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So...the Neverwinter 2011 site is live


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#26
SuperFly_2000

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simomate wrote...
Is it true that this is an mmorpg? If so that is ridiculous..


Personally I don't think it has to be ridiculus. I think if done the right way, an MMO could both embody the spirit of NWN and at the same time provide a gratifying multiplayer experience for D&D enthusiasts.

The problem is that they seemingly are going down the normal cookie cutter MMO road, which is not really a big shock considering their former games....but lets say I was hoping for something more original here and I am afraid I'm probably not going to see it....

#27
PlasmaJohn

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Christopher Robin R2 wrote...

I'm confused, what does Hasbro have to do with it?  I know they own WotC, but neither of them make the videogames.

No but both heavily influnce the direction of videogames that license any TSR setting.  For instance, the "Cartoon Evil" complaint about stock 4th Ed. is typically blamed on Hasbro Corporate.  It is also inferred that the level of control that both insisted on was responsible for Bioware developing their own settings and rules and moving away from developing anything D&D related.

As for Atari... are they still solvent?

#28
UrkOfGreyhawk

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Atari is still solvent, barely, but they no longer own Cryptic. They sold Cryptic, and the NwO project along with it, to a Chinese F2P MMO company called "Perfect World".

#29
Neverwinter_Knight77

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I played NWN singleplayer, as well as server vault and local vault (mostly local vault), for 7 years straight. I like to think of myself as something of a legend on the local vault scene...anyway, I have not been impressed at all by this new Neverwinter.

4th edition D&D, lack of Bioware, probably a lack of toolset, and most likely lack of Lady Aribeth de Tylmarande are all bad things in my eyes, and I hate MMOs, so if that's what it is then I have no interest whatsoever.

#30
SuperFly_2000

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Neverwinter_Knight77 wrote...
4th edition D&D

The D&D rules are what you make of them. Neither Bioware neither Obsidan followed D&D 3,0 / 3,5 slavishly when they made NWN 1 / 2.

Neverwinter_Knight77 wrote... 
lack of Bioware 

Bioware is not the same company it was 10 years ago....so technically there isn't that kind of Bioware anymore...at least not that kind that I liked.

Neverwinter_Knight77 wrote...
probably a lack of toolset 

Actually it will have a quite advanced and user friendly toolset. Well...you won't be able to do "whatever" but it has to adhere to the rules. Personally this is probably the only positive thing that I can see in this new game. The way their "toolset" will work.

Neverwinter_Knight77 wrote...
lack of Lady Aribeth de Tylmarande

Personally I never played the original campaigns so I don't care for this Aribeth...

Neverwinter_Knight77 wrote...
I hate MMOs

Well, I do too....or actually....I hate what MMO has come to stand for. The problem with MMO's theese days are that they are all following a very strict cookie cutter when making. I think that the term "MMO" is really broad and that you can really do whatever almost...but for me (and probabably many others on theese forums) sadly it seems that Cryptic has choosen more or less the typical cookie cutter MMO style for this...not to upset the huge mainstream of normal MMO players....so yes...I hate "MMO's".

Modifié par SuperFly_2000, 25 juin 2011 - 09:36 .


#31
Christopher Robin R2

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But it's not a MMO.

#32
SuperFly_2000

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You're wrong. It is.

Massively. Check.

Multiplayer. Check.

Online. Check.

I know some will protest against the massive part but you can't. Cause players WILL be able to see any other player...even though probably most combat will be instanced. 

Instancing stuff isn't uncommon in other MMO's as well....so there it is again. MMO is a really broad term and I think people should avoid using the "this is not an MMO" statement as much as possible.

I think what might be the problem instead is that some people have a very rigid, or limited, if you will, view of what an MMO can be.

Modifié par SuperFly_2000, 25 juin 2011 - 10:51 .


#33
simo7mate

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We wil see.

#34
simo7mate

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Ugh I just properly watched the video. It DOES look like Wow :(

#35
Zebular

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SuperFly_2000 wrote...

It gives that feel because it seems to be that.

Do the kids really need yet another D&DO / D&D Daggerdale ?

Appearently they do....


Yes, please!  Thank you!

