Shepard's emotions
#1
Posté 08 juin 2011 - 01:13
I noticed that we don't seem to get choices on how we react to things. Take Shepard and that little boy. Even if you've been playing an uncaring socipath, Shepard is clearly not. I recently play a "kill em" all renegade who did not form emotional attachments and I didn't upgrade the Normandy to up thedeath count. When Jack died Shepard "cried out" like he gave a damn about Jack as a person, which was completely out of character for MY Shepard.
Why is canon Shepard, with his emotions and compassion, being forced on the player? Not every playthrough is going to be paragon. I do have some heartless Shepards, but if we are forced to be empathic and caring what is the point if MY Shepard is going to keep having out of character moments forced upon him.
#2
Posté 08 juin 2011 - 01:18
#3
Posté 08 juin 2011 - 01:25
Keep in mind that in constructing Shepard we work in unity as authors with Bioware. They do the grunt work and we get to make the choices within their framework. I think ultimately you'll find Bioware will get the balance right. Have faith.
#4
Posté 08 juin 2011 - 01:33
kaiki01 wrote...
Because....Bioware is writing a character that makes logical sense. If Shepard was a sociopath he wouldn't be in the military as he would not pass the psychological exam.
This.
Complaining about this is like complaining that you couldn't join Saren and the reapers in ME1 or that you couldn't just leave Kirkwall in DA2. Sometimes character traits and plot elements have to be established for the story to make sense.
#5
Posté 08 juin 2011 - 01:35
In the demo, the option chosen was the upper-left -- the Paragon choice. There's no reason to believe Shepard would have reacted quite the same if "you're on your own" (or whatever it was) was selected...
#6
Posté 08 juin 2011 - 01:40
JeffZero wrote...
There's something else that doesn't seem to have been addressed here.
In the demo, the option chosen was the upper-left -- the Paragon choice. There's no reason to believe Shepard would have reacted quite the same if "you're on your own" (or whatever it was) was selected...
I think the OP is refering to what happens before the dialogue choice ( Shepard hears the kid, walks back to the vent and says "come here").
#7
Posté 08 juin 2011 - 01:48
Shepard is canonically empathic and compassionate? Can't say I ever noticed anything of that. In fact, in so many conversations Shepard comes across as standing above all concerns and being basically emotionless, which I'd like to have an option to avoid, especially in romances.Darkhour wrote...
Why is canon Shepard, with his emotions and compassion, being forced on the player? Not every playthrough is going to be paragon. I do have some heartless Shepards, but if we are forced to be empathic and caring what is the point if MY Shepard is going to keep having out of character moments forced upon him.
You may have a point with the example from the SM you gave, but face it: having the dialogue wheel pop up at that point would've disrupted the flow of the scene too much that we'd all think it ridiculous. I can live with a minor inconsistency like that, especially since I don't think many players would want to play Shepard as quite as heartless as you. Also you seem to mistake the Renegade mindset here. A Renegade does what must be done, and be it unpleasant. It doesn't necessarily mean he doesn't care.
#8
Posté 08 juin 2011 - 01:51
You never know, maybe he wants to eat the kid and not help him.Dr. rotinaj wrote...
JeffZero wrote...
There's something else that doesn't seem to have been addressed here.
In the demo, the option chosen was the upper-left -- the Paragon choice. There's no reason to believe Shepard would have reacted quite the same if "you're on your own" (or whatever it was) was selected...
I think the OP is refering to what happens before the dialogue choice ( Shepard hears the kid, walks back to the vent and says "come here").
#9
Posté 08 juin 2011 - 01:52
kaiki01 wrote...
Because....Bioware is writing a character that makes logical sense. If Shepard was a sociopath he wouldn't be in the military as he would not pass the psychological exam.
A sociopath simply means you are concerned with yourself 1st and generally uncaring towards others. A sociopath can function just fine in a military. It depends on the individual goals of the sociopath. What he or she wants out of military life.
And sociopathy is not all about killing. The terms has been used to describe serial killers, but not all sociopaths are killers or crazy.
#10
Posté 08 juin 2011 - 01:53
Kadzin wrote...
You never know, maybe he wants to eat the kid and not help him.Dr. rotinaj wrote...
JeffZero wrote...
There's something else that doesn't seem to have been addressed here.
In the demo, the option chosen was the upper-left -- the Paragon choice. There's no reason to believe Shepard would have reacted quite the same if "you're on your own" (or whatever it was) was selected...
I think the OP is refering to what happens before the dialogue choice ( Shepard hears the kid, walks back to the vent and says "come here").
