Aller au contenu

Photo

The point of DA import after 1.03


26 réponses à ce sujet

#1
Perles75

Perles75
  • Members
  • 316 messages
Hello,

I'm sorry if this post is perhaps redundant, but I would like to know with some precision what's the situation regarding the save import from Origins after the patch 1.03.
What is still to be recognized? and what's working?

Thanks!

#2
Dragoonx89

Dragoonx89
  • Members
  • 107 messages
for me the only thing that is still not working is the vigils keep decision, as that bug is from awakening not from dragon age 2, and i think morrigans romance. the nathaniel quest is now working :D

#3
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages
What are you talking about with Morrigan's romance? As far as I know, nothing in DAII ever mentions anything about her.

#4
sami jo

sami jo
  • Members
  • 2 248 messages
Plot flags are set for her romance and might impact future DLC/games.

Modifié par sami jo, 08 juin 2011 - 01:53 .


#5
Brockololly

Brockololly
  • Members
  • 9 029 messages
Yeah, if you romanced Morrigan and check in the console for the flags it references all the romances. Yet in my case, having imported from WH after romancing Morrigan in Origins, the plot flags DA2 is reading/importing say that my Warden did not romance Morrigan or make love to Morrigan. Maybe it doesn't have any effect in DA2, but it would seem they have those flags in there for a reason, one would think.

What I want to know is whether there actually is some reference to a Morrigan romance that should be triggered in the game but isn't due to the botched Morrigan romance import/botched reading of plot flags?

#6
Master Shiori

Master Shiori
  • Members
  • 3 367 messages
Even if there's no mention of Morrigan in DA2, the romance flags are important since you'll import your DA2 saves into DA3, where Morrigan might make an apperance or her romance with the Warden might get mentioned.
So messed up flags for DA2 will also mess things further down the line unless they're fixed.

#7
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.

#8
Raygereio

Raygereio
  • Members
  • 913 messages

Dragoonx89 wrote...
 the nathaniel quest is now working :D

Funny; it still doesn't work for me. Granted when I now go check the imported flags I can see that Nathaniel is alive and hasn't left the Wardens. That's a step up from before patch 1.03 at least. But somehow I stil end up with Fool's Gold in Act 2.

#9
Rune Lai

Rune Lai
  • Members
  • 13 messages
Raygereio, was that from starting a new saved game or from using an pre-existing one? My Act 1 saved game used to say Nat was dead during patch 1.02 when I checked the flag, but correctly says he's not dead in 1.03. Just wondering if that's a need to start a new playthrough sort of thing.

#10
Raygereio

Raygereio
  • Members
  • 913 messages
New game, off course.
Also: "Nat was dead during patch 1.02 when I checked the flag, but correctly says he's not dead in 1.03"
I had the exact same thing. But I still got Fool's Gold in my post-1.03 game (as far as I know this quest is still mutually exclusive to Finding Nathaniel, right? I haven't gotten to Act 3 in this playthrough yet). Weirdness.

#11
CaolIla

CaolIla
  • Members
  • 600 messages

Luke Barrett wrote...

I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.


Awesome, so we can expect to get our fixed import when DA3 comes out? You could just fix the games when they come out you know... then you don't have to drag those problems with you for years. I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis. But I sure have an idea of how much ea and bioware like their precious time and how they don't like to spend it on things that don't get them more money.

#12
AnubisOnly

AnubisOnly
  • Members
  • 680 messages

CaolIla wrote...


Awesome, so we can expect to get our fixed import when DA3 comes out? You could just fix the games when they come out you know... then you don't have to drag those problems with you for years. I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis. But I sure have an idea of how much ea and bioware like their precious time and how they don't like to spend it on things that don't get them more money.


+1 :P

Modifié par Lucas1987Dion, 09 juin 2011 - 03:48 .


#13
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

CaolIla wrote...
I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis.


If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.