(I'll pretend to be a kid at age 33 just because hearing about D&D Neverwinter made me giggle and all giddy like a kid again!)

#36
Zebular

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Christopher Robin R2 wrote...

But it's not a MMO.

Cryptic is calling it "co-operative online play."  Despite that, the fact remains it still meets the requirements to also be labeled an MMO.  As well, it fits as an MMORPG.

#37
Lord Sullivan

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It's not an MMORPG... it's a B.O.R.I.N.G.

"Ask not what you can do for this Game, but what this Game can do for you"

#38
Neverwinter_Knight77

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simo7mate wrote...

Ugh I just properly watched the video. It DOES look like Wow :(


Yep, that was my reaction too.

#39
Scarlett_Raine

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i might have seen this wrong but it looks like your going to have to buy a monthly subscription too? uhg...Thats one thing i loved about NWN1...No monthly payment. It was perfect. I dont mind the newer graphics really...just as long as it still has that same feel the first one had (I never played NWN 2)

It seems like they are just trying to turn it into WOW which breaks my heart.

#40
Lili Dragunova

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I'm reserving judgement until it comes out and I actually get to play it.

Modifié par Lili Dragunova, 12 juillet 2011 - 04:23 .


#41
foil-

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SuperFly_2000 wrote...

Builder_Anthony wrote...
Reminds me of pool of radience gameplay

Thanks for the link. Yeah that game almost looks more interesting than the original upcoming Neverwinter game..lol.

Hmm..wonder where they got this idea from...Bioware maybe :-P


That's what I though too.  Then I saw some material for something named along the lines of "Tiny adventures, D&D" for facebook which may have been some sort of test bed for the HoN game.  Not sure.  They pulled tiny a while back.

#42
AstoundingArcaneArcher

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4th edition, eh? Interesting... That edition has the worse multi-classing rules ever, belonging only up one class? Hah! It's called MULTI-classing. Mini rant over. Please don't be another DDO clone, all we want is a decent 3.5 roleplaying game.

#43
foil-

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AstoundingArcaneArcher wrote...

4th edition, eh? Interesting... That edition has the worse multi-classing rules ever, belonging only up one class? Hah! It's called MULTI-classing. Mini rant over. Please don't be another DDO clone, all we want is a decent 3.5 roleplaying game.


Matter of taste I guess.  I haven't had enough exposure to 4e to make a judgement but I like what I've seen so far.  But seeing D&D evolve from Basic Edition on makes you appreciate what each addition does well and poorly.  I loved the  expansion of skills and talents in 3e, but found the multiclassing was more like multiple personality disorder.  From my initial views of 4e it looks like they've handled both of these well.  We will see.

I guess my biggest gripe with 4e is sort of "degendering" spells and talents into powers.  Its only semantics but I just have a hard time seeing a fighter with a power.  Reminds me of comic book superheroes.

Modifié par foil-, 23 juillet 2011 - 03:21 .


#44
Cat Monay

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NWN3 will succeed or fail based on the toolset alone. If there's as much freedom as was allowed in NWN1&2, the community will be good and growing for a long while - that's how NWN1 has stayed afloat for nine years now (yay!) and I hope Cryptic/EA/Hasbro have learned that from their predecessors. However, they could easily ruin their chances if the toolset only allows for creation within the city of Neverwinter. The appeal and spirit of NWN rests in the ability to play, create and share new worlds, and I really hope that continues.

You won't see me in-game, but I wish the developers all the best to do justice to the third game. This was part of my childhood and I hope it continues on a path close to where it started.

#45
Eternal Phoenix

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Another franchise ruined. Mind you - IMO - it was ruined with NWN2.

#46
NExUS1g

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It's Cryptic. I have no hope for this game.

#47
Lasatta

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This forum started discussing the Neverwinter 2011 and someone said it was live. It is not. The website is a mass of forums and trailers and art work.

As per Atari's Annual Report located here http://www.atari.com...EPORT_10-11.pdf and looking on page 4 under Financial Highlights (1.) you will see that they have divested themselves of Cyrptic Studios on March 31, 2011.

What remains now is who has the rights to the Neverwinter 2011 MMORPG game that was in development by Cryptic for owner Atari.

