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"We're really focusing on the team you're putting together in Mass Effect 3"


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#51
Rhayth

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I dunno I expect alot of focus in this game is gonna be constant on the ropes avoiding complete destruction. ME1 was the layout...basically it had alot to do, and you weren't rushed when going to a planet because their was no immediate impending doom. You were tracking down a foe, and had time to do things around town so to speak. In ME2 you were kind of in a situation where you were in a time crunch to A. Recruit People B. Develop equipment to combat the Collector's C. Attack the Collector's. I would kind of expect the something similar to DAO in that you're acquiring/building an army. Going to those homeworlds, running errands to get them "ready/capable" to be able to assist in taking back Earth. Just my two cents.

#52
Schneidend

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To me "focusing on the team" means having a lot more interaction with the squadmates. The "you're building" part is just clarifying that, yeah, you're going to have to pick up some of these people so they can join the Normandy carpool. Ashley, Wrex, Liara, and Kaidan probably aren't on the Normandy at the start of the game.

#53
NobodyofConsequence

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Massadonious1 wrote...

But this forum universally pans.....everything.


That's the worst post I've ever seen. :devil::whistle::D


I'm inclined to agree with those suggesting it'll be horses for courses, for most companions, much like the loyalty missions (which were also designed around that character's powers, I'm sure you all recall), with a handful of remaining travelling companions. I would like to see the option of any LIs becoming travelling companions though, if the relationship is rekindled or retained.

#54
kaiki01

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Schneidend wrote...

To me "focusing on the team" means having a lot more interaction with the squadmates. The "you're building" part is just clarifying that, yeah, you're going to have to pick up some of these people so they can join the Normandy carpool. Ashley, Wrex, Liara, and Kaidan probably aren't on the Normandy at the start of the game.


Ashley starts on the Normandy. She will never give you up, never let you go. Which is seen on the video that shows Earth.

#55
ElitePinecone

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kaiki01 wrote...

Schneidend wrote...

To me "focusing on the team" means having a lot more interaction with the squadmates. The "you're building" part is just clarifying that, yeah, you're going to have to pick up some of these people so they can join the Normandy carpool. Ashley, Wrex, Liara, and Kaidan probably aren't on the Normandy at the start of the game.


Ashley starts on the Normandy. She will never give you up, never let you go. Which is seen on the video that shows Earth.


Or Kaidan.

Everybody always forgets Kaidan. :crying:

I would think we'll get some loyalty missions, if only for the new characters that will be introduced. 

BW have repeatedly said they're moving back to an ME1 style of main quests, which is a good thing. When the set-piece major plotworlds do intersect with a recruitment mission (e.g. Liara being recruited then interpreting Shepard's Prothean vision) it works very well. 

#56
Jonathan Shepard

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ElitePinecone wrote...

There'll be a mix of new and returning characters.

BW can't completely alienate new players by constantly referring to squadmembers from ME/ME2. Some new characters also gives them more storytelling opportunities, particularly if they're archetypes we haven't seen before.

Not to mention that Garrus and Tali (and all of the ME2 crew) could be dead. Merely two absolutely, 100% confirmed squadmates in Liara and Kaidan/Ashley doesn't exactly make a team.


Except for the fact that Call of Duty, Halo, Gears of War, and every other multi-game franchise DOES emphasize characters from the first games, and it DOES involve them, and it never alienated me from playing Modern Warfare 2 despite the fact I hadn't played the first one. So why shouldn't ME do the same? Because of branching decisions? Really? Shouldn't that be even MORE of a reason to include them?

Yeah. Doesn't make sense. I'm happy with the amount of inclusion we've seen so far though. Very happy.

#57
Someone With Mass

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They might mean that they're giving the interaction with teammates a bigger focus, which was lacking a bit in ME2.

#58
Guest_Calinstel_*

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I can actually understand why some of the team members from ME2 would go back to their own worlds/functions but why the hell is not Shepard's current LI there AT THE TRIAL?
I don't know exactly what kids now adays consider an emotional attachment but to me, a LI is just that. A love interest that stands beside you, no matter what carp you step in. LI's support each other, holding the other up when their down and being supported when they need it. In ME2, Shepard was dead so it's not surprising the LI was not there but at the end (if it even had an end) of ME2 Shepard was very much alive. I honestly see no reason why the LI would not be there.

#59
lietk12

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onelifecrisis wrote...Shepard starts off on Earth with no squad, gets off the plane

I thought the trailer had Shepard escaping Earth by being picked up by VS and Vega/Alliance-soldier on the Normandy

#60
Elvis_Mazur

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Yeah, makes no sense to gather another team.

