good chance that I'll play on a much harder difficulty than
usual on the first run.

^The promised 'Normal is the new Veteran' would make me expect to see enemies to be a little tougher, or at least remain just as tough (not get flimsier) while their AI and abilities are racked up.

Modifié par CajNatalie, 08 juin 2011 - 03:28 .


#27
LPPrince

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On a demo, we don't want to see tough enemies. We want to see the demo progress and move on, not stagnate.

A demo on Casual would be MUCH more preferable than a demo on Insanity.

#28
GnusmasTHX

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Easy Mode.

#29
Shinji2787

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Not to sidetrack too much but I seem to remember a certain OS system dying at a public conference.... taha. Ok joke time ended.

Seriously you guys get too mad in some of these responses just chill... Someone asked a relatively valid question and might not have had that much experience at watching public unveiling of video games at places like E3... chillax mann...

#30
TobyHasEyes

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I am guessing from this video as well that the character being shown doesn't share any class definitions.. at 0.37 he uses a Pull despite having all the weapons like a soldier

#31
CroGamer002

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ME3 Demo Casual looks like ME2 Normal.

#32
Kronner

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LPPrince wrote...

On a demo, we don't want to see tough enemies. We want to see the demo progress and move on, not stagnate.

A demo on Casual would be MUCH more preferable than a demo on Insanity.


I'd prefer to see Insanity demo since that would show us more than pew-pew-DEAD combat.

Modifié par Kronner, 08 juin 2011 - 01:18 .


#33
LPPrince

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Kronner wrote...

LPPrince wrote...

On a demo, we don't want to see tough enemies. We want to see the demo progress and move on, not stagnate.

A demo on Casual would be MUCH more preferable than a demo on Insanity.


I'd prefer to see Insanity demo since that would show us more than pew-pew-DEAD combat.


On Insanity, that's exactly what you'd get. Pew pew now YOU'RE DEAD combat.

20 minutes of progressing through a level to show off combat, dialogue, and environment is more preferable to 20 minutes of sitting behind cover trying to get past the initial fight.

Maybe that's just me though. I'd assume that's what most people would want to see. A little bit of a lot, not a lot of a little.

EDIT-

Ah yes, and if the game was shown at a bunch of conferences on its hardest level, it'd shy away a lot of new customers who'd see the game and realize its hard. They want to know they can succeed.

Modifié par LPPrince, 08 juin 2011 - 01:22 .


#34
Kronner

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LPPrince wrote...

On Insanity, that's exactly what you'd get. Pew pew now YOU'RE DEAD combat.


Not really, we'd likely see some powers used too, or at least some tactics. This showed nothing but incredibly easy to kill enemies.

#35
Pride Demon

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Chris Priestly wrote...

The trailers were likely done in the default setting of a game that is not balanced yet.

Plus, they were done by professional game developers who have played those demos umpteen million times to look good for the press and cameras.

Why do you ask? Image IPB



Image IPB


You heard it directly from Mr. Priestly... :P

There's also the fact you have to consider trailer-demos (unlike openly playable ones) are just snips of game aimed at showing how certain mechanics work (in our the Omniblade, the new dynamic combat, actual fighting with some new enemies like the Cannibals, etc...), how is a trailer-demo going to achieve said goal if the char dies in between?

I've seen a few videos where Shep gets hurt badly and you can actually see the new improved "hurt-o-vision" (instead of veins, you apparently see all reddish and blurred with some blood splatters at the corners of the screen), but it was so because the devs wanted to be so: they needed to show those things and engineered the demo accordigly... that doesn't mean what you see in the trailer-demo is exactly what you get in game...

For instance, let's take another game, Half-Life 2 episode two: one of the trailer-demos wanted to show the advanced scripted AI of striders (how they blow up bases), so Freeman had to be there for it to be seen; at one point the strider actually locks on Freeman and pummels him down to 10 HP, after that Freeman is still hit but doesn't die, that doesn't make Freeman immortal in game, but they needed him to survive in the trailer in order to show the game mechanics... That's just it... :D

Anyway, the devs already said "Veteran is Normal" or something to that extent, so if anything the game will be harder than the previous, as far as we know... :)

#36
LPPrince

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The class used was very barebones. On Insanity it'd of been boring. Plus, they did show tactics(both stealth and run and gun).

Plus, they weren't solely focusing on combat, and that's my point. To show the rest, its best to keep the demo on the easiest difficulty possible so that it can progress and move forward.

If you want to see Insanity gameplay, wait for March 6th, 2012. I doubt they'll show off Insanity before then.

#37
Kadzin

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I think if Shepard died in the demo it would be pretty embarassing.
99% sure it was Casual.

#38
The Spamming Troll

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did anyone notice a cooldown meeter like the half circles in ME2 on screen after shepard used an ability???

#39
Bozorgmehr

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LPPrince wrote...

The class used was very barebones. On Insanity it'd of been boring. Plus, they did show tactics(both stealth and run and gun).

Plus, they weren't solely focusing on combat, and that's my point. To show the rest, its best to keep the demo on the easiest difficulty possible so that it can progress and move forward.


Why would Insanity be boring? Have you ever watched some ME2 Insanity videos on YT? There are people who play faster, with 2-3x more enemies around, than the one playing the ME3 (Casual) demo.

