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Gamespot's E3 Interview with Casey Hudson- Weapon customization confirmed and expanded powers + Screenshots


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#326
Aimi

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Mattock's too addictive in ME2; I've been trying to wean myself off of it and it's not working.

#327
jamesp81

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crackseed wrote...

Dunno, if they upgraded it properly and gave it some cool evolutions, Concussive Shot could actually be, you know, awesome again instead of a "Bah, one guy hiding in a corner w/o shields and I want to knock him around" throwaway >.>

Edit: Thanks NYG, forgot about that - Conussive Shot getting your ammo stacked on has nice extra potential. Lobbing an AoE CS into a pack of synthetics with Disruptor on? Mmmmm...


This is a great idea.  It would function more like an underbarrel grenade launcher with specialized "grenades" depending on your ammo powers.

#328
shumworld

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Bozorgmehr wrote...

Phaedon wrote...

Walker White wrote...

Relix28 wrote...

Bozorgmehr wrote...

Looks nice, too bad ammo remains a 'power' though.


Too bad indeed. I was really hoping they would throw ammo powers into weapon mods.

Making them a mod means that you would not be able to change ammo mid combat.

Exactly.


Why would you want to change ammo mid combat? In ME2 it's completely useless.

If BW is unable to think of something to be used directly on enemies (not passives or buffs, but a real power); I would settle with ammo. But I believe the ME3 team should be able to come up with something a little more sophisticated than ammo.


I change ammo in my playthroughs. Say for instance I fought a YMIR mech on hardcore. First I'd chip his shields with Disruptor ammo, then shred his armor win Incedary Ammo, only to finish him off with Cryo and a Concussive shot. Depends on the player I suppose.

#329
Murmillos

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Somewhat, some of this information pleases me.. I'm still.. tentative. Seems still slightly superficial.

/Its "there" but lets not get to carried away with it, don't want to make things complicated or scary now do we?/

#330
AresXX7

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daqs wrote...

Chewin3 wrote...

Bad King wrote...
Don't forget TIM watching gleefully as Shepard lets his hate control him in his battle against Harbinger. Image IPB


So who's Darth Vader?

In that analogy?  Harbinger.  Because, as you know, since the Lazarus Project, Shep has been a Reaper.


I thought it would be a Volus, perhaps the biotic god, seeing how their breathing is the same. Image IPBImage IPBImage IPB

Modifié par AresXX7, 08 juin 2011 - 08:46 .


#331
100k

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So, the mini trailer that they showed, with footage of Legion, Tali, the geth/quarian home world, etc etc, do we know if there's any footage of that out with audio? It just looked like a demo trailer, and I'd love to hear what some of those characters are saying.

#332
Sylvianus

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jamesp81 wrote...

Sylvianus wrote...

timj2011 wrote...

Image IPB



**____**

<3

A mix of M1 and M2.


Side note.  You can see on Shepard's face where his scars from ME2 healed over.   Do you think this is his appearance if you didn't use the dermal regenerator, or do you think it will appear even if you used the dermal regenerator in ME2?


Good question. I don't know, I thought the scars would be implemented as in M1 where you can choose to add it or not.

I hope, I want scars for my shepard.

But I would think that this is his appearance if you didn't use the dermal regenerator. There is no really reason for the other. 

Modifié par Sylvianus, 08 juin 2011 - 08:49 .


#333
Ahglock

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Bozorgmehr wrote...

Ahglock wrote...

Walker White wrote...

Bozorgmehr wrote...

OoO - is it me or does it look like those nasty prerequisite crap makes a return?


Which is standard for all modern RPG design, pen-and-paper included.


Not really the same thing.  Pre-reqs in RPGs is so you can get better versions of the same thing or unlock more powerful abilities.  In ME2 it was unlocking a different but equal power.  Having to put points in disrupter ammo(anti shield ammo) so you can have inferno(anti armor) ammo isn;t about unlcoking a more powerful ability, it is just there because they are doubling down on the idiocy of their ME2 unlock power design. 


