Not much new, apart from this interesting snippet:
'Half-way to safety, Shepard found a small boy cowering in an air vent. Despite offering to help the child the boy ran off, only to reappear a few minutes later while boarding a transport ship that was blown out of the sky mere seconds after take-off. As Shepard - newly reinstated to his Commander post by Captain Anderson - looked away in horror we pondered whether or not better dialogue wheel options would have spared the boy his fiery doom. If so, Casey Hudson wouldn't spill the beans when quizzed...'
There was also a snippet on RPG features:
'Weapons looked to have been refined yet again - something confirmed when Shepard set down his gun onto a table and the screen switched to that of a weapon customisation menu. There were only space for a couple of attachments, but even the smallest modification changed the weapon's stats. Equip special ammunition, meanwhile, and a small holographic icon attaches itself to the side of Shepard's gun to remind players of their limited costly rounds.'
The fact that weapon stats are back and more customisable looks very promising, and shows that even at this early stage Bioware is starting to put some RPG stuff back in. There have been a lot of complaints about the lack of RPG stuff shown, so I thought people would be interested to see that Bioware is just starting to lift the lid one some of it.
Modifié par candidate88766, 08 juin 2011 - 02:47 .





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