Live video walkthrough and chat with Jesse Houston
#251
Posté 09 juin 2011 - 01:17
#252
Posté 09 juin 2011 - 02:21
#253
Posté 09 juin 2011 - 02:38
Jesse Houston's facial expressions were sometimes almost as good as the actual content, FYI.
#254
Posté 09 juin 2011 - 03:12
armass wrote...
Looks like he's in the confrence room on normandy 2. My guess is he will say something like, "im so sorry Shepard, we didn't listen to you, and now it's too late. My homeworld is in flames, all because of us."
The guys were such tools for 2 games I'd almost rather let their homeworlds burn.
#255
Posté 09 juin 2011 - 03:15
Sucks that I missed it live. Curse you, time zones. Why do you even exist?
#256
Posté 09 juin 2011 - 03:17
roflchoppaz wrote...
Just started watching it. Looks good so far.
Sucks that I missed it live. Curse you, time zones. Why do you even exist?
Down with time zones! If it's two in the afternoon but pitch black out, get over it! That's how Alaska rolls for half the year, anyway!
#257
Guest_laecraft_*
Posté 09 juin 2011 - 04:23
Guest_laecraft_*
#258
Posté 09 juin 2011 - 05:35
Awesome!
#259
Posté 09 juin 2011 - 06:43
#260
Posté 09 juin 2011 - 07:00
#261
Guest_pzvie43_*
Posté 09 juin 2011 - 07:38
Guest_pzvie43_*
Particularly at www.youtube.com/watch
Creepy.
Modifié par pzvie43, 09 juin 2011 - 07:43 .
#262
Posté 09 juin 2011 - 07:58
#263
Posté 09 juin 2011 - 08:04
#264
Posté 09 juin 2011 - 08:11
#265
Posté 09 juin 2011 - 08:13
Just before the kid scene, Jesse said that every choice has consenquenes.
Maybe if you choose the renegade option, the kid comes with you?
#266
Posté 09 juin 2011 - 08:34
#267
Guest_laecraft_*
Posté 09 juin 2011 - 08:35
Guest_laecraft_*
Pepper4 wrote...
I was thinking.
Just before the kid scene, Jesse said that every choice has consenquenes.
Maybe if you choose the renegade option, the kid comes with you?
Interesting. Does that mean that you have to be a renegade to save humanity? Or maybe the kid reacts differently depending on what your paragon/renegade score is? Or maybe the consequences are more subtle and far-reaching than this?
It doesn't look like Shepard can really get this kid to safety. Shepard can barely save himself. It would be safer to the kid to stay in the ducts, at least the Reaper dreadnoughts can't reach there.
#268
Posté 09 juin 2011 - 08:51
#269
Posté 09 juin 2011 - 08:54
It's Wrex.HipH0pop0tomus wrote...
Okay, is it just me or did I hear a Batarian over the com talking to Shep. Batarian squad mate maybe?
#270
Posté 09 juin 2011 - 10:31
#271
Posté 09 juin 2011 - 10:51
Really love the Main & Pause menus (layout & choice of colors). It was awesome to see the Weapon Workbench and I'm really happy weapon stats got added (visible stats, at least when Shep is at the Workbench).
And the Squad menu... wow
In short, my mind was blown
Modifié par CannotCompute, 09 juin 2011 - 10:54 .
#272
Posté 09 juin 2011 - 11:00
Pause at 1:49. Looks like facial scarring. Maybe I'm just seeing things.
#273
Posté 09 juin 2011 - 11:01
CannotCompute wrote...
Great video and chat session!
Really love the Main & Pause menus (layout & choice of colors). It was awesome to see the Weapon Workbench and I'm really happy weapon stats got added (visible stats, at least when Shep is at the Workbench).
And the Squad menu... wowgreat stat overview to be seen there - recharge speed, duration, damage, etc. The bars are really helpful (also love the XP bar above). Extensive Skill/Power custumisation - one can really specialize this time.
In short, my mind was blownamazing job BioWare.
tbh the UI style/colours seemed a step-back for me - the orange ME2 style seems more... mature somehow. given you're dealing with quite grim subject matter i would have gone for red/black with more transparency - a muted style, these seem too bright and 'poppy' (though from a player perspective it makes things very easy to see like this, so i can see why they chose this style).
the paragon/renegade bar also seemed a step-back - it's too instrusive as it is currently (despite obviously not going to be on other squad members' screens).
#274
Posté 09 juin 2011 - 11:31
Jebel Krong wrote...
CannotCompute wrote...
Great video and chat session!
Really love the Main & Pause menus (layout & choice of colors). It was awesome to see the Weapon Workbench and I'm really happy weapon stats got added (visible stats, at least when Shep is at the Workbench).
And the Squad menu... wowgreat stat overview to be seen there - recharge speed, duration, damage, etc. The bars are really helpful (also love the XP bar above). Extensive Skill/Power custumisation - one can really specialize this time.
In short, my mind was blownamazing job BioWare.
tbh the UI style/colours seemed a step-back for me - the orange ME2 style seems more... mature somehow. given you're dealing with quite grim subject matter i would have gone for red/black with more transparency - a muted style, these seem too bright and 'poppy' (though from a player perspective it makes things very easy to see like this, so i can see why they chose this style).
the paragon/renegade bar also seemed a step-back - it's too instrusive as it is currently (despite obviously not going to be on other squad members' screens).
Don't worry too much about the UI design. Casey Hudson mentioned in his twitter that they are still working on it.
#275
Posté 09 juin 2011 - 12:38





Retour en haut






