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Shepard's visual style armor costumization


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#1
Rheia

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There had been plenty of talk about improved weapon costumization in ME3 and almost nothing on the subject of armor.

In ME1 there was a heavy, medium and light armor variety with class restrictions that limited effectiveness of armor protections and shield strength.

In ME2 there was only heavy armor (one piece, or mix and match, but it still had appearance of heavy only) It had various minor bonuses, not limited to shield strength.

What will it be in ME3?

So far, from the videos I've gathered that Shepard is keeping the Heavy Armor look. There was a sequence on Earth where he/she is wearing a kind of combat vest over casual, but I doubt it will be one of the permanent additions to the armor locker.

Is there a chance of getting back the Medium and Light looking armor pieces back for costumization? I don't want my adept or my infiltrator lug around in Heavy N7. I understand people liking the 'canonical' Heavy N7 look. Keeping it as an option is great.  A couple more different visual styles would be very welcome, however.

#2
TobyHasEyes

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If you watch the "Fall of Earth" trailer, at 0:57, you can see someone who is wearing what strongly resembles (to my eyes) Light Armour.. hopefully this is a sign of Shepard's range of armour options

#3
blitzkkrieg

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Im also hoping that the tiers of armor will be back, Light giving specific tech/biotic and speed bonuses, Medium giving general power, weapon, and shield bonuses, and Heavy focusing mostly on protection and firepower, with only the soldier being able to use heavy (I liked it in me1). I also think that it would be interesting if Heavy pieces of armor added an armor protection layer (the yellow bar that many enemies had). Other than that, just more armor, and that they give greater bonuses. Also kinda hoping that we can customize the color of the lights.. it just kinda bugged me when my armor was red but the lights were blue.

Edit: forgot to include 2 things:  definitely keep the sectional armor; that was an aspect of me2 i loved.  And in regards to heavy armor, with the increased protection, I think it should look very heavy, and restrict movement a little bit.

Modifié par blitzkkrieg, 09 juin 2011 - 02:39 .


#4
Jarek_Cousland

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I hope we can get some lighter looking options, I wouldnt want full set in stone light, med, and heavy but more of the separate parts thing.


That doesnt make much sense. It did in my head though...

#5
Guest_Montezuma IV_*

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I hope there are also a wider selection of styles. Every girl needs a bigger wardrobe! :3

#6
In Exile

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I always thought the armour tiers didn't make very much sense. If you can create a model that doesn't restrict mobility at all (and the ME armours never looked to restrict mobilty) why would you then go about making lighter versions? Cost? That's about the only possible explanation.

#7
Jarek_Cousland

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Montezuma IV wrote...

I hope there are also a wider selection of styles. Every girl needs a bigger wardrobe! :3





Does that include catsuits? Cause I could get behind that [litertly]. ^_^


Oh gawd...what have I done?!?!




EDIT:@In Exile:


Because lighter types like Infiltrators or adepts would need it for mobility (Or in the Adepts case to keep from restricting biotics, well thats the way they made it sound in ME1..)

Modifié par Jarek_Cousland, 09 juin 2011 - 02:39 .


#8
blitzkkrieg

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In Exile wrote...

I always thought the armour tiers didn't make very much sense. If you can create a model that doesn't restrict mobility at all (and the ME armours never looked to restrict mobilty) why would you then go about making lighter versions? Cost? That's about the only possible explanation.


Going with what Jarek said, its probably something about heavier armor restricting tech biotic powers in some way, although I agree that the unrestricted mobility did generally make Heavy armor the best choice.

#9
Jarek_Cousland

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blitzkkrieg wrote...

In Exile wrote...

I always thought the armour tiers didn't make very much sense. If you can create a model that doesn't restrict mobility at all (and the ME armours never looked to restrict mobilty) why would you then go about making lighter versions? Cost? That's about the only possible explanation.


Going with what Jarek said, its probably something about heavier armor restricting tech biotic powers in some way, although I agree that the unrestricted mobility did generally make Heavy armor the best choice.




I'd rather wear light or maybe medium at the most, of course that would mean crappy damage protection but since I'd be lockin, poppin, and droppin' foos with my sniper rifle I guess it would balance it out. (unless I suddenly became Garrus and got blown to s***.:?}

#10
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I hope they make it so you can customize what armor type goes where (like a light armor chestplate with heavy armor grieves) because that would be sweet.

#11
Zanallen

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I doubt that there is a lore reason for armor restrictions. Biotic and tech powers don't seem the be effected by hampered movement. It is more than likely just a way to balance gameplay. Same with weapon restrictions in the first two games. I wouldn't mind a body type slider or something of that sort added to the ME 2 armor customization menu. That way you can have light/medium/heavy type looks.

#12
In Exile

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Jarek_Cousland wrote...
Because lighter types like Infiltrators or adepts would need it for mobility (Or in the Adepts case to keep from restricting biotics, well thats the way they made it sound in ME1..)


But the armour didn't actually restrict mobility. Shepard (and squadmates) didn't move slower, or react slower, or even lose the ability to use biotics (Vanguards in medium armour, or Wrex in heavy armour).