#14
AnubisOnly

AnubisOnly
  • Members
  • 680 messages

Luke Barrett wrote...


If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.


But why that problem is not in ME1 then??

ME2 is buggy, check my video of ''drunk'' Kasumi ;-)

But im sorry, this is thread about DA2.

Modifié par Lucas1987Dion, 09 juin 2011 - 04:29 .


#15
catofnine

catofnine
  • Members
  • 374 messages

Luke Barrett wrote...

I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.


I'm not sure how variables are saved in Awakening but how about this solution in regards to Nate's quest in DA2:

If all of Vigil's Keep upgrades were completed, then all companions are flagged as alive regardless of whether the Warden chose to save the Keep or Amaranthine and who took what to the Mother.

If Nate was flagged as alive and recruited, his DA II quest should fire in Act III.  

As it stands right now, if you bothered with Awakening but did not complete it in a very specific fashion you miss out on Nate's quest.  I'd be ok with it (not thrilled) except for the fact that Varric's last armor upgrade is found on that quest.  Might not be a big deal, but not all your customers have an equal opportunity to upgrade all their companion's armor here and they should at the very least be allowed that. 

If you guys can't or won't fix the Awakening import bugs, then I'd suggest at the very least move Varric's final upgrade to his personal quest in Act III.  Bang it into a chest or something.   That way you leave Nate's quest as bonus to those who completed Awakening in the straight and narrow way your game now requires and Varric's upgrade is available to all.

Modifié par catofnine, 09 juin 2011 - 04:48 .


#16
vania z

vania z
  • Members
  • 471 messages

CaolIla wrote...

Luke Barrett wrote...

I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.


Awesome, so we can expect to get our fixed import when DA3 comes out? You could just fix the games when they come out you know... then you don't have to drag those problems with you for years. I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis. But I sure have an idea of how much ea and bioware like their precious time and how they don't like to spend it on things that don't get them more money.

+1. Happened a lot of times in me2

#17
CaolIla

CaolIla
  • Members
  • 600 messages

Luke Barrett wrote...

CaolIla wrote...
I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis.


If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.



Blaming my pc for handling the game to well? Shame on you, I'm the one complaining so blame me if you have to, my poor little pc can't fight back!  :pinched:
And framerates > 48 = "amazing" ? Come oooooon.... 

But sorry, it was not my intention to distract from the topic. But i sure would have succeeded if it wasl. Damn why can't I succeed at getting you to fix the import as soon as possible and not as soon as it's convenient, that was my original intention Oo

#18
Funker Shepard

Funker Shepard
  • Members
  • 818 messages

Luke Barrett wrote...

I'm putting a high amount of attention and emphasis on making sure we have a solution to all these import issues, be it from DAO and it's subsequent titles or DA2. I can't guarantee you'll see any headway with this any time soon but I assure you that the aim is to remedy all import problems by the time another full import is needed.

Dude, just fixing those for new playthroughs five years after the first game came out isn't really going to be very good. I hope you have something planned that can do retroactive fixes in some way, there is literally no way I'm going to do three-four new DAO playthroughs at this point. :?

I'm tempted to finish that with a "bro", too. :o

Modifié par Funker Shepard, 09 juin 2011 - 08:00 .


#19
Kloreep

Kloreep
  • Members
  • 2 316 messages

Luke Barrett wrote...

If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.


Awesome, thanks for the tip! I don't think I've ever heard of that connection to framerate before.

I don't want to derail this thread any further, but just want to say that if you happen to know of any other such tips or workarounds for ME2 bugs, I'd really appreciate hearing about them...

#20
FieryDove

FieryDove
  • Members
  • 2 626 messages

Luke Barrett wrote...

CaolIla wrote...
I'm still getting pissed when I play ME2 and get stuck in the air or suddenly find myself on top of some crates that I can't leave without reloading, fix the games and you have a solid basis.


If you lock your framerate to around 48 or less you'll be MUCH less likely to have that occur. That problem is way more prevalent for people with amazing framerates on PC - go figure.