Indeed, pre-reqs can be useful to block the acquisition of the most advanced powers early on, which isn't the case in ME2.
Adept: Pull unlocks Shockwave - Vanguard: Shockwave unlocks Pull :blink:

I wouldn't mind pre-reqs to level up / evolve powers though. The option to max powers like ARush, Charge, Assault Armor and Cloak before even starting the first mission (using an ME1 import) is silly. Especially combined with the Global CD system.


If they were going to have pre-reqs that would be a better way to do it.  But I don't like anything impeeding how you build your character it really limits your designs.  More ways to build a class during leveling increases my playthrough ammounts.  

#334
Kabanya101

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If the scars from being a renegade reappear in ME3, I'm going to be pissed. I mostly play a paragon, its who I am, so sue me, but when I don't agree with the paragon way, I act a little renegade, and sometimes I would get minor scars on the face in ME2. Then I would have to WASTE a **** load of resources for a thing thats useless and that I only use once, pathetic.

#335
Nerevar-as

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candidate88766 wrote...

jamesp81 wrote...

Relix28 wrote...

Some more screens.

Legion and some other fem Quarian on the 2nd.



Image IPB 



Holy ****.  See the sphere on the holo display, with the energy source in the center?  That's the True Geth's Dyson Sphere we've heard about.

I wonder what kind of a weapon you could power with an entire friggin' star onhand to drive it.


I thoughtthe outer sphere was the surface of Rannoch, which could mean their Dyson Sphere (or equivalent, Legion only said that was the best analogy) is inside the Quarian Homeworld.


What do you mean, i nside? AFAIK, a Dyson sphere is the size of a solar system. If you´ve played Freelancer, the final battle is inside one.

#336
J. Finley

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Kabanya101 wrote...

If the scars from being a renegade reappear in ME3, I'm going to be pissed. I mostly play a paragon, its who I am, so sue me, but when I don't agree with the paragon way, I act a little renegade, and sometimes I would get minor scars on the face in ME2. Then I would have to WASTE a **** load of resources for a thing thats useless and that I only use once, pathetic.


You could see the scarring on Shep in one of the demos, it was identical to how you first wake up in ME2.

#337
Bozorgmehr

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shumworld wrote...

Bozorgmehr wrote...

Phaedon wrote...

Walker White wrote...

Relix28 wrote...

Bozorgmehr wrote...

Looks nice, too bad ammo remains a 'power' though.


Too bad indeed. I was really hoping they would throw ammo powers into weapon mods.

Making them a mod means that you would not be able to change ammo mid combat.

Exactly.


Why would you want to change ammo mid combat? In ME2 it's completely useless.

If BW is unable to think of something to be used directly on enemies (not passives or buffs, but a real power); I would settle with ammo. But I believe the ME3 team should be able to come up with something a little more sophisticated than ammo.


I change ammo in my playthroughs. Say for instance I fought a YMIR mech on hardcore. First I'd chip his shields with Disruptor ammo, then shred his armor win Incedary Ammo, only to finish him off with Cryo and a Concussive shot. Depends on the player I suppose.


If you don't switch ammo, you kill the YMIR faster.

Switching ammo triggers activation animation - you can't shoot for a moment. The extra damage you gain through ammo cannot compensate the damage lost by activating it.

#338
Ahglock

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Kabanya101 wrote...

If the scars from being a renegade reappear in ME3, I'm going to be pissed. I mostly play a paragon, its who I am, so sue me, but when I don't agree with the paragon way, I act a little renegade, and sometimes I would get minor scars on the face in ME2. Then I would have to WASTE a **** load of resources for a thing thats useless and that I only use once, pathetic.


Morality effecting your appearance is just a bad idea in any setting that is supposed to be in the real universe.  They could have added the scarring for those who wanted a jacked up terminator look without tieing it to morality.  Just have a crap ton of post op scars as a character creation option, or have you start full jacked up and have a cheap device to fix it if you want them fixed.  

#339
jamesp81

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candidate88766 wrote...

jamesp81 wrote...

Relix28 wrote...

Some more screens.

Legion and some other fem Quarian on the 2nd.



Image IPB 



Holy ****.  See the sphere on the holo display, with the energy source in the center?  That's the True Geth's Dyson Sphere we've heard about.

