The point of DA import after 1.03
#1
Posté 08 juin 2011 - 10:10
I'm sorry if this post is perhaps redundant, but I would like to know with some precision what's the situation regarding the save import from Origins after the patch 1.03.
What is still to be recognized? and what's working?
Thanks!
#2
Posté 08 juin 2011 - 12:38
#3
Posté 08 juin 2011 - 12:41
#4
Posté 08 juin 2011 - 01:53
Modifié par sami jo, 08 juin 2011 - 01:53 .
#5
Posté 08 juin 2011 - 03:29
What I want to know is whether there actually is some reference to a Morrigan romance that should be triggered in the game but isn't due to the botched Morrigan romance import/botched reading of plot flags?
#6
Posté 08 juin 2011 - 03:40
So messed up flags for DA2 will also mess things further down the line unless they're fixed.
#7
Posté 08 juin 2011 - 03:52
#8
Posté 08 juin 2011 - 04:00
Funny; it still doesn't work for me. Granted when I now go check the imported flags I can see that Nathaniel is alive and hasn't left the Wardens. That's a step up from before patch 1.03 at least. But somehow I stil end up with Fool's Gold in Act 2.Dragoonx89 wrote...
the nathaniel quest is now working
#9
Posté 09 juin 2011 - 12:23
#10
Posté 09 juin 2011 - 06:45
Also: "Nat was dead during patch 1.02 when I checked the flag, but correctly says he's not dead in 1.03"
I had the exact same thing. But I still got Fool's Gold in my post-1.03 game (as far as I know this quest is still mutually exclusive to Finding Nathaniel, right? I haven't gotten to Act 3 in this playthrough yet). Weirdness.
#11
Posté 09 juin 2011 - 06:57
Luke Barrett wrote...
I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.
Awesome, so we can expect to get our fixed import when DA3 comes out? You could just fix the games when they come out you know... then you don't have to drag those problems with you for years. I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis. But I sure have an idea of how much ea and bioware like their precious time and how they don't like to spend it on things that don't get them more money.
#12
Posté 09 juin 2011 - 03:47
CaolIla wrote...
Awesome, so we can expect to get our fixed import when DA3 comes out? You could just fix the games when they come out you know... then you don't have to drag those problems with you for years. I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis. But I sure have an idea of how much ea and bioware like their precious time and how they don't like to spend it on things that don't get them more money.
+1
Modifié par Lucas1987Dion, 09 juin 2011 - 03:48 .
#13
Posté 09 juin 2011 - 04:06
CaolIla wrote...
I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis.
If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.
#14
Posté 09 juin 2011 - 04:14
Luke Barrett wrote...
If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.
But why that problem is not in ME1 then??
ME2 is buggy, check my video of ''drunk'' Kasumi ;-)
But im sorry, this is thread about DA2.
Modifié par Lucas1987Dion, 09 juin 2011 - 04:29 .
#15
Posté 09 juin 2011 - 04:47
Luke Barrett wrote...
I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.
I'm not sure how variables are saved in Awakening but how about this solution in regards to Nate's quest in DA2:
If all of Vigil's Keep upgrades were completed, then all companions are flagged as alive regardless of whether the Warden chose to save the Keep or Amaranthine and who took what to the Mother.
If Nate was flagged as alive and recruited, his DA II quest should fire in Act III.
As it stands right now, if you bothered with Awakening but did not complete it in a very specific fashion you miss out on Nate's quest. I'd be ok with it (not thrilled) except for the fact that Varric's last armor upgrade is found on that quest. Might not be a big deal, but not all your customers have an equal opportunity to upgrade all their companion's armor here and they should at the very least be allowed that.
If you guys can't or won't fix the Awakening import bugs, then I'd suggest at the very least move Varric's final upgrade to his personal quest in Act III. Bang it into a chest or something. That way you leave Nate's quest as bonus to those who completed Awakening in the straight and narrow way your game now requires and Varric's upgrade is available to all.
Modifié par catofnine, 09 juin 2011 - 04:48 .
#16
Posté 09 juin 2011 - 06:35
+1. Happened a lot of times in me2CaolIla wrote...
Luke Barrett wrote...
I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.
Awesome, so we can expect to get our fixed import when DA3 comes out? You could just fix the games when they come out you know... then you don't have to drag those problems with you for years. I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis. But I sure have an idea of how much ea and bioware like their precious time and how they don't like to spend it on things that don't get them more money.
#17
Posté 09 juin 2011 - 06:54
Luke Barrett wrote...
CaolIla wrote...
I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis.
If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.