So that's why I get stuck on cover and die?  I would have never guessed that. Posted Image

As to the thread, all the imports seem to be working fine so far that I've tried. I heard Zevran flags are still bugged and haven't de-cobwebbed my Dalish yet to try it.

#21
Perles75

Perles75
  • Members
  • 316 messages
I still haven't understood what's still not properly recognized in the imports and what is :D

#22
Thandal N'Lyman

Thandal N'Lyman
  • Members
  • 2 399 messages
@Perles75;

a)  Zevran's understanding of the status of the Warden, if they had a relationship.  (He thinks Warden made the US.)
B)  Relationship of Warden and Morrigan, and whether or not the DR was performed.
c)  Staus of those who remained at Vigil's Keep in DA:A if the Warden left them to save Armaranthine instead. (Game thinks all present at Keep died there, regardless of "upgrades" and Epilogue slide info.)

There is some reason to believe that all three of these errors occur (as applicable) to a "World End-State" imported from a post-DA:A save.  It appears the DA:A makes incorrect/incomplete plot flags entries for these story elements. 
Sooo... A DA2 game that used a save from immediately after DA:O might not have problems a) or B), and problem c) obviously can't happen. 

I haven't tried this to test it yet.  My imports have been from complete playthroughs of all four modules, including GoA and WH.
Maybe someone else has better data? Posted Image

The DA2 Team has already pointed out that they can't "fix" what DA:A didn't do correctly.  There might (someday) be something similar to ME's "Genesis" that allows you to play a mini-interactive to establish what "should" have happened in DA:O/A/WH, but given the number of possible permutations involved, it might have to be almost a full game in itself!  Posted Image

Modifié par Thandal NLyman, 10 juin 2011 - 02:45 .


#23
Wabach

Wabach
  • Members
  • 17 messages
Any official news ? We are waiting for a long time now ...

#24
nightscrawl

nightscrawl
  • Members
  • 7 443 messages

Thandal NLyman wrote...

There is some reason to believe that all three of these errors occur (as applicable) to a "World End-State" imported from a post-DA:A save.


I tend to think that part of DAA's problem is that there isn't a post-Mother save to load. You kill her and the epilogue and credits roll, there is no save. You can only save manually at The Nest before engaging her and import from there. The same is true for GoA. They only recently (past few months) added the post WH auto-save.

#25
schnln01

schnln01
  • Members
  • 22 messages

Thandal NLyman wrote...

@Perles75;

a)  Zevran's understanding of the status of the Warden, if they had a relationship.  (He thinks Warden made the US.)
B)  Relationship of Warden and Morrigan, and whether or not the DR was performed.
c)  Staus of those who remained at Vigil's Keep in DA:A if the Warden left them to save Armaranthine instead. (Game thinks all present at Keep died there, regardless of "upgrades" and Epilogue slide info.)

There is some reason to believe that all three of these errors occur (as applicable) to a "World End-State" imported from a post-DA:A save.  It appears the DA:A makes incorrect/incomplete plot flags entries for these story elements. 
Sooo... A DA2 game that used a save from immediately after DA:O might not have problems a) or B), and problem c) obviously can't happen. 

I haven't tried this to test it yet.  My imports have been from complete playthroughs of all four modules, including GoA and WH.
Maybe someone else has better data? Posted Image

The DA2 Team has already pointed out that they can't "fix" what DA:A didn't do correctly.  There might (someday) be something similar to ME's "Genesis" that allows you to play a mini-interactive to establish what "should" have happened in DA:O/A/WH, but given the number of possible permutations involved, it might have to be almost a full game in itself!  Posted Image


Relationships seem to be bugged even without DA:A. I've tried importing games that are DA:O only and Zevran still doesn't seem to realize he is in a relationship with the Warden. I'm doing an Alistair romance import right now, but haven't reached him yet to see if his dialogue is firing correctly or not.