What combat? In the demo enemies die almost by looking at em. I'm sure Shep doesn't have to do anything at all, just move forward and let the squad kill the lot. I've seen no tactics whatsoever, I've seen nothing about the improved AI Bioware talks about. No flanking, teamwork, or powers being used. The only thing new is the tweaked cover system and some sort of stealth system.

#40
Chala

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Because we want to aviod this:

"Ok guys, I gonna show you the new features of the game...
We have the Omnibl- oops I just get killed, sorry. I'll show you another feature, like rolli- Oh not again... Don't worry now you'll see the stealth ki--- OH GODDAMMIT!!
Screw this demo!
I hope you enjoyed watching me die you sadistic pricks!!
Good night people!!!
And... Just... Just buy the bloody game please"


You know what? I would pay to see that  :D

#41
LPPrince

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A. It'd be boring because most of what Insanity required was sitting behind cover shooting until you got shot and then getting back behind cover. Anyone who argues this point is either lying or wants to reference those few players who've found ways to circumvent that(I've seen videos on youtube of those players and they sure as hell are talented).
B. I guess I saw more than you did.

EDIT- On top of all that, you know the game's not even close to finished, right? Right?

Modifié par LPPrince, 08 juin 2011 - 02:10 .


#42
LPPrince

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El_Chala_Legalizado wrote...

Because we want to aviod this:

"Ok guys, I gonna show you the new features of the game...
We have the Omnibl- oops I just get killed, sorry. I'll show you another feature, like rolli- Oh not again... Don't worry now you'll see the stealth ki--- OH GODDAMMIT!!
Screw this demo!
I hope you enjoyed watching me die you sadistic pricks!!
Good night people!!!
And... Just... Just buy the bloody game please"


You know what? I would pay to see that  :D


This. Its like people WANT to see the demo player die. Come on now, people. Seriously?

#43
HTTP 404

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Im betting it is tweaked even lower than the casual mode we will see in the final release. Its doubtful balancing has been finalized yet.

#44
LPPrince

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HTTP 404 wrote...

Im betting it is tweaked even lower than the casual mode we will see in the final release. Its doubtful balancing has been finalized yet.


Chris pretty much confirmed that balancing has not been finalized and is still a WIP.

Understandable, looking at the combat in the demo.

#45
SennenScale

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Found on Casey Hudson's twitter feed:

I'd say developing our SW:KOTOR #E3 demo was "casual" difficulty and the #ME1 and #ME2 ones were "normal". This #E3 feels like "insanity".



#46
Bozorgmehr

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LPPrince wrote...

A. It'd be boring because most of what Insanity required was sitting behind cover shooting until you got shot and then getting back behind cover. Anyone who argues this point is either lying or wants to reference those few players who've found ways to circumvent that(I've seen videos on youtube of those players and they sure as hell are talented).
B. I guess I saw more than you did.


A. Without using tactics you'll be sitting behind cover all day long.

The whole point of tactics is to defeat a stronger foe. David beat Goliath because he had a plan - tactics - the demo is more like Goliath Shepard versus a brain-death David ;)
I don't have to use tactics to beat up a 1 year old child, but I do need something special when I try to fight someone stronger or a group instead.

B. Like what?

#47
LPPrince

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SennenScale wrote...

Found on Casey Hudson's twitter feed:

I'd say developing our SW:KOTOR #E3 demo was "casual" difficulty and the #ME1 and #ME2 ones were "normal". This #E3 feels like "insanity".


Keyword is "developing". As in MAKING the demos was that difficult. Not playing them.

#48
CajNatalie

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I'm on the side that would prefer to see something like in some of the YT Insanity videos some day soon.
Facing down a tough enemy but owning them outright with masterful use of tactics, strategy, and powers... not just loling your way through while everyone drops dead the second your reticule makes contact with them.

I'm not intentionally making a poke at the current demos or anything... the game ain't even done yet, so altogether I've got no issues with it not being balanced yet. I'd like to eventually be shown the improved AI and some improved use of powers and teammates.
Though they did get it partially there with the part where Liara and Garrus drew fire to allow stealth flanking. But it looks like that wasn't even necessary on that difficulty so it didn't have the desired effect on me.

Either looking forward to some future demos when the game has been polished and balanced further, or when I play the final product (no chance I won't buy this game; of course I'll buy it... I'll just wait until the price drops and DLCs/expansions/patches come out).

Modifié par CajNatalie, 08 juin 2011 - 05:14 .


#49
jamesp81

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I kind of figured they had 'god mode' turned on. The idea is to show the game, not show the player getting killed.

#50
Kronner

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jamesp81 wrote...

I kind of figured they had 'god mode' turned on. The idea is to show the game, not show the player getting killed.


Why the hell would he get killed?
He can turn on super regeneration/god mode and since the guy who was playing is combat designer, he knows how to play the game. But this demo showed nothing except for some pseudo-stealth, omni blade and rolling/jumping. No enemy AI demonstration or anything. Just pew-pew. Jump. Done. If I didn't know about Mass Effect, based on that video, the game would look like generic GoW clone to me.

Modifié par Kronner, 08 juin 2011 - 05:19 .