It was just the class balance system from older RPGs tacked on, because, well, it was convention.

#13
Jarek_Cousland

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In Exile wrote...

Jarek_Cousland wrote...
Because lighter types like Infiltrators or adepts would need it for mobility (Or in the Adepts case to keep from restricting biotics, well thats the way they made it sound in ME1..)


But the armour didn't actually restrict mobility. Shepard (and squadmates) didn't move slower, or react slower, or even lose the ability to use biotics (Vanguards in medium armour, or Wrex in heavy armour).

It was just the class balance system from older RPGs tacked on, because, well, it was convention.




Yeah but thats from the gameplay standards, from the lore standpoint thats the way it is though. If the gameplay mixed with the lore then it would make no sense why an adapt couldnt wear heavy armor.



Of course ME2 took that concept out, essentially making it the mixture of gameplay and lore.

#14
In Exile

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Jarek_Cousland wrote..
Yeah but thats from the gameplay standards, from the lore standpoint thats the way it is though. If the gameplay mixed with the lore then it would make no sense why an adapt couldnt wear heavy armor.


My point, though, would be that then you'd suddenly start to have choice with the soldiers, too. Do you want a glass cannon soldier (all mobility + dmg, but no armour) or a tank?

Of course ME2 took that concept out, essentially making it the mixture of gameplay and lore.


I prefer the get to look awesome (based on your taste) than the internal struggle between armour that's functional and armour that's not ugly.

#15
Neverwinter_Knight77

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Rheia wrote...

There had been plenty of talk about improved weapon costumization in ME3 and almost nothing on the subject of armor.

In ME1 there was a heavy, medium and light armor variety with class restrictions that limited effectiveness of armor protections and shield strength.

In ME2 there was only heavy armor (one piece, or mix and match, but it still had appearance of heavy only) It had various minor bonuses, not limited to shield strength.


It was not heavy in ME 2!  It was medium!  Look up the scene with Conrad Verner.  The armor that Conrad is wearing, ironically, is the heavy armor.  The armor that Shepard is wearing, is medium.  You can tell by the arms and shoulders.

I'm sorry.  I don't want to sound like I'm angry or anything, but I've had to tell people this before.

I would like to be able to wear heavy armor again in ME 3.  I don't feel quite right unless my armor is big and bulky.

#16
Zanallen

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I felt ME 2 just made it so squadmates wore whatever they were designed to wear, regardless of class. Miranda, Jack, Mordin, Jacob, Tali, Samara, Kasumi and Thane are all in what basically amounts to light armor (at best). Grunt is in heavy armor, I guess. I suppose Garrus is in medium armor. Legion isn't wearing armor. Zaeed is...I don't know actually. Could be heavy or medium.

#17
blitzkkrieg

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Legion of Grunt wrote...

I hope they make it so you can customize what armor type goes where (like a light armor chestplate with heavy armor grieves) because that would be sweet.


Completely agree.

And also, i would love to see class specific armors.  Best example right now I think would be some kind of hood for infiltrators that increases cloak time by x%.  Maybe Vanguards could have armor that channels kinetic energy through the armor, resulting in a harder hitting charge, Soldiers get armor that increase grenade capacity, etc etc.

#18
Rheia

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Neverwinter_Knight77 wrote...

It was not heavy in ME 2!  It was medium!  Look up the scene with Conrad Verner.  The armor that Conrad is wearing, ironically, is the heavy armor.  The armor that Shepard is wearing, is medium.  You can tell by the arms and shoulders.

I'm sorry.  I don't want to sound like I'm angry or anything, but I've had to tell people this before.

I would like to be able to wear heavy armor again in ME 3.  I don't feel quite right unless my armor is big and bulky.


I remember the armor from Conrad's scene, yes. I know quite a few guys on pc mod that back in to use as their Shepard's armor too.

My impression, however, was that they are both Heavy. (At least judging the female variants).

And as you don't feel quite right unless your armor is big and bulky, I don't feel quite right unless mine is form fitting and sleek looking ;). Hopefully both of us will have options to costumize our characters to our tastes in ME3 :).

To be bluntly honest, I don't care what reasoning/lore they use to explain it. I am more drawn to eye candy than I am to hard sci-fi and mechanics. Light offering more mibility/less encumberance/bonus to power cooldowns while heavy various damage resistances/absorb and such is sound enough.

For me it's a style thing, more so than 'bring back old rpg armor classification' thing. It irritated me that in ME2 every other female companion/npc of significance looked better than my character.

Kasumi had a beautiful light suit. So did Liara. Even Miranda's armor from DLC looked lighter and better than Shepard's. Morinth's asari leathers were amazing, and I mod them in to use on my adepts/infiltrators every single time.

Now, I know this is a prefence thing, and I know many who are perfectly satisfied with bulkier ME2 look. That's fine, but I don't like to be limited to only one visual style.

Modifié par Rheia, 09 juin 2011 - 01:16 .


#19
Hathur

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In Exile wrote...