They should be focusing on other things.

#61
SalsaDMA

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kaiki01 wrote...

Schneidend wrote...

To me "focusing on the team" means having a lot more interaction with the squadmates. The "you're building" part is just clarifying that, yeah, you're going to have to pick up some of these people so they can join the Normandy carpool. Ashley, Wrex, Liara, and Kaidan probably aren't on the Normandy at the start of the game.


Ashley starts on the Normandy. She will never give you up, never let you go. Which is seen on the video that shows Earth.


But she did on Horizon... So much for (Rick) "Ashtley" and the line "Won't desert you..."

;)

#62
Tamahome560

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In the gamespot livestream Casey said that ME3 is not a character collection story/game.

So like I said it is not squad focused in the way ME2 was, it probably means greater interaction with squad etc.

#63
Guest_SwobyJ_*

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All this means is:

ME 1 - We had the team pretty much together already (save for Liara). Characters developed from there.

ME 2 - Focus on RECRUITING characters, with some story for them largely through loyalty missions and sometimes romance options. Still relatively shallow, but enough to work with.

ME 3 - Focus on the CHARACTERS. There will only be so many full-time squaddies, but we'll know almost all the full-timers and temporary rejoins, etc, save for ones like that Vega fellow. This allows Bioware to focus on developing them further. Yes, we'll still be recruiting characters, but it'll happen AS we do very important missions - where in ME2 the mission ITSELF was recruiting them.

Basically, don't worry. Here's a hypothetical example:
Shepard lands on Tuchanka, recruits Grunt, Grunt helps (as a forced squaddie, if alive) with the main missions happening there, experiences character development there, then boards the Normandy and becomes a selectable squadmate for later missions (where he'll do the more expected 'one liner chime-ins' that everyone does). He'll also have the several conversation sequences on the Normandy. He may also have at least one side-mission to do. Everyone wins. No negatives. It's the goodness of ME1+ME2.

*again this is just an example in my head, but one that seems plausible. If Grunt died in ME2, you could still have the main missions on Tuchanka (just without Grunt-ish content), and he'll just not re-join you, have Grunt-centric scenes as the game continues (inside and outside the Normandy), etc. You'll thankfully still have the main story to go through. One last thing though - I'd assume that not having a squadmate may impact the ending and main missions in some way, so if anything *needed* Grunt to be around, then it won't happen, and it'll affect stuff.

Basically what I'm saying is that recruitment will still happen, but feel much more organic. Cool.

#64
jojon2se

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It would be kind of interesting if recruiting team members, brought with it the consequences of them not being around to fill some important roles, that they'd otherwise do...

(edit reason: spelling.. "fill some important roll" indeed - the sandwich makers of the apocalypse...)

Modifié par jojon2se, 08 juin 2011 - 07:46 .


#65
Savber100

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lol. Bioware is screwed either way.


If Bioware says that they're focusing mostly on the war, people will **** how Bioware is abandoning the RPG elements and squad interactions, making it just a typical alien invasion game.

If Bioware says that they're focusing on the companions, people will **** how it's like ME2 and how it ruins ME2 since ONLY ME2 can develop the characters.

However if Bioware announces that the war will the backbone of the game with the companion interactions playing a bigger and better role, everyone will be happy.

OH WAIT... that is what Hudson said and people are still ****ing. Go figure.

Modifié par Savber100, 08 juin 2011 - 07:25 .


#66
Guest_SwobyJ_*

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jojon2se wrote...

It would be kind of interesting if recruiting team members, brought with it the consequences of them not being around to fill some important roll, that they'd otherwise do...


That's also something rather interesting that I didn't consider!, and would REALLY, FINALLY, show consequences of actions within the game (and not onto future games). Not sure if Bioware would be so gutsy...
(but it would be awesome - I love Wrex but don't particularly love the korgan... I'd take him aboard lol)

#67
Guest_SwobyJ_*

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Savber100 wrote...

lol. Bioware is screwed either way.


If Bioware says that they're focusing mostly on the war, people will **** how Bioware is abandoning the RPG elements and squad interactions, making it just a typical alien invasion game.

If Bioware says that they're focusing on the companions, people will **** how it's like ME2 and how it ruins ME2 since ONLY ME2 can develop the characters.

However if Bioware announces that the war will the backbone of the game with the companion interactions playing a bigger and better role, everyone will be happy.

OH WAIT... that is what Hudson said and people are still ****ing. Go figure.


Fans are FANATIC. Always keep that in mind :)


I think aside from some blatant, annoying, PR speak, Hudson has been explaining things VERY well.