I wonder what kind of a weapon you could power with an entire friggin' star onhand to drive it.


I thoughtthe outer sphere was the surface of Rannoch, which could mean their Dyson Sphere (or equivalent, Legion only said that was the best analogy) is inside the Quarian Homeworld.


Dyson Spheres are built around stars, not planets.  That red stuff in the middle?  That's a star.

Now, ponder for a moment what kind of heavy weapon you could power with the full power of a star at your disposal.

Harbinger better keep his cuttlefish ass away from that thing unless he likes being reduced to subatomic particles.

#340
Ahglock

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Bozorgmehr wrote...

If you don't switch ammo, you kill the YMIR faster.

Switching ammo triggers activation animation - you can't shoot for a moment. The extra damage you gain through ammo cannot compensate the damage lost by activating it.


Sad but true, maybe they will change ammo powers to make it more worth it to change ammo on the fly though.  

#341
Murmillos

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Bozorgmehr wrote...
Switching ammo triggers activation animation - you can't shoot for a moment. The extra damage you gain through ammo cannot compensate the damage lost by activating it.


this blows my mind... seriously? You really believe this?

So.. not being able to shoot for 2 seconds (1 second for each power change) means you'll do less damage instead of using ammo that has 50% bonus damage to said protection?.. Unless stripping that protection off takes less then 2 seconds, you might be right.. but this is a YMIR mech they are talking about here.

Also, its not like you can stand out in the open and fire at the YMIR mech 100% of the time, unless you are able to glitch the mech into a corner to prevent is weapons from hitting you. You will be needing to duck or take cover occastionally to avoid getting killed.  So there are still going to be periods where will not be able to return fire - why not use that time to change ammo to something that kills it faster?

Modifié par Murmillos, 08 juin 2011 - 09:09 .


#342
jwalker

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Kabanya101 wrote...

If the scars from being a renegade reappear in ME3, I'm going to be pissed. I mostly play a paragon, its who I am, so sue me, but when I don't agree with the paragon way, I act a little renegade, and sometimes I would get minor scars on the face in ME2. Then I would have to WASTE a **** load of resources for a thing thats useless and that I only use once, pathetic.


ugh... I haven't noticed the scars in these demos....
ME1 scars were nice. ME2 ones, total fail. Shepard's face peeling off and rotting, huge wtf. Not again. Yeesh.

#343
SalsaDMA

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Murmillos wrote...

Bozorgmehr wrote...
Switching ammo triggers activation animation - you can't shoot for a moment. The extra damage you gain through ammo cannot compensate the damage lost by activating it.


this blows my mind... seriously? You really believe this?

So.. not being able to shoot for 2 seconds (1 second for each power change) means you'll do less damage instead of using ammo that has 50% bonus damage to said protection?.. Unless stripping that protection off takes less then 2 seconds, you might be right.. but this is a YMIR mech they are talking about here.

Also, its not like you can stand out in the open and fire at the YMIR mech 100% of the time, unless you are able to glitch the mech into a corner to prevent is weapons from hitting you. You will be needing to duck or take cover occastionally to avoid getting killed.  So there are still going to be periods where will not be able to return fire - why not use that time to change ammo to something that kills it faster?


You started out by using disrupter ammo, right? YMIR is a mech. it's vulnerable to disrupter ammo.
I strated out trying to swap too when I started the game, then I could see with my own eyes that when I just stuck with disrupter ammo on the mechs things went faster than swapping ammo all the time.

I ended up only swapping ammo if I knew I would face off against specific enemies, and then did the swap before engaging them, never during actual combat.

#344
Aimi

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SalsaDMA wrote...

You started out by using disrupter ammo, right? YMIR is a mech. it's vulnerable to disrupter ammo.
I strated out trying to swap too when I started the game, then I could see with my own eyes that when I just stuck with disrupter ammo on the mechs things went faster than swapping ammo all the time.

I ended up only swapping ammo if I knew I would face off against specific enemies, and then did the swap before engaging them, never during actual combat.

Since you spend a lot of time fighting YMIRs under cover - like during their suppressive-fire bits - and that's time you're not firing anyway, so why not switch ammo?