REAL baby back ribs!
#11
Posté 08 juin 2011 - 01:56
#12
Posté 08 juin 2011 - 01:56
#13
Posté 08 juin 2011 - 02:01
Ieldra2 wrote...
You may have a point with the example from the SM you gave, but face it: having the dialogue wheel pop up at that point would've disrupted the flow of the scene too much that we'd all think it ridiculous.
It would not have disrupted the flow any more than any other dialog wheel moment does.
I can live with a minor inconsistency like that, especially since I don't think many players would want to play Shepard as quite as heartless as you. Also you seem to mistake the Renegade mindset here. A Renegade does what must be done, and be it unpleasant. It doesn't necessarily mean he doesn't care.
I have a particular psychological profile in mind and I act in accordance with that, rather it a paragon, renegade or neutral options. I never said renegade choice = heartless. I don't care about red paraphrase or blue paraphrase. I'm talking about what this particular playthrough's Shepard would have done or how he would react.
#14
Posté 08 juin 2011 - 02:06
Darkhour wrote...
Ar we going to forced to be pansies? This is the other side of the coin concerning paragon Sheps and the events leading up to the Arrival conclusion.
I noticed that we don't seem to get choices on how we react to things. Take Shepard and that little boy. Even if you've been playing an uncaring socipath, Shepard is clearly not. I recently play a "kill em" all renegade who did not form emotional attachments and I didn't upgrade the Normandy to up thedeath count. When Jack died Shepard "cried out" like he gave a damn about Jack as a person, which was completely out of character for MY Shepard.
Why is canon Shepard, with his emotions and compassion, being forced on the player? Not every playthrough is going to be paragon. I do have some heartless Shepards, but if we are forced to be empathic and caring what is the point if MY Shepard is going to keep having out of character moments forced upon him.
In the scene with the little boy Shepard can also say: "Get ou of here" so, yes , you could be an uncaring sociopath
#15
Posté 08 juin 2011 - 02:07
Fiery Phoenix wrote...
The fundamental thing here is Shepard is a predefined character as opposed to a completely new protagonist that you build up from the ground as is case with numerous traditional RPG's. There are some things that you should either agree to overlook or simply accept as is. I, for one, have zero problems seeing my Renegade go emotional every once and a while, because at the end of the day, she's a human, not some heartless killing machine. In fact, I loved the scene with the little boy from the demo and it certainly made me excited even more if only to see how much of this ME3 has to offer.
He isn't THAT predefined. Otherwise, ME would be like Final Fantasy where you're just along for the ride.
Sure, the little boy scene is Ok for most of my playthroughs, but not all of them. There is no reason to have to overlook this. Bioware says there is no canon and that we define his personality, but do we? I don't know. I'd like them to at least state what you can and can't do.
Bioware: Shepard can't be heartless. Don't even bother trying.
Fan: Can he at least not show emotion?
Bioware: No, Shepard will cry so don't get caught up in trying to make a really hard Shep because you'll be disappointed down the line when your Shep makes a 180 degree emotional turn.
Fan: OK. Fair enough. I'll plan acordingly.
#16
Posté 08 juin 2011 - 02:09
[quote]Darkhour wrote...
In the scene with the little boy Shepard can also say: "Get ou of here" so, yes , you could be an uncaring sociopath
[/quote]
Could you link the clip and annotate the time?
The one I saw had no dialog options or am I going blind.
#17
Posté 08 juin 2011 - 02:17
Modifié par EsterCloat, 08 juin 2011 - 02:18 .
#18
Posté 08 juin 2011 - 02:24
Darkhour wrote...
Fiery Phoenix wrote...
The fundamental thing here is Shepard is a predefined character as opposed to a completely new protagonist that you build up from the ground as is case with numerous traditional RPG's. There are some things that you should either agree to overlook or simply accept as is. I, for one, have zero problems seeing my Renegade go emotional every once and a while, because at the end of the day, she's a human, not some heartless killing machine. In fact, I loved the scene with the little boy from the demo and it certainly made me excited even more if only to see how much of this ME3 has to offer.
He isn't THAT predefined. Otherwise, ME would be like Final Fantasy where you're just along for the ride.
Sure, the little boy scene is Ok for most of my playthroughs, but not all of them. There is no reason to have to overlook this. Bioware says there is no canon and that we define his personality, but do we? I don't know. I'd like them to at least state what you can and can't do.
Bioware: Shepard can't be heartless. Don't even bother trying.
Fan: Can he at least not show emotion?