#68
Epsilon330

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All I know is, the banter system from ME1 is back.
REJOICE PEOPLE

#69
Raizo

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KainrycKarr wrote...

Montezuma IV wrote...

Not really....if your talkin' about my post....because my idea is actually pretty creative.


Creative, but I wouldn't give two craps about a temporary character.


All of my reservations about ME3 come from the squadmate issue. Casey has already confirmed that ME2's 12 Squadmates were too many and as such ME3 will have a smaller squad, Ash/Kaiden, Garrus, Liara and Tali ( all from ME1 ) have already been confirmed as full time squad mates and Casey has already confirmed that there will be new squadmates in ME3 ( example James Vega ), the big question is what happens to your ME2 squad, noone, nooone wants to have thier favorite squad mate reduced to a cameo or to only pop up temporarily as a temp squadmate. It does not matter how Bioware deals with the squadmate issue, chances are alot of us are going to dissapointed when ME3 comes out.

#70
javierabegazo

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Yay for taking things out of context...?

Compare the frequency of that being said to "ME3's really about the Galaxy being in full all out war with the Reapers"

#71
Beautiful_Perfection

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I bet we get to choose who dies if we don't do an easy side quest to prevent it. I mean loyalty quest.... Mission.

#72
Guest_Calinstel_*

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javierabegazo wrote...

Yay for taking things out of context...?

Compare the frequency of that being said to "ME3's really about the Galaxy being in full all out war with the Reapers"

At the beginning of the game, there IS no war.  It's a Kangaroo court so why would every single member of Shepard's crew be gone?

#73
ME-ParaShep

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It's a fact that the main goal is to stop the Reapers. That's the story of ME 3 in a nutshell. Everything that happens in this story accumulates to the conclusion. I.E. Interacting with (ex) team members, building up relationships further, and solidifying thoughts and motivations to move forward in their quest for ultimate happiness for the numerous species of the galaxy. That's the main goal of ME 3. Shepard and his/her team is fighting for the good of the galaxy. There's no doubt that there will be times when companionship is necessary to reduce the heavy stress and burden that Shepard and company are going through. The building up of relationships goes along with finding hope in this galactic war. The war itself and the bolstering of relationships are working in tandem to forge the most immersible action AND social story ever. One shouldn't (or in this case CAN'T) be without another. Action and fighting can't go well without a social depth in the current circumstances and vice versa.

People should come to face the facts that building relationships is only natural in such circumstances. If you were in Shepard's shoes, and a good minded and willed Shepard at that, you wouldn't want to be all business right? I know I wouldn't. I would strengthen the bonds with my friends no matter what because whatever happens in the end, at least we'll all live or die in unity with no strings attached and no loose ends tied to all of us.

The stakes are higher in terms of the story. Every character has to do things over the top and better than before. It's like doing the suicide mission, but 100x more and 10x harder (figuratively) It's a right that everything that's to happen does indeed happen and if people have a tantrum over that as to "Nuuu eye dun't wunt dat 2 hapun! Dat's sum s2uped idear dat Biohwear iz puddin in2 ther gaem!" then they don't know what to do with a storyline situation that ME 3 is going through because they feel the story is too redundant or that they game features and play is too lacking. Some of which is true in the lacking department, but Bioware has improved the features to make the game a lot more enjoyable and diverse in comparison to the previous ME games.

#74
Guest_DJ1107_*

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Makes me question why we already got like 15 guys. But I'm thinking to hard because every teammate seems to be doing pro-activity to help out with the invasion. Mordin with his fertile female stint with Wrex. Legion making peace negotiation with the quarians. Next thing you'll tell me is Zaeed planning to take back the blue suns and Miranda and Jacob are taking down Cerberus from the inside or Kasumi data will prove useful in ME3. I'm just hoping that Samara returns it just bugs me that someone like her is not apart of the crew to take on the ultimate evil

#75
Aggie Punbot

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ElitePinecone wrote...

There'll be a mix of new and returning characters.

BW can't completely alienate new players by constantly referring to squadmembers from ME/ME2. Some new characters also gives them more storytelling opportunities, particularly if they're archetypes we haven't seen before.

Not to mention that Garrus and Tali (and all of the ME2 crew) could be dead. Merely two absolutely, 100% confirmed squadmates in Liara and Kaidan/Ashley doesn't exactly make a team.


I wish I could find a company that was willing to actually reward loyal customers/players by having the guts to actually reference people and events from previous games to the extent that would be feasible instead of trying to pander to people that just got into a series 2 games late.

Modifié par TS2Aggie, 08 juin 2011 - 09:37 .