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Gamespot's E3 Interview with Casey Hudson- Weapon customization confirmed and expanded powers + Screenshots


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#226
Someone With Mass

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Dave666 wrote...

You're missing my point.

Could you tell me the difference between a Pistol with half a Blue Bar and a Sniper Rifle with half a Blue Bar?  Do you think that they would do exactly the same damage?


The Phalanx can do as much damage as the Mantis, so it's possible that they can be just as long.

But really, why should someone care about that? If they prefer sniper rifles before pistols, then they should just use them without having to worry about stats and all that.

#227
shinobi602

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Dave666 wrote...

You're missing my point.

Could you tell me the difference between a Pistol with half a Blue Bar and a Sniper Rifle with half a Blue Bar?  Do you think that they would do exactly the same damage?


The point is it doesn't matter at all if we see the sniper rifle does 200 damage, and the pistol does 20 damage. The important part is we know the pistol does less damage than the sniper....

It's not like the enemies in the game will have numbers floating around everywhere telling us how much damage we're doing. We know that upgrading a certain weapon in damage= increased damage. Upgrading to certain grip= increased accuracy.

Telling me I get +10 damage to my pistol tells me nothing.

#228
Bolboreta

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NYG1991 wrote...

Looks like fortitude is a regular power for soldiers.


Fortitude =/= Fortification

BTW, the only thing I complain about ammo powers is the global cooldown. I hope it's gone in ME3.

#229
Nab20

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Waltzingbear wrote...

Nab20 wrote...

I need a video !!!!!

I can upload it but you can just watch it in here while it's still playing: http://e3.gamespot.c...ive-show-day-2/
Just rewind to about 17 minutes from start.


oh I can rewind ! Thanks =)

#230
Dave666

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theelementslayer wrote...

Dave666 wrote...

Someone With Mass wrote...

Dave666 wrote...

What kind of stats?  How about does the Mattock to 100 damage per shot or 3?  Getting a 25% boost to damage is meaningless if we don't know what we're getting 25% of to begin with.


And that's what the bars are for. Duh...


You're missing my point.

Could you tell me the difference between a Pistol with half a Blue Bar and a Sniper Rifle with half a Blue Bar?  Do you think that they would do exactly the same damage?


Im sure they will make sure they have this figured out. Itll probably be a full bar for a sniper and a little itty bitty bar for a pistol so you can tell the difference


Can you imagine the fun the guys on the Strategy forum would have trying to work out the DPS of guns? lmao

Well this gun does three quarters of a Blue Bar a shot and can get off three shots a second, how the hell am I supposed to calculate this?

#231
Kronner

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Dave666 wrote...

What kind of stats?  How about does the Mattock to 100 damage per shot or 3?  Getting a 25% boost to damage is meaningless if we don't know what we're getting 25% of to begin with.


I have given this question to Christina Norman via twitter and she said they were still working on that. So hopefully, it will get fixed. Because yeah, it is pretty stupid at the moment.

Modifié par Kronner, 08 juin 2011 - 07:20 .


#232
Guest_thurmanator692_*

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I especially like the plant in the background. Wait, do we have to water it? Will It die if we don't? Can we have an affair with the secretary so SHE would do it?

#233
ScepticMatt

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Good news! (besides Paragade points and ammo powers)

#234
Crackseed

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Iohanna wrote...

crackseed wrote...

I think the dislike of ammo powers just stems from the fact that instead of getting something genuinely neat or flashy, it's basically "My ammo color changes and has different effects on my targets" - which isn't inherently bad, but when you compare it to the fun of an Adept or Eng chucking Incinerates, drones, biotics, yada yada it doesn't seem quite as equal. I don't mind them, I just hope they have very unique evolutions per ammo power now :)


I agree. After playing with all classes but the sentinel, soldier wasn't as fun as my adept or my engineer. And yet according to the statistics, people play the soldier the most out of all classes, what's with that, eh? :lol:


Haha - honest admission here Iohanna - Soldier is my fave class, but I would never try to argue it's more flashy/cool then the biotic classes. I just loved it's brutal simplicity and weapon mastery with the ammo :) But I am loving me some Vanguard action as of late on Insanity. Dying alot atm while I learn it, but damn that charge just never gets old :D

#235
NYG1991

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I didnt see unity. Wonder if they're keeping medigel the same.

#236
Epantiras

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Waltzingbear wrote...

Nab20 wrote...

I need a video !!!!!

I can upload it but you can just watch it in here while it's still playing: http://e3.gamespot.c...ive-show-day-2/
Just rewind to about 17 minutes from start.


The rewind option does not work for me, it starts streaming again a couple of seconds after I set the slider back at the 17 minutes mark :pinched:

#237
Bozorgmehr

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jwalker wrote...

timj2011 wrote...

Image IPB


and poor soldier... concussive shot... i hope that's the real awesome button


The Bioware team maxed Concussive Shot so they are either pretty dumb or they've changed something. But then again, demo is played on Casual or something so it doesn't matter anyways :)

#238
Phaedon

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Dave666 wrote...
Can you imagine the fun the guys on the Strategy forum would have trying to work out the DPS of guns? lmao

Well this gun does three quarters of a Blue Bar a shot and can get off three shots a second, how the hell am I supposed to calculate this?

I understand your point, but this is mostly focused to hardcore players. Fortunately, or unfortunately,  Bioware/EA seem to want to focus on bringing the tactical experience to everyone, and well some sacrifices have to be made. Even the average Joe has to do some kind of build, but they won't have to be overwhelmed with stats. 

#239
SKiLLYWiLLY2

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The gameplay videos, to me at least, point toward global cooldown still being there. Notice that whenever a power is used, the 2 half circles that come together in the centre of the screen are still there.

Having this feature but not having a global cooldown would be pretty stupid.

#240
Admoniter

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theelementslayer wrote...

Opinion, I like them being powers its quick access, i can change them depending on which enemies I face and it makes it much easier to keep track of them instead of sifting through 300 different ammo mods

Why can't ammo mods have quick access or be changed depending on the enemies you are facing? And who says there has to be 300+ versions of them? Like I said before just give them an additional menu that one can access while changing their weapons; you can also allow the mods to be placed on a hotkey tab allowing you to instantly switch them out. Also there only needs to be one version of them one version of incendiary ammo, one version of cryo, etc... Just allow the player to upgrade said ammo modds with a global system.

IMO you seem to think I want the ME1 way of handling them back and while I do to an extent i.e. all classes can use all ammo powers I do not want the clunkiness associated with them to return as well. These sort of things are not mutually inclusive just like you can have an inventory without it being as bad as the one in ME1.

#241
Sylvianus

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timj2011 wrote...

Image IPB



**____**

<3

A mix of M1 and M2.

Modifié par Sylvianus, 08 juin 2011 - 07:25 .


#242
Phaedon

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Sylvianus wrote...

timj2011 wrote...

Image IPB



**____**

<3
A mix of M1 and M2 :)

Yup. :)

If Bioware manages to find the sweet spot between those two, then I am sure that we will have one of the best games of this generation.

Modifié par Phaedon, 08 juin 2011 - 07:26 .


#243
Crackseed

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Stat simplification is kind of a trend happening in all games now :\\ Look at WoW's latest xpack. The only game that's been unapologetic and refusing to do this that I've seen is EVE Online haha. Ahh, the only game where the learning curve doesn't change even after a year of playing...

#244
TexasToast712

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Jedi warden wrote...

Very nice very nice indeed i m just curious why they only show M-96 Mattock i know game is in early stage but always M-8 Avenger was iconic weapon

It got the hell out of the Mattock's way for fear of being comsumed by its awesomeness. The firepower pack was received so well by the community its no suprise that the Mattock is taking over.

#245
Apollo Starflare

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It's great to see they listened to the fans even during the crazy E3 rush! I think seeing this stuff is the one thing some of us needed to see after all the awesome they have already hit us with.

Not sure I understand all the hate for ammo powers, I find the ME2 system more intuitive on the whole and it helps further differentiate the classes. Those classes who go without a ammo power (although you can always select one as a bonus power) make up for it in other ways.

Loving the interface too, looks really clean and well thought out.

Phaedon wrote...

Tamahome560 wrote...

After I saw the Salarian Councillor on the Normandy I realized that he might be the person who says ''We need a plan to stop them'' in the Fall of Earth trailer.

Welp, you are right.


I guess those that thought it was Udina weren't far off the mark either... From a certain point of view. He will presumably replace that Councillor should you have made it a Human only Council. Unless they introduce a new Councillor in that situation, but that would seem an odd choice.

One thing I wish they had shown off at E3 is an example of how different events can be if character X is dead. Take Mordin for example, he featured prominently in one of the demos (despite not having his real VA *facepalm*) but presumably that whole sequence can play out with a completely different Salarian scientist or character?

Not to mention Garrus. Or Wrex waiting for you... Etc,

#246
Aimi

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Bozorgmehr wrote...

The Bioware team maxed Concussive Shot so they are either pretty dumb or they've changed something. But then again, demo is played on Casual or something so it doesn't matter anyways :)

That's probably why they maxed Concussive Shot.  It looks flashy and cool if you're using it against a bunch of mooks without protections - and E3 is all about flashy and cool.

#247
NYG1991

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I remember reading that they changed confidence shot so it applies your ammo mod to it. Casey also said it's good for staggering the riot shield guys. Might make more sense to put more than one point into it this time.

#248
Crackseed

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Dunno, if they upgraded it properly and gave it some cool evolutions, Concussive Shot could actually be, you know, awesome again instead of a "Bah, one guy hiding in a corner w/o shields and I want to knock him around" throwaway >.>

Edit: Thanks NYG, forgot about that - Conussive Shot getting your ammo stacked on has nice extra potential. Lobbing an AoE CS into a pack of synthetics with Disruptor on? Mmmmm...

Modifié par crackseed, 08 juin 2011 - 07:30 .


#249
shumworld

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I'm gonna drool myself a river once I put the Revenant on that workshop table.

#250
SalsaDMA

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finally some footage of weaponmodding and new skillsystem.

Modding looks good. Basicly the same as ME1, albeit a bit more graphical. They need to add real numbers to the bars, though, or they become meaningless.

Skill system looks decent. Not much to add there.

Now I'm just waiting for them to come clean with us if they actually got some rpg stuff to show us.