Blaming my pc for handling the game to well? Shame on you, I'm the one complaining so blame me if you have to, my poor little pc can't fight back!
And framerates > 48 = "amazing" ? Come oooooon....
But sorry, it was not my intention to distract from the topic. But i sure would have succeeded if it wasl. Damn why can't I succeed at getting you to fix the import as soon as possible and not as soon as it's convenient, that was my original intention Oo
#18
Posté 09 juin 2011 - 07:59
Dude, just fixing those for new playthroughs five years after the first game came out isn't really going to be very good. I hope you have something planned that can do retroactive fixes in some way, there is literally no way I'm going to do three-four new DAO playthroughs at this point.Luke Barrett wrote...
I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.
I'm tempted to finish that with a "bro", too.
Modifié par Funker Shepard, 09 juin 2011 - 08:00 .
#19
Posté 10 juin 2011 - 01:18
Luke Barrett wrote...
If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.
Awesome, thanks for the tip! I don't think I've ever heard of that connection to framerate before.
I don't want to derail this thread any further, but just want to say that if you happen to know of any other such tips or workarounds for ME2 bugs, I'd really appreciate hearing about them...
#20
Posté 10 juin 2011 - 06:08
Luke Barrett wrote...
CaolIla wrote...
I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis.
If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.
So that's why I get stuck on cover and die? I would have never guessed that.
As to the thread, all the imports seem to be working fine so far that I've tried. I heard Zevran flags are still bugged and haven't de-cobwebbed my Dalish yet to try it.
#21
Posté 10 juin 2011 - 07:22
#22
Posté 10 juin 2011 - 02:39
a) Zevran's understanding of the status of the Warden, if they had a relationship. (He thinks Warden made the US.)
c) Staus of those who remained at Vigil's Keep in DA:A if the Warden left them to save Armaranthine instead. (Game thinks all present at Keep died there, regardless of "upgrades" and Epilogue slide info.)
There is some reason to believe that all three of these errors occur (as applicable) to a "World End-State" imported from a post-DA:A save. It appears the DA:A makes incorrect/incomplete plot flags entries for these story elements.
Sooo... A DA2 game that used a save from immediately after DA:O might not have problems a) or
I haven't tried this to test it yet. My imports have been from complete playthroughs of all four modules, including GoA and WH.
Maybe someone else has better data?
The DA2 Team has already pointed out that they can't "fix" what DA:A didn't do correctly. There might (someday) be something similar to ME's "Genesis" that allows you to play a mini-interactive to establish what "should" have happened in DA:O/A/WH, but given the number of possible permutations involved, it might have to be almost a full game in itself!
Modifié par Thandal NLyman, 10 juin 2011 - 02:45 .
#23
Posté 18 juin 2011 - 03:33
#24
Posté 19 juin 2011 - 01:09
Thandal NLyman wrote...
There is some reason to believe that all three of these errors occur (as applicable) to a "World End-State" imported from a post-DA:A save.
I tend to think that part of DAA's problem is that there isn't a post-Mother save to load. You kill her and the epilogue and credits roll, there is no save. You can only save manually at The Nest before engaging her and import from there. The same is true for GoA. They only recently (past few months) added the post WH auto-save.
#25
Posté 19 juin 2011 - 04:41
Thandal NLyman wrote...
@Perles75;
a) Zevran's understanding of the status of the Warden, if they had a relationship. (He thinks Warden made the US.)Relationship of Warden and Morrigan, and whether or not the DR was performed.
c) Staus of those who remained at Vigil's Keep in DA:A if the Warden left them to save Armaranthine instead. (Game thinks all present at Keep died there, regardless of "upgrades" and Epilogue slide info.)
There is some reason to believe that all three of these errors occur (as applicable) to a "World End-State" imported from a post-DA:A save. It appears the DA:A makes incorrect/incomplete plot flags entries for these story elements.
Sooo... A DA2 game that used a save from immediately after DA:O might not have problems a) or, and problem c) obviously can't happen.
I haven't tried this to test it yet. My imports have been from complete playthroughs of all four modules, including GoA and WH.
Maybe someone else has better data?
The DA2 Team has already pointed out that they can't "fix" what DA:A didn't do correctly. There might (someday) be something similar to ME's "Genesis" that allows you to play a mini-interactive to establish what "should" have happened in DA:O/A/WH, but given the number of possible permutations involved, it might have to be almost a full game in itself!
Relationships seem to be bugged even without DA:A. I've tried importing games that are DA:O only and Zevran still doesn't seem to realize he is in a relationship with the Warden. I'm doing an Alistair romance import right now, but haven't reached him yet to see if his dialogue is firing correctly or not.





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