Jarek_Cousland wrote...
Because lighter types like Infiltrators or adepts would need it for mobility (Or in the Adepts case to keep from restricting biotics, well thats the way they made it sound in ME1..)


But the armour didn't actually restrict mobility. Shepard (and squadmates) didn't move slower, or react slower, or even lose the ability to use biotics (Vanguards in medium armour, or Wrex in heavy armour).

It was just the class balance system from older RPGs tacked on, because, well, it was convention.


Actually, armor size did impact weapon bloom. Heavier armor caused firing reticules to bloom more and take longer to restore to normal (points in that armor specializaiton however lowered this penalty). You were more accurate firing in light armor than heavy, for example.

#20
Dark_Jak337

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Hathur wrote...

In Exile wrote...

Jarek_Cousland wrote...
Because lighter types like Infiltrators or adepts would need it for mobility (Or in the Adepts case to keep from restricting biotics, well thats the way they made it sound in ME1..)


But the armour didn't actually restrict mobility. Shepard (and squadmates) didn't move slower, or react slower, or even lose the ability to use biotics (Vanguards in medium armour, or Wrex in heavy armour).

It was just the class balance system from older RPGs tacked on, because, well, it was convention.


Actually, armor size did impact weapon bloom. Heavier armor caused firing reticules to bloom more and take longer to restore to normal (points in that armor specializaiton however lowered this penalty). You were more accurate firing in light armor than heavy, for example.


I'm really impressed that someone remembers that.  Kudos to you Hathur.  I'm genuinely hoping that light and medium armor do make a comeback,  but I disagree with a penalty to heavy armor, especially if it is restricted to the soldier class.  It might make sense to add a penalty for wearing the heavy stuff to tech and biotic users, but a soldier should be able to shoulder the weight no problem, because that is what their combat implants are geared towards doing, regardless of whether it is a male/female Shepherd.  I think that would be a sensible approach.

Modifié par Dark_Jak337, 09 juin 2011 - 03:40 .


#21
Hathur

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Dark_Jak337 wrote...

Hathur wrote...

Actually, armor size did impact weapon bloom. Heavier armor caused firing reticules to bloom more and take longer to restore to normal (points in that armor specializaiton however lowered this penalty). You were more accurate firing in light armor than heavy, for example.


I'm really impressed that someone remembers that.  Kudos to you Hathur.  I'm genuinely hoping that light and medium armor do make a comeback,  but I disagree with a penalty to heavy armor, especially if it is restricted to the soldier class.  It might make sense to add a penalty for wearing the heavy stuff to tech and biotic users, but a soldier should be able to shoulder the weight no problem, because that is what their combat implants are geared towards doing, regardless of whether it is a male/female Shepherd.  I think that would be a sensible approach.


Hehe, don't give me too much credit... I bought ME1 during launch and only learned about that "feature" a year or so after the fact during my umpteenth replay of the game :pinched:

Modifié par Hathur, 09 juin 2011 - 05:12 .


#22
Metalunatic

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blitzkkrieg wrote...

Legion of Grunt wrote...

I hope they make it so you can customize what armor type goes where (like a light armor chestplate with heavy armor grieves) because that would be sweet.


Completely agree.

And also, i would love to see class specific armors.  Best example right now I think would be some kind of hood for infiltrators that increases cloak time by x%.  Maybe Vanguards could have armor that channels kinetic energy through the armor, resulting in a harder hitting charge, Soldiers get armor that increase grenade capacity, etc etc.


You guys have some excellent points. Heres hoping even one of these suggestions is going to carry over to the game. More customization, BioWare!

#23
Metalunatic

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Hathur wrote...

Dark_Jak337 wrote...

Hathur wrote...

Actually, armor size did impact weapon bloom. Heavier armor caused firing reticules to bloom more and take longer to restore to normal (points in that armor specializaiton however lowered this penalty). You were more accurate firing in light armor than heavy, for example.


I'm really impressed that someone remembers that.  Kudos to you Hathur.  I'm genuinely hoping that light and medium armor do make a comeback,  but I disagree with a penalty to heavy armor, especially if it is restricted to the soldier class.  It might make sense to add a penalty for wearing the heavy stuff to tech and biotic users, but a soldier should be able to shoulder the weight no problem, because that is what their combat implants are geared towards doing, regardless of whether it is a male/female Shepherd.  I think that would be a sensible approach.


Hehe, don't give me too much credit... I bought ME1 during launch and only learned about that "feature" a year or so after the fact during my umpteenth replay of the game :pinched:


I'm running out of fingers to count my total ME1 playthroughs and I still didn't know this. Probably becouse I like to play the same characters with newgame+. Thanks for enlightening me.

#24
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Jarek_Cousland wrote...

Montezuma IV wrote...

I hope there are also a wider selection of styles. Every girl needs a bigger wardrobe! :3





Does that include catsuits? Cause I could get behind that [litertly]. ^_^


Oh gawd...what have I done?!?!




This is my fifth time saying catsuits were LAST SEASON on this forum. When will you people get it! :P

Modifié par Montezuma IV, 09 juin 2011 - 05:22 .


#25
AlanC9

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Are we talking about customization or costumization?