I thinks someone dropped the ball again on Neverwinter.

#48
Sethan_1

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Most MMOs are WoW clones because WoW made money, and everyone else who wants to do an MMO says "obviously that is the way to do it" and then tries to make their own version of WoW with different graphics and maybe a different system or two.

What they fail to get, time after time, is that WoW was there first, did it better, and has the money to keep adding content. If you're going to succeed with an MMO, you need to do something different.

Because they make WoW clones, the best of them generate some excitement and some up-front revenue, and then peter out as people get bored because the developer can't add content fast enough to keep peoples' interest.

Cryptic has been rather clever about how it went about doing this, buying up old popular board or computer game licenses and re-releasing the games in an MMO format. This guarantees a big initial buy-in from fans of those games, since the art assets are very nice. Of course, once you get IG, it is the same MMO with a different skin.

The thing is, as long as they are relying on their own dev team to generate new content, they'll never be able to do it fast enough to retain peoples' interest. People are even beginning to find WoW stale - though the immense capital available allowed them to add content for a long time.

NWN is still a viable online game 9 years after release because the robust toolset and standalone servers allowed everyone to generate their own content with few limitations. This allowed - and continues to allow - a phenomenal variety in servers to play on. When game companies stop trying to make the next WoW and figure out how to allow unrestricted user-generated content and make a profit off it without stifling it, then we will see the next successor to NWN.

Modifié par Sethan_1, 03 août 2011 - 08:46 .


#49
SuperFly_2000

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*applauses Sethan*

You pretty much said it all.

I only feel the need to comment your last paragraph and clearly state that I think that NWN's longetivity (and grandness) not only comes from the toolset and that you can host private servers but MOSTLY because it is a great game engine to start with.

To explain what I mean is...lets say that the upcoming Neverwinter gets a decent toolset. Still....who wants to design areas for a WoW-clone....cause that is pretty much the engine still.

I think that is what it is the most important and then how good the toolset is, is more icing on the cake.

Modifié par SuperFly_2000, 03 août 2011 - 10:50 .


#50
Lasatta

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How good the toolset is or isn't, and how close they model World of War f'ing Crack isn't an issue for to continuation of the Neverwinter MMORPG.

Neverwinter MMORPG is not live, and may never go live.

Atari, according to their financials (I gave the link above), has divested themselves of Cryptic.

"Cryptic Studios divestiture: In line with the previously stated strategy of fewer but more profitable releases and further expansion into casual online and mobile games, the Company has determined that external development creates more flexibility in the changing marketplace. Therefore, the Company has made the decision to divest itself from Cryptic Studios. On May 31, 2011, Perfect World Co., Ltd. and Atari announced that they had entered into an agreement whereby Perfect World would acquire 100% equity interest in Cryptic Studios from Atari, the sole shareholder of Cryptic Studios. Under the stock purchase agreement, Perfect World will pay an aggregate purchase price of approximately €35.0 million in cash, subject to working capital and other adjustments as provided in the agreement. The consummation of the transactions contemplated in the agreement is subject to satisfaction of closing conditions. As of March 31, 2011, the Company accounted Cryptic as a “discontinued operation” in the Statement of Income starting on April 1, 2009 and as “assets / liabilities held for sale” in the Balance Sheet as of March 31, 2011."

And in the same document:

"25.2.4. Walker Digital v. Atari, Inc., Cryptic Studios, Inc. and others. Atari, Inc. and Cryptic Studios, Inc. have been sued, along with 20 other video-game-industry entities by a company known as Walker Digital LLC for patent infringement. The suit resides in federal court in the District of Delaware and was filed on April 11, 2011. Atari has not yet been served."

And:

"25.2.5. Walker Digital v. Cryptic Studios, Inc. and others. Cryptic Studios, Inc. has been sued, along with 8 other video-game-industry entities in a second suit patent infringement initiated by Walker Digital LLC."

This is public knowledge, I am not blasting anyone.

Neverwinter MMORPG was scheduled out in 2011, but I don't think we will even see a Beta given the Owner's outstanding proficient repair of the Bioware Legacy Server and Authenitication Server.