Bioware: No, Shepard will cry so don't get caught up in trying to make a really hard Shep because you'll be disappointed down the line when your Shep makes a 180 degree emotional turn.
Fan: OK. Fair enough. I'll plan acordingly.
Hahaha, this is my favorite post this morning.
Bioware is approaching the emotional fatigue of war. That is something that I want explored. Games are starting to take on serious issues. Are we looking at the damaged psyche in that vent? Or a Reaper ploy?
The Metaphysical:
Even if it is an attempt to indoctrinate my Shep it was clever of the Reapers.
Modifié par Had-to-say, 08 juin 2011 - 03:53 .
#20
Posté 08 juin 2011 - 02:41
It could be improved, I agree.
Lead writer Mac Walters tweeted earlier that they were aiming to improve the emotions and personality interaction with the Shepard character for ME3. I'm assuming they're responding to threads like this.
#21
Posté 08 juin 2011 - 02:50
Fiery Phoenix wrote...
The fundamental thing here is Shepard is a predefined character as opposed to a completely new protagonist that you build up from the ground as is case with numerous traditional RPG's. There are some things that you should either agree to overlook or simply accept as is. I, for one, have zero problems seeing my Renegade go emotional every once and a while, because at the end of the day, she's a human, not some heartless killing machine. In fact, I loved the scene with the little boy from the demo and it certainly made me excited even more if only to see how much of this ME3 has to offer.
This. Shep was a complete brick in the main story of ME2 so much so it was very difficult to tell he was human. It sucked no one goes through all that and is totally emotionless especially dying and being brought back. Serial killers have more emotion when murdering their victims then shep shows during ME2.
I was very happy that feeling and inflection was done and that shep could show me in words and actions that he has feelings sense then I'm finally being able to recognize he is a person. Emotions is not bad everybody has them throughout the day you're stressed, happy, bored, if you're around your love you could be happy, depressed, loving, ect no one is a brick in real life and shep shouldn't be either especially when you get into events where you should feel something.
The boy in the vent was good would you really see someone leap into a vent to hide and just keep going OP? Could you look a hostage in the eye and feel nothing for them as they're begging you to save them? Really if you could you should be committed. I generally try to not show pain when I'm injured that doesn't mean the pain just goes away and that doesn't mean I'm not effected both physically and mentally from it so when I do get to be alone or with my love I'll react to my self imposed suffering. Shep should show emotions with LI, if in a private SB moment with a friend, or in the case of rescuing, saving, or witnessing death when it comes to civilians.
I don't expect shep to start crying, or feeling anxious in front of his enemies and I think that's what OP kind of thinks might occur all those who ask and need shep to express emotions, feelings, and opinions want shep to do so when appropriate when situations on a scene by scene biases like they've portrayed so far. No one expects shep to be like the newest tomb raider shown when she's caught and running away from her abductors going, " Ah no! Oh I'm freaking out! This isn't good, I need help,Ah I can't breathe, Ah! " right in the middle of the battlefield or when facing off with say Harbinger or Tim face to face. If shep is feeling that way he'll keep it to himself until after the battle and he can vent how tough it was to face them to his LI, close onship friend, or chakwas.
The bastard option is the bottom right OP so if you want bastard shep to scream at that stupid kid in the vent I'm sure BW will let you do that but what BW won't let you do is walk away which I think is exactly what you want to do with your characters humanity and human condition.
Modifié par Destroy Raiden , 08 juin 2011 - 02:51 .
#22
Posté 08 juin 2011 - 02:59
I believe it was David Gaider who stated that BW makes a certain kind of PC for their games. If you want to play a sociopath, go somewhere else. And it is unfortunate that people miss the point of renegade completely. Renegade does not = evil. My renegade is actually more pro Alliance than my paragon, so while Shep is predefined to a certain degree you can game the system a bit.. It doesn't help that the paragon/renegade system is a bit screwed up.
Modifié par JamieCOTC, 08 juin 2011 - 03:00 .
#23
Posté 08 juin 2011 - 03:01
At 6:33Darkhour wrote...
Sheepie Crusher wrote...
In the scene with the little boy Shepard can also say: "Get ou of here" so, yes , you could be an uncaring sociopath
Could you link the clip and annotate the time?
The one I saw had no dialog options or am I going blind.
Modifié par Sheepie Crusher, 08 juin 2011 - 03:20 .
#24
Posté 08 juin 2011 - 03:10
Modifié par bigSarg, 08 juin 2011 - 03:13 .
#25
Posté 08 juin 2011 - 03:17





Retour en haut