#345
Alamar2078

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Bozorgmehr wrote...
If you don't switch ammo, you kill the YMIR faster.

Switching ammo triggers activation animation - you can't shoot for a moment. The extra damage you gain through ammo cannot compensate the damage lost by activating it.


Thus one of the problems with ammo powers.  It "should" pay to use the right power in the right situation [against tough opponnents] but it basically doesn't always.

BTW:  Even though the description of Heavy Disruptor says +50% damage you will realize only about a 10%-15% or so damage boost because of the way damage calculations are done.

On the other hand if you are going to duck into cover and don't intend to shoot for a few seconds you might as well play around with your ammo settings ....

Modifié par Alamar2078, 08 juin 2011 - 09:31 .


#346
Martanek

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Jedi31293 wrote...

Thank you, Bioware, for showing off some RPG elements. ME3 looks amazing, and it looks like there's nothing to worry about concerning whether or not the RPG elements have been ignored.


Well, I would not be so optimistic about the RPG aspect, the thing is Bioware wants to open ME3 to an even wider audience than before. ME3 may eventually feel a slightly more RPGish than ME2, but it will more or less remain a cinematic shooter with choices at its core. The RPG element is a secondary concern. Anyway, we need to wait for more relevant info on the subject and I am pretty sure that EA's marketing machinery will soon spin their heavy wheels to maximum:lol:.

#347
GreaseMunkeh

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Looks good.

Amazing how some little time set aside to both SHOW and tell what they are doing makes me feel better already. I had to look for the images elsewhere, but the upgrade system looks great (not hard considering its basically improving over nothing from ME2 - but shouldnt look a gift horse in the mouth).

Hope when they start showing more of this they can actually show lots of different armour, weapon and character builds so that we can see some of the difference it makes.

#348
candidate88766

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jamesp81 wrote...

Dyson Spheres are built around stars, not planets.  That red stuff in the middle?  That's a star.

Now, ponder for a moment what kind of heavy weapon you could power with the full power of a star at your disposal.

Harbinger better keep his cuttlefish ass away from that thing unless he likes being reduced to subatomic particles.


I know that Dyson Spheres are meant to be solar system sized, but I thought the Geth weren't building one, its just that Dyson Sphere was the best analogy for what they building according to Legion. I can't imagine they have enough material to build something around a star. Then again, if they have that would be incredible to see.

#349
Bozorgmehr

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Murmillos wrote...

Bozorgmehr wrote...
Switching ammo triggers activation animation - you can't shoot for a moment. The extra damage you gain through ammo cannot compensate the damage lost by activating it.


this blows my mind... seriously? You really believe this?

So.. not being able to shoot for 2 seconds (1 second for each power change) means you'll do less damage instead of using ammo that has 50% bonus damage to said protection?.. Unless stripping that protection off takes less then 2 seconds, you might be right.. but this is a YMIR mech they are talking about here.


I'm afraid so; ammo powers add very little damage - you'll be lucky if it's half of what the power-menu is saying. The % is applied to weapons' BASE damage. Upgrades and multipliers have no effect on ammo powers. Researching the Piercing Upgrade for assault rifles alone will add more damage against all defensive layers than whatever ammo power out there - for example.

Also, its not like you can stand out in the open and fire at the YMIR mech 100% of the time, unless you are able to glitch the mech into a corner to prevent is weapons from hitting you. You will be needing to duck or take cover occastionally to avoid getting killed.  So there are still going to be periods where will not be able to return fire - why not use that time to change ammo to something that kills it faster?


The only two classes who have access to Disruptor Ammo can use their signature powers to avoid cover-time; ARush and Cloak also have a far greater impact on Shep's damage output than ammo has.

#350
candidate88766

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Nerevar-as wrote...


What do you mean, i nside? AFAIK, a Dyson sphere is the size of a solar system. If you´ve played Freelancer, the final battle is inside one.


I think Legion says Dyson Sphere is the best analogy for what they're building, not that they're literally building one. 

Modifié par candidate88766, 08 juin 2011 - 09:39 .