Edit:
colata wrote...
As I am not casual gamer, I expected...more from ME series.
I saw ME1 and great concept art, and I saw potential.
Now
that I know ME is removing inven. oversimplifying removing details from
maps, storyline, plot, .... It just didn't live up to what I expected
bioware is capable of....
I thought they could make it far better but they just messed it up in some sense...getting simple as hell and easy as hell......
I just expected more....they seems to deliberately mess it up....
Personally, I take a casual attitude towards my hardcore games (which means I play Mass Effect because I think it's fun, not to show off any kind of "1337 skillz"). Defining yourself as a hardcore gamer doesn't make you the ultimate authority on what constitutes a good game. RPG stands for Role-Playing Game, not Complicated Numbers, Enormous Inventories and Driving Across Mostly Empty Maps for Hours game. I don't necessarily mind those things, but they're not that important. The most essential element of an RPG is the ability to play as the main character of a story that takes place inside the world of the game. Granted, this is an element in a lot of other game genres too, but story tends to take a more prominent role in RPGs than it does in most other genres, and many RPGs (like Mass Effect) allow the player to affect the outcome of the game's story. And I know that the main quest storyline of ME2 was rather straightforward, but on the flip side, the Loyalty Missions were some of the best-written sidequests I've ever played. I also know from experience that the middle part of a planned trilogy is often the most difficult part to write because you've already begun the story and you can't end it yet, so it can be hard to figure out exactly what to do in between.
Modifié par Martin the Warrior, 08 juin 2011 - 02:31 .





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