Gatt9 wrote...
ChristianSoldier wrote...
Il Divo wrote...
Assuming that image is legitimate, I'd say this falls under "greater rpg mechanics". Although, someone will probably find something to complain about.
Still, it looks good.
honestly, it looks like the rpg in ME3 based on those pictures are EXTENDED compared to ME2. There is just more upgrades. Like i said before and ill say it again. ME3 will have more RPG elements than ME2, but less RPG elements than ME1.
Pretty much. It's about what I expected, everything's combat focused, and nothing non-combat related at all. So it seems Norman's backpedaling a few weeks ago amounted to nothing, there really isn't any non-combat related character development, and no Character Based Skill at all.
It's a step in the right direction, but it does definitively show that they're more interested in making a Shooter rather than an RPG. Never thought I'd see the day when Fallout 3 was closer to being an RPG than a Bioware game, guess I actually owe Bethseda an apology on that one...
Say what?
So the ability to dump points to push your influence up in your combat mastery, which controls conversations and out of combat abilities is not extra RPG elements w/o a combat focus? And please show me in ME1 where the RPG elements were not generally built around supporting the combat focus. Armor customization? Weapon mods? Inventory? Nope, that was all supporting combat.
Exploration is not a definining RPG point per se, so while we've yet to see hard news on that, it's not necessarily a failed promise. The only other angle is the squad convos, but since they haven't shown any of those off yet, we're not exactly able to judge it.
So, again - how did Christina or Bioware fail to uphold what they've been talking about thus far hmm?