Sir Ulrich Von Lichenstien wrote...
SalsaDMA wrote...
Thinking on the trailers released so far, another thing is starting to worry me too now. What we've seen looks like the maps suffer from the same corridor-railing shooter problem we had in ME2.
ie.
You start a mission.
You get a starting location.
You move along a predetermined path setting off scripted events as you move through the map.
you end the map at a predetermined point.
Such railing isn't exactly making my rpg senses tingle with joy, tbh.
Could we get more info on wether or not the maps are indeed as railroaded as they were in ME2, or (shudder) even more so than in ME2?
You mean just like ME as well?
Why change a winning formula
It wasn't as profound in ME1 as in ME2, compunded somewhat by the fact that ME2 clearly divided up areas between "this is a mission area, this is where you shoot stuff" and "This is a walk around and talk area. this is where you talk to people". ME1 merged the 2 and also played out some of the missions on the maps you weren't expecting to shoot on untill you realized you needed to pull out the guns, not to mention that not all encounters needed to be solved with guns.
And no, it's not a "winning formula" to make corridor shooters. It's a "quick" formula, though.
And it certainly isn't pushing anything as far as game design goes to make linear corridor shooters...