1. Kinect. This feature looks totally useless at the moment. The same effect could be done with the headsets that all Xbox's come with. I sincerely hope that Microsoft subsidised the Kinect feature's development so no resources were wasted. They probably did.
Now I'm no Kinect user. I see it as something interesting but pointless for myself. My room's hardly big enough to support a Kinect so I'm forced to do without it and personally I couldn't care less. However, this Kinect feature is hardly mandatory. For anyone with a Kinect, this is an addition they can choose to exploit. If not, well that's fine. Yeah, I see it as a bit of a pointless gimmick but that all depends on the Kinect user. I definately wouldn't get a Kinect for this little feature but it's something Kinect users can already use so that's up to them.
2. The omni-blade. From a lore perspective, I hate it, but there's another thread for that. From a gameplay perspective, I am very suspicious that it will be totally unbalanced. There appears to be no limit on its use, and it appers to be able to kill any enemy that you are next to. What are shotguns for then? I'm not going to condemn it until I have more information, but I'm not optimistic
For me, this is a major upgrade for melee. I'm tired of running up to enemies and beating them with the same animation over and over. The way I see it, enemies will be very difficult to get up close and personal to in the end so if you're lucky enough tor each them without getting shredded to pieces, this will be your reward to hit with a one-strike kill. As for shotguns, they have much greater range than melee but obviously not as much as other weapons. Still, I'd rather have this than beating with the butt of my gun countless times in the same place.
3. Running to jump over random pits. Why was this included? Just in the short demo this happened twice. It appears totally pointless and boring. Was it just to show how good Shepard is at jumping?
Find a wide pit and try to jump over it twice, the first time while running and the second time while standing on the edge. It's not easy is it? The momentum from running and kicking off from the edge gives greater distance when you leap from the edge. This would be a required mechanic to get over spots you can't simply walk or climb over.
4. On rails shooting section. I hope this doesn't happen a lot. It also looked to be fairly pointless, though I guess it was to show off how durable the Reaper-Crab was. And wasn't it weird that Shepard called the Reaper-Crab a "living Reaper"? It obviously looked much smaller than the Sovereign style reapers, so was it a full Reaper or a Reaper minion?
It's been explained Reapers range in sizes from 500m to 1km. Chances are before arriving on Rannoch and facing this Reaper here, he's seen all sorts of Reapers after escaping Earth of all shapes and sizes. Besides, the construct, material and size is too reminicent to a Reaper to be referred to as anything BUT. As for the rail shooter, I don't expect it to be constant but in cases such as this, it would be required to keep a Reaper off your tail while someone else was driving. These things do happen in war and this is no exception.
5. General lack of powers/RPG aspects/customization. I realize that this was just a reveal demo and that being spectacular and showing the improved mechanics was the focus, but I hope this doesn't mean RPG has been put on the backburner. But I always knew my hopes that Mass Effect 3 would truly have deep and complex RPG mechanics were pipepdreams.
It's a demo, like you said. We're not getting a full view of all the gameplay mechanics because they're hardly shown in trailers. As for the demo itself, it was more for showing the cinematic and actual gameplay. They demonstrate it all for the cinematic and fun gameplay feel. I doubt people in E3 would've enjoyed much just sitting there watching someone fumble around in the menu screen setting powers and customizing weapons. Regardless, we've been promised some heavier RPG aspects than ME2 and I won't doubt BioWare's